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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Greataxe

Dungeons and Dragons – Mystara

Weapons Mastery – Greataxe

0e-rb-rc D&D BECMI Rules Cyclopedia
0e-rb-rc – D&D BECMI Rules Cyclopedia
Greataxe
Greataxe

A greataxe is a military two-handed melee weapon in the axe weapon group. The greataxe was a large, heavy battleaxe with a double-bladed head. The shaft was usually constructed of stout wood and longer than even a dwarven waraxe, with about half that length being just the grip alone.

  • 5E Stats – Two Handed Martial Weapon, Costs 30 gp and has a weight of 7 lb.
  • Weapon Options: Arching Slash, Crushing Blow, Disarming Parry, Hurling Impact, Sundering Strike

Weapons Mastery – Greataxe

  • Greataxe Attack: (Non-Proficient) + to hit, Heavy, Two Handed, one target
    • Hit: 1d6+mod slashing.
  • Greataxe Attack: (Proficient) + to hit, Heavy, Two Handed, one target
    • Hit: 2d6+mod slashing
  • Greataxe Attack: (Skilled) + to hit, Heavy, Two Handed, one target
    • Hit: 3d6+mod slashing
    • (B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
  • Greataxe Attack: (Expert) + to hit, Heavy, Two Handed, one target
    • Hit: 2d8+mod slashing
    • (B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.
  • Greataxe Attack: (Master) + to hit, Heavy, Two Handed, one target
    • Hit: 3d8+mod slashing
    • (B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.
  • Greataxe Attack: (Grand Master) + to hit, Heavy, Two Handed, one target
    • Hit: 3d10+mod slashing
    • (B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (2) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.

Weapon Qualities – Greataxe

  • AC Defence (+ AC bonus/number of attacks): If you spend your bonus action this round on this quality you gain a bonus for your armour class for the next indicated number of attacks.
  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Deflect (number of attacks): If you spend your bonus action this round on this quality, you can attempt to deflect several attacks per round. This can be used to deflect melee or ranged attacks with a base of ability mod for weapon using the attack roll as DC. Failure to deflect an attack still uses the ability. On a successful deflect you weapon takes half the damage you deflected.
  • Heavy: Attacks are at disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a non-proficient creature to use effectively.
  • Heavy (additional effects with proficiency): Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.
  • Two-Handed: This weapon requires two hands to use.

Weapon Options – Greataxe

  • Arching Slash: When you attack with this bladed weapon, you may choose to target two creatures within your reach with a single attack. This attack uses the same attack roll for both targets and deals slashing damage equal to half your normal damage to each target.
  • Crushing Blow. As an action, you can make a single attack roll with your two handed weapon against an armoured or naturally armoured creature within 5 feet of you. If the attack hits, the target’s AC is permanently reduced by 1 until its armour is repaired, but cannot be reduced below 10 + the target’s Dexterity modifier. This attack has no effect on creatures with magical armour, unless your weapon is also magical.
  • Disarming Parry: When a creature attacks you with a weapon, you may use your reaction to catch their weapon in yours and disarm them. Make an attack roll with your weapon. If the result of this roll equals or exceeds their attack roll, their attack misses and they must succeed on a Strength saving throw or drop their weapon.
  • Hurling Impact. As an action, you can make a single attack roll with your weapon against a Medium or smaller target. If the attack hits, it does normal weapon damage and the target must make a Strength saving throw (against your base DC). On a failure, the target is pushed up to 5 feet away from you. On a critical hit, this attack does 2d8 extra damage and the weapon breaks.
  • Sundering Strike: As an attack, make an attack roll with your weapon against a creature wielding a weapon, including natural weapons. If the attack hits, the weapon is damaged, and all attacks made with this weapon have disadvantage. Another sundering strike destroys the weapon. This attack has no effect on magical weapons unless your martial weapon is also magical

Design Details on building Weapons Mastery

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancment changes.

Content Updates

  • 2021-08-26 – Update to layout and menu.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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