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Adventure Path Pathfinder Review Roleplaying

PF AP04 Legacy of Fire

Pathfinder – Adventure Path

#4 – Legacy of Fire

This is my thoughts on the books, storyline and possible issues I found while trying not to produce any spoilers for the storyline. This is Outline that I intend to complete at a later stage with a review.

  • Campaign Rules:  Published Books (Paizo, converted from 3.5 on the fly)
  • Timeframe: 5th September 2014 to 2nd October 2015
  • Total Sessions: 20 sessions
  • Gaming Group: Friday Night (fortnightly)
  • Campaign: Season 4 – Legacy of Fire
  • Experience: As obtained from storyline milestones
  • Special Campaign Rules: TBA
  • Note: conversion of 3.5 to Pathfinder for play, session notes in OneNote, tabletop environment in D20Pro and character creation in Hero Lab.

Note: This was the last of the Dungeons and Dragons Adventure Paths before they switched to the Pathfinder ruleset.

Introduction

The sands of the desert are unforgiving, and those who show weakness rarely survive. Beset by gnolls and genies, can the heroes stop a wish-maddened warlord from raising one of the infamous Spawn of Rovagug, a living holocaust cast down millennia before? In order to do so, they’ll need to brave sand, flame, and the terrors of the Outer Planes—yet the forces at work against them are limited only by the reach of their imagination. And the enemy has had thousands of years to prepare…

The Legacy of Fire Adventure Path begins in the desert nation of Katapesh, where the heroes must attempt to retake a conquered town from a pack of fearsome gnolls. From there, the trail leads to the fortress known as the House of the Beast, an ancient map-world created by one of the most powerful wizards in history, and even the legendary City of Brass on the Plane of Fire.

Players Guide (also free PDF)

Useful info for the players to get a copy of, though its stats are D&D 3.5. Contains:

Legacy of Fire Players Guide
Legacy of Fire Players Guide
  • tba

Book 19 – Howl of the Carrion King

In the desert nation of Katapesh, the heroes must retake a fallenvillage from a tribe of ferocious gnolls and their mysterious warlord. Also includes a cultural overview of the gnoll tribes of the Brazen Peaks, a set-piece adventure in a ruined temple of the god of magic, and the first installment of Elaine Cunningham’s new Pathfinder’s Journal, featuring hard-edged water druid Channa Ti!

Book 20 – House of the Beast

In order to root out a new evil at its source, the heroes must venture into the ominous and ancient fortress known as the House of the Beast, from which the Carrion King and his gnolls raid the surrounding countryside – and guard a treasure even they fear to claim. Also includes a gazetteer of the Pale Mountain region and details on the church of the sun-goddess Sarenrae, as well as a race to uncover a killer in the Pathfinder’s Journal.

Book 21 – The Jackal’s Price

The discovery of an ancient map leads the heroes into the heart of the market city known as Katapesh, as well as into a web of intrigue as various factions scheme to relieve them of their prize. But could it be that the map itself contains an entire world? Also includes an exploration of the markets of Katapesh and the secret world of genies, as well as Channa Ti’s subterranean adventures with the bizarre jackal-gremlins known as pugwampis.

Book 22 – The End of Eternity

Drawn into a secret demiplane hidden inside their magical map, the heroes uncover mystical wonders and legendary beasts—but is this wondrous land a paradise or a prison? Also includes an overview of the chaotic proteans and genie-binding magic, plus Channa Ti’s encounters with hippopotamuses and bandits on a dangerous river voyage in the Pathfinder’s Journal.

Book 23 – The Impossible Eye

Trapped in an efreeti palace in the legendary City of Brass, can the heroes lift an ancient curse and escape before a burning legion descends on their own world? Also includes a tour of the City of Brass and the savage cult of Rovagug, as well as adventures under the sea with Channa Ti in the Pathfinder’s Journal.

Book 24 – The Final Wish

Powered by an unlimited stream of wishes, the armies of a mad genie have come to Golarion to resume an age-old war and awaken a living holocaust of fire. Also includes details on the Spawn of Rovagug and the magic of genie wishes, as well as a dark god’s arrival in the climax to Elaine Cunningham’s Pathfinder’s Journal.​.

Resources Available

AP Map Folio

Tba.

Legacy of Fire Dice

Tba.

GameMastery – AP Item Cards

There are some nice imagery based on the setting. This works well with the other item cards and recommended for adding a little flavour to the tabletop.

Conclusion

Tba.

Content Updates

  • 2020-10-19 – Migrated content from Realm Works
Pathfinder 1E

Game Management: Annotated Stat Blocks, Choosing a New Campaign, Creating a Campaign, Running Games over Skype, Tracking Experience

Building Characters: Pathfinder Unchained: Rogue, Freeport: Freebooter (Pirate)

Adventure Paths: AP #1 – Rise of the Runelords, AP #2 – Curse of the Crimson Throne, AP #3 – Second Darkness, AP #4 – Legacy of Fire, AP #5 – Council of Thieves, AP #6 – Kingmaker, AP #7 – Serpent’s Skull, AP #8 – Carrion Crown, AP #9 – Jade Regent

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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