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Adventure Path Pathfinder Review Roleplaying

PF AP05 Council of Thieves

Pathfinder – Adventure Path

#5 – Council of Thieves

This is my thoughts on the books, storyline and possible issues I found while trying not to produce any spoilers for the storyline. This is an outline of what I intend to comeback and review as part of my conversion from Realm Works to my Blog.

  • Campaign Rules:  Published Books, including Mythic (Paizo)
  • Timeframe:
  • Total Sessions:
  • Gaming Group: Friday Night (fortnightly)
  • Campaign: Season 5 – Council of Thieves
  • Experience: As obtained from storyline milestones
  • Special Campaign Rules: TBA
  • Note: Using Pathfinder rules for play, campaign notes maintained in Realm Works, session notes in OneNote, tabletop environment in D20Pro and character creation in Hero Lab.

Introduction

Don’t go out after dark! In the run-down Chelish capital of Westcrown, fallen from grace generations ago by the rise of the devil-worshiping House of Thrune, strange beasts of shadow prowl the streets after nightfall. At the same time, the head of the city’s all-powerful crime syndicate, the notorious Council of Thieves, has grown unstable, and a new power is determined to take control- even if it means burning Westcrown to the ground.

The Council of Thieves Adventure Path is a gritty, urban adventure of organized crime, corrupt officials, and ancient curses. In their efforts to help the revolutionary Children of Westcrown, the heroes must infiltrate the halls of power, moonlight as actors in a deadly play, delve into a condemned Pathfinder Lodge and a mad wizard’s labyrinth, make deals with hags, and face down the hordes of Hell itself – all while pursued relentlessly by vampires, assassins, and the infamous law-keepers known as Hellknights.

Book 25 – The Bastards of Erebus

In the crumbling city of Westcrown, former capital of Cheliax, the heroes must fight back against villains on both sides of the law in order to protect the populace from a shadowy curse. Also includes a gazetteer of Westcrown and an investigation into the lives of tieflings, as well as a deadly mystery of nobility and intrigue for half-elven Pathfinder Varian Jeggare and the tiefling Radovan in Hell’s Pawns, a new Pathfinder’s Journal from Dave Gross.

Book 26 – The Sixfold Trial

To banish the shadows that stalk Westcrown, the heroes must go undercover as actors in a notorious play that no performers have ever survived. Also includes the complete text of the infamous play and an investigation of the church of Iomedae the Inheritor, goddess of honor and valor, as well as death among the aristocracy in the Pathfinder’s Journal.

Book 27 – What Lies in Dust

Beset by the criminal underworld, strange beasts of shadow, and the forces of Hell itself, the heroes must descend into an abandoned Pathfinder lodge and uncover a secret hidden for decades. Also includes revelations about the infamous Hellknights and exotic treasures of the Pathfinder Society, as well as the return of Radovan’s gangster past in the Pathfinder’s Journal.

Book 28 – The Infernal Syndrome

In the bowels of Westcrown’s halls of power, an infernal entity lies enslaved, slowly testing the bonds of its prison. Can the heroes infiltrate the labyrinth of a mad wizard in order to free Westcrown from powers that would gamble with the city’s very soul? Also includes a gazetteer of the Hellknight citadels, insights into the world of fiendish possession, and further murder and mayhem in the Pathfinder’s Journal.

Book 29 – Mother of Flies

As new powers rise to claim Westcrown, only a crazed witch can offer the heroes a chance to pull the city back from the brink of ruin. Also includes an overview of the church of Asmodeus the Archfiend and the methods and organization of thieves’ guilds, as well as the uncovering of a diabolical plot in the Pathfiner’s Journal.

Book 30 – The Twice-Damned Prince

All Hell breaks loose in Westcrown as two criminal masterminds harness the power of the infernal to seize control of the Council of Thieves and Westcrown itself. When the dust settles, who will rule the city—the old guard, the young insurgents… or the heroes themselves? Also includes information on the greedy cult of Mammon and rules for running natural catastrophes, as well as the triumphant climax of the Pathfinder’s Journal as Radovan and Jeggare face down a cult’s secret master in a stunning conclusion in which no one is safe.

Content Updates

  • 2020-10-19 – Migration of Content from Realm Works to blog.
Pathfinder 1E

Game Management: Annotated Stat Blocks, Choosing a New Campaign, Creating a Campaign, Running Games over Skype, Tracking Experience

Building Characters: Pathfinder Unchained: Rogue, Freeport: Freebooter (Pirate)

Adventure Paths: AP #1 – Rise of the Runelords, AP #2 – Curse of the Crimson Throne, AP #3 – Second Darkness, AP #4 – Legacy of Fire, AP #5 – Council of Thieves, AP #6 – Kingmaker, AP #7 – Serpent’s Skull, AP #8 – Carrion Crown, AP #9 – Jade Regent

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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