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Dungeons & Dragons Magical Items Roleplaying

DnD Magical Item Deck of Illusions

Dungeons and Dragons – Mystara

Magical Item – Deck of Illusions

Dungeon Masters Guide
dmg – Dungeon Masters Guide 5E

Base Item – Deck of Illusions

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

Racial Items Link
Dragonkind, Dwarven, Elven, Genasi, Giant, Gnome, Halfling, Human

  • Magical Item – Uncommon – Deck of Illusions – 200 gp
    • Standard: This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 – 1 cards.
    • The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
    • An illusion of one or more creatures’ forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
    • The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.
    • Attunement: While attuned to this item, you can draw two cards and choose which one activates.
    • Relic: If you are Human then you can draw an additional card, and select which one activates. If you are Makai and attuned, you can replace spent or lost cards at the rate of 1d4 on the night of the full moon.
  • Card (Ilusion)
  • Ace of hearts (Red dragon)
  • King of hearts (Knight and four guards)
  • Queen of hearts (Succubus or incubus)
  • Jack of hearts (Druid)
  • Ten of hearts (Cloud giant)
  • Nine of hearts (Ettin)
  • Eight of hearts (Bugbear) Two of hearts (Goblin)
  • Card (Ilusion)
  • Ace of diamonds (Beholder)
  • King of diamonds (Arch mage and mage apprentice)
  • Queen of diamonds (Night hag)
  • Jack of diamonds (Assassin)
  • Ten of diamonds (Fire giant)
  • Nine of diamonds (Ogre mage)
  • Eight of diamonds (Gnoll)
  • Two of diamonds (Kobold)
  • Card (Ilusion)
  • Ace of spades (Lich)
  • King of spades (Priest and two acolytes)
  • Queen of spades (Medusa)
  • jack of spades (Veteran)
  • Ten of spades (Frost giant)
  • Nine of spades (Troll)
  • Eight of spades (Hobgoblin)
  • Two of spades (Goblin)
  • Card (Ilusion)
  • Ace of clubs (Iron golem)
  • King of clubs (Bandit captain and three bandits)
  • Queen of clubs (Erinyes)
  • jack of clubs (Berserker)
  • Ten of clubs (Hill giant)
  • Nine of clubs (Ogre)
  • Eight of clubs (Orc)
  • Two of clubs (Kobold)

Jokers (2) (You (the deck’s owner))

Example Campaign Items – Deck of Illusions

Original Item – Deck of Illusions

Source: Dungeon Masters Guide (dmg161)

DECK OF ILLUSIONS

Wondrous item, uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 – 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.

  • Card (Ilusion)
  • Ace of hearts (Red dragon)
  • King of hearts (Knight and four guards)
  • Queen of hearts (Succubus or incubus)
  • Jack of hearts (Druid)
  • Ten of hearts (Cloud giant)
  • Nine of hearts (Ettin)
  • Eight of hearts (Bugbear) Two of hearts (Goblin)
  • Card (Ilusion)
  • Ace of diamonds (Beholder)
  • King of diamonds (Arch mage and mage apprentice)
  • Queen of diamonds (Night hag)
  • Jack of diamonds (Assassin)
  • Ten of diamonds (Fire giant)
  • Nine of diamonds (Ogre mage)
  • Eight of diamonds (Gnoll)
  • Two of diamonds (Kobold)
  • Card (Ilusion)
  • Ace of spades (Lich)
  • King of spades (Priest and two acolytes)
  • Queen of spades (Medusa)
  • jack of spades (Veteran)
  • Ten of spades (Frost giant)
  • Nine of spades (Troll)
  • Eight of spades (Hobgoblin)
  • Two of spades (Goblin)
  • Card (Ilusion)
  • Ace of clubs (Iron golem)
  • King of clubs (Bandit captain and three bandits)
  • Queen of clubs (Erinyes)
  • jack of clubs (Berserker)
  • Ten of clubs (Hill giant)
  • Nine of clubs (Ogre)
  • Eight of clubs (Orc)
  • Two of clubs (Kobold)

Jokers (2) (You (the deck’s owner))

Content Updates

  • 2021-07-22 – Added in Original Item version.
Magical Items

Magical Items in Mystara Overview, Campaign Items, Creating Unique Items

Downtime Buying and Selling Items or Crafting Items

Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items

Relics of: Dragonkind, Dwarves, Elven, Genasi, Giantkind, Gnome, Halfling, Human

Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075

Wednesday Items: W001, W002, W003, W004, W005, W006, W007, W008, W009, W010, W011, W012, W013, W014, W015, W016, W017, W018, W019, W020, W021, W023, W024, W027, W028, W029, W030, W031, W032, W033, W034, W035, W038, W039, W040, W041, W042, W043, W044, W045, W047, W048, W049, W050, W051, W052, W054, W055, W056, W058, W059, W061, W062, W063, W064, W065

Friday Items: F002, F005, F006, F007, F008, F009, F010, F012, F014, F016, F019, F025, F026, F027, F028, F029, F030, F031, F032, F033, F034, F035, F036, F037, F038, F039, F040, F041, F042, F043, F044, F047, F048, F049, F050, F051, F052, F054, F055

D&D 5E in Mystara

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Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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