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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Shield Sword

Dungeons and Dragons – Mystara

Weapons Mastery – Sword Shield

  • 0e-rb-rc D&D BECMI Rules Cyclopedia
  • Bladed Shield

A Shield with a sword blades for use in combat.

Weapons Mastery – Sword Shield

Weapon Mastery Non-Proficient – Attacks are with disadvantage, and damage is halved rounded down. Non-Proficient use does not grant access to most of the weapon special properties.

(Non-Proficient)
Sword Shield Attack +Str to hit one target
Basic Hit: 1d6 +Str mod slashing (Halved)
Weapon AbilitiesAwkward, Break

Weapon Mastery Skilled – Weapons do an extra dice of damage. Gain abilities to activate as a bonus action on your round, or a reaction.

(Proficient)
Sword Shield Attack +Str +Prof to hit one target
Basic Hit: 1d6 +Str mod slashing
Weapon AbilitiesAwkward, Break, Extra Attack

Weapon Mastery Skilled – Weapons do an extra dice of damage. Gain abilities to activate as a bonus action on your round, or a reaction.

(Skilled)
Sword Shield Attack +Str +Prof to hit one target
Basic Hit: 2d6 +Str mod slashing
Weapon AbilitiesBreak, Defensive, Extra Attack, Retaliate

Weapon Mastery Expert – You gain an expertise on your attack, and weapons do an extra dice of damage. Abilities with weapons improve. Can use weapon options with this weapon.

(Expert)
Sword Shield Attack +Str +Prof +Prof to hit one target
Basic Hit: 3d6 +Str mod slashing
Weapon AbilitiesBreak, Defensive, Extra Attack, Retaliate
Weapon Options (Available to learn) – Arcing Slash, Close Quarters Combat, Lock Blades, Main Gauche

Weapon Mastery Master – Your gain advantage on your attack, weapons do an extra dice of damage. Abilities and Options improve.

(Master)
Sword Shield Attack +Str +Prof +Prof to hit one target
Basic Hit: 4d6 +Str mod slashing
Weapon AbilitiesBreak, Defensive, Extra Attack, Retaliate
Weapon Options (Available to learn) – Arcing Slash, Close Quarters Combat, Lock Blades, Main Gauche

Weapon Mastery Grand Master – A natural 1 counts counts as a critical hit, and if both dice deal a critical hit, then all dice in the attack are maximised. Weapons do an extra dice of damage. Abilities and Options improve.

(Grand Master)
Sword Shield Attack +Str +Prof +Prof to hit one target, Crit (1 and 20)
Basic Hit: 5d6 +Str mod slashing
Weapon AbilitiesBreak, Defensive, Extra Attack, Retaliate
Weapon Options (Available to learn) – Arcing Slash, Close Quarters Combat, Lock Blades, Main Gauche

Weapon Abilities – Sword Shield

Weapon Ability – Awkward – You have disadvantage within this range when attacking with the weapon.
(Skilled Proficiency) At this level of proficiency the weapon no longer has the awkward disadvantage.
Associated WeaponsHorned Shield, Knife Shield, Lance, Sword Shield, Tusked Shield,

Weapon Ability – Base DC – Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll, your weapon mastery bonus, your Weaponologist bonus, your weapons mastery feats and Archetypes.
Base DC = 8 +Ability Mod +Prof +WM Bonus +Circle Bonus +Feat Bonus +Arch Type Bonus (Martial +2)
Associated WeaponsBardiche, Bastard Sword, Battleaxe, Bill, Blackjack, Blowgun 1H, Blowgun 2H, Bola, Cestus, Club, Dagger, Dart, Flail, Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hand Crossbow, Handaxe, Hat, Heavy Crossbow, Heavy Shield, Holy Symbol, Horned Shield, Javelin, Knife Shield, Lance, Lasso, Light Crossbow, Light Hammer, Light Shield, Lochaber Axe, Longbow, Longsword, Mace, Maul, Medium Shield, Morningstar, Net, Orb, Partisan, Pike, Poleaxe, Quarterstaff, Ranseur, Rapier, Ring, Rod, Scimitar, Scythe, Shortbow, Shortsword, Sickle, Sling, Spear, Spetum, Spontoon, Staff, Sword Shield, Tome, Tower Shield, Trident, Tusked Shield, Unarmed or Natural, Vaulge, Wand, Warhammer, Warpick,

Weapon Ability – Break – This weapon is fragile. If the attack roll to hit a target is a critical strike (Fumble or hit), then the weapon will break, giving it the broken condition. On a fumble, no extra effect happens. On a Critical Hit, it breaks off in the attacker causing them to lose 5ft from their movement until removed, then it bleeds for 1d4 until treated once removed.
Associated WeaponsHorned Shield, Knife Shield, Sword Shield, Tusked Shield,

Weapon Ability – Extra Attack – The attack, unlike usual two weapon fighting, adds the ability bonus to damage and does not care what is in the other hand, or that you used your action to make an attack.
(Skilled Bonus Action) Extra Bonus Attack – As a bonus action, an attack can be done with this weapon using the standard attack options.
Associated WeaponsBlackjack, Cestus, Dart, Horned Shield, Knife Shield, Sword Shield, Tusked Shield

Weapon Ability – Retaliate – If you have managed to avoid a hit based on the bonus provided by this weapon using Defensive, then as a reaction your can make an attack.
(Reaction) Extra Attack – As a reaction action with the blocked by weapon trigger, an attack can be done with this weapon using the standard attack options.
Associated WeaponsHorned Shield, Knife Shield, Net, Sword Shield, Tusked Shield,

Weapon Options – Sword Shield

Arcing Slash (Attack Option) When you attack with this bladed weapon, you may choose to target two creatures within your reach with a single attack. This attack uses the same attack roll for both targets and deals slashing damage equal to half your normal damage to each target.
Associated WeaponsBardiche, Bastard Sword, Battleaxe, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Longsword, Poleaxe, Scimitar, Sword Shield

Weapon Option – Close Quarters Combat (Bonus or Reaction Attack Option) – When you successfully grapple a creature or escape a grapple, you may make a single attack with this weapon as a bonus action. Additionally, whenever a creature fails to escape a grapple with you, you may make a single attack with this weapon as a reaction. Each level above expert with the weapon adds +1 WM Bonus to the DC to escape your grapples, or as a bonus for you to escape a grapple.
Associated WeaponsBlackjack, Dagger, Handaxe, Horned Shield, Knife Shield, Light Hammer, Mace, Scimitar, Shortsword, Sword Shield, Tusked Shield, Unarmed or Natural

Weapon Option – Lock Blades (Reaction Option) – When a creature attacks you with a weapon, you may use your reaction to attempt to lock blades and parry their attack. Add 10 to your attack roll with the weapon and if that equals or exceeds their attack roll, their attack misses and they can’t reuse that weapon until the start of your next turn. If you are wielding your bladed weapon with two hands you get to add your Str mod twice. Each level above expert with the weapon adds +1 WM Bonus to the check.
Associated WeaponsBastard Sword, Dagger, Greatsword, Longsword, Rapier, Scimitar, Shortsword, Sword Shield

Weapon Option – Main Gauche (Reaction Option) – While wielding both a bladed weapon and a light bladed weapon, you may use a reaction after being attacked to roll a d4 and add the result to your Armour Class until the end of the attacker’s turn. Each level above expert with the weapon adds +1 WM Bonus to your AC.
Associated WeaponsBastard Sword, Dagger, Knife Shield, Longsword, Rapier, Scimitar, Shortsword, Sickle, Sword Shield

Design Details on building Weapons Mastery

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.

Weapons Mastery Version 1.0
  • Sword Shield Attack: (Non-Proficient) + to hit, Awkward, Break, one target
    • Hit: 1d4+mod slashing.
  • Sword Shield Attack: (Proficient) + to hit, Break, one target
    • Hit: 2d4+mod slashing.
    • (B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.
  • Sword Shield Attack: (Skilled) + to hit, Break, one target
    • Hit: 3d4+mod slashing.
    • (B) AC Defence (+1/2) – You gain an AC Bonus against the next number of attacks.
    • (B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.
  • Sword Shield Attack: (Expert) + to hit, Break, one target
    • Hit: 2d6+mod slashing.
    • (B) AC Defence (+1/4) – You gain an AC Bonus against the next number of attacks.
    • (B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.
  • Sword Shield Attack: (Master) + to hit, Break, one target
    • Hit: 3d6+mod slashing.
    • (B) AC Defence (+2/6) – You gain an AC Bonus against the next number of attacks.
    • (B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.
  • Sword Shield Attack: (Grand Master) + to hit, Break, one target
    • Hit: 2d8+mod slashing.
    • (B) AC Defence (+2/All) – You gain an AC Bonus against all attacks.
    • (B) Extra Attack – Can use this attack if your attack action in the round was a light weapon. This attack includes your mod bonus to damage.

Content Updates

  • 2022-05-05 – Converted over to version 2.0 of my weapon mastery rules.
  • 2021-08-25 – Update to layout and menu.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Heavy, Horned, Knife, Light, Medium, Sword, Tower, Tusked

Magical Implement: Hat, Holy Symbol, Orb, Ring, Rod, Staff, Tome, Wand

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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