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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Lochaber Axe

Dungeons and Dragons – Mystara

Weapons Mastery – Lochaber Axe

0e-rb-rc D&D BECMI Rules Cyclopedia
0e-rb-rc – D&D BECMI Rules Cyclopedia
Lochaber Axe Polearm
Lochaber Axe (polearm)

The Lochaber axe is first recorded in 1501, as an “old Scottish batale ax of Lochaber fasoun”.

The weapon is very similar to the Jedburgh axe, although the crescent blade of the former is larger and heavier than that of the latter. The Lochaber axe took many incarnations, all of them having a few elements in common. It was a heavy weapon, used by infantry for a defence against cavalry and as a pike against infantry. Like most other polearms of the time, it consisted of two parts: shaft and blade. The shaft was usually some five or six feet (1.5 or 1.8 m) long, and mounted with a blade of about 18 inches (45 cm) in length which usually resembled a bardiche or voulge in design. The blade might be attached in two places and often had a sharp point coming off the top. In addition a hook (or cleek) was attached to the back of the blade. A butt spike was included as a counterweight to the heavy axe head. Langets were incorporated down each side of the shaft to prevent the head from being cut off.

  • 5E Stats – Two Handed Martial Weapon, Costs 20 gp and has a weight of 8 lb.
  • Weapon Options: Arching Slash, Grinding Halt, Phalanx, Rebuff, Unmount, Vault

Weapons Mastery – Lochaber Axe (polearm)

  • Lochaber Axe Attack: (Non-Proficient) + to hit, Heavy, Two Handed, one target
    • Hit: 1d6+mod slashing.
  • Lochaber Axe Attack: (Proficient) + to hit, Charge, Heavy, Reach (5 ft), Set, Two Handed, one target
    • Hit: 2d6+mod piercing + Charge
    • (F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
    • (R) Set – Get a free attack against a charging foe, if it hits, score double damage
    • (B) Hook (Base DC) Str save or opponent falls prone if you struck them this round.
  • Lochaber Axe Attack: (Skilled) + to hit, Charge, Heavy, Reach (5 ft), Set, Two Handed, one target
    • Hit: 3d6+mod piercing + Charge
    • (F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
    • (R) Set – Get a free attack against a charging foe, if it hits, score double damage
    • (B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.
    • (B) Hook (Base DC) Str save or opponent falls prone if you struck them this round.
  • Lochaber Axe Attack: (Expert) + to hit, Charge, Heavy, Reach (5 ft), Set, Two Handed, one target
    • Hit: 2d8+mod piercing + Charge
    • (F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
    • (R) Set – Get a free attack against a charging foe, if it hits, score double damage
    • (B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.
    • (B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.
    • (B) Hook (Base DC+1) Str save or opponent falls prone if you struck them this round.
  • Lochaber Axe Attack: (Master) + to hit, Charge, Heavy, Reach (5 ft), Set, Two Handed, one target
    • Hit: 2d10+mod piercing + Charge
    • (F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
    • (R) Set – Get a free attack against a charging foe, if it hits, score double damage
    • (B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.
    • (B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.
    • (B) Hook (Base DC+1) Str save or opponent falls prone if you struck them this round.
  • Lochaber Axe Attack: (Grand Master) + to hit, Charge, Heavy, Reach (5 ft), Set, Two Handed, one target
    • Hit: 2d12+mod piercing + Charge
    • (F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
    • (R) Set – Get a free attack against a charging foe, if it hits, score double damage
    • (B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (2) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.
    • (B) Disarm (Base DC) Dex save or opponent you have struck this round is forced to drop their weapon. If they roll a natural 20 you drop yours instead.
    • (B) Hook (Base DC+2) Str save or opponent falls prone if you struck them this round.

Weapon Qualities – Lochaber Axe (polearm)

  • AC Defence (+ AC bonus/number of attacks): If you spend your bonus action this round on this quality you gain a bonus for your armour class for the next indicated number of attacks.
  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Charge: If the attacker can move twenty or more feet in a straight line before attacking, then a hit is treated as a critical hit.
  • Deflect (number of attacks): If you spend your bonus action this round on this quality, you can attempt to deflect several attacks per round. This can be used to deflect melee or ranged attacks with a base of ability mod for weapon using the attack roll as DC. Failure to deflect an attack still uses the ability. On a successful deflect you weapon takes half the damage you deflected.
  • Disarm: As a bonus action, if you have struck an opponent this weapon this round, you can attempt to disarm your opponent with the opponent making a Dex save vs Base DC. If they roll a natural 20, you are disarmed instead.
  • Heavy: Attacks are at disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a non-proficient creature to use effectively.
  • Heavy (additional effects with proficiency): Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.
  • Hook: As a bonus action, if you have struck an opponent with this weapon this round, you can attempt a hook attempt with opponent making Strength vs Base DC or fall prone. If they roll a natural 20, you are disarmed instead.
  • Reach: This weapon adds the listed distance to your reach when you attack with it.
  • Set: As a reaction, a wilder can set this weapon against a charging foe, receiving a free attack which if it hits, is treated as a Crit. The target must make a Strength saving throw vs Base DC or be knocked prone (also dismounted if mounted).
  • Two-Handed: This weapon requires two hands to use.

Weapon Options – Lochaber Axe (polearm)

  • Arching Slash: When you attack with this bladed weapon, you may choose to target two creatures within your reach with a single attack. This attack uses the same attack roll for both targets and deals slashing damage equal to half your normal damage to each target.
  • Grinding Halt: Whenever you must make a Strength saving throw to avoid being moved against your will, you can dig the weapon into the ground as a reaction. Roll your weapons damage and add the number rolled to the saving throw. If the effect pushing you does not have a saving throw, you move 5 feet fewer.
  • Phalanx: If you are adjacent to at least two other phalanx trained and equipped allies, your attacks attacks have advantage.
  • Rebuff: As an attack while you are wielding a polearm, you may use the haft of your weapon to rebuff up to two adjacent creatures. Make a single attack roll against one or two adjacent creatures within 5 feet of you. If the attack hits a target, you push it up to 10 feet away from you.
  • Unmount: As an action while wielding this polearm, you may make a single attack against a mounted creature. If the attack hits, the target must make a Strength saving throw. On a failure, the target is dismounted and falls prone.
  • Vault: You can use your weapon as an action to double the length of your long jump, allowing you to leap a number of feet up to twice your Strength score (this jump is part of your movement). If you land adjacent to a creature at the end of this jump, you can make a single attack with your weapon as part of this action.

Design Details on building Weapons Mastery

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancment changes.

Content Updates

  • 2021-08-25 – Update to layout and menu.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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