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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Net

Dungeons and Dragons – Mystara

Weapons Mastery – Net

Net
Net

A net gun is a non-lethal weapon designed to fire a net which entangles the target. Net guns have a long history of being used to capture wildlife, for research purposes.

  • 5E Stats – Ranged Martial Weapon, Costs 1 gp and has a weight of 3 lb.
  • Weapon Options: Blinding Binds, Shield Snare, Snare, Wing-Wrapping Attack

Weapons Mastery – Net

  • Net Attack: (Non-Proficient) + to hit, Thrown range (-/10ft), one target
    • Hit: Entangle – (Base DC) A creature up to one size larger is restrained.
  • Net Attack: (Proficient) + to hit, Thrown range (5/20 ft), one target
    • Hit: Entangle – (Base DC) A creature up to one size larger is restrained.
  • Net Attack: (Skilled) + to hit, Ammunition range (35/130 ft), Light, Loading, one target
    • Hit: Entangle – (Base DC+1) A creature up to one size larger is restrained.
    • (B) AC Defence (+1/1) – You gain an armour class bonus, for a set number of attacks each round.
  • Net Attack: (Expert) + to hit, Ammunition range (40+Delay/140 ft), Light, Loading, one target
    • Hit: Entangle – (Base DC+2) A creature up to one size larger is restrained.
    • (B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
  • Net Attack: (Master) + to hit, Ammunition range (45+Delay/150 ft), Light, Loading, one target
    • Hit: Entangle – (Base DC+3) A creature up to one size larger is restrained.
    • (B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
  • Net Attack: (Grand Master) + to hit, Ammunition range (50+Delay/160 ft), Light, Loading, one target
    • Hit: Entangle – (Base DC+4) A creature up to one size larger is restrained.
    • (B) AC Defence (+1/4) – You gain an armour class bonus, for a set number of attacks each round.

Weapon Qualities – Net

  • AC Defence (+ AC bonus/number of attacks): If you spend your bonus action this round on this quality you gain a bonus for your armour class for the next indicated number of attacks.
  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Entangle: A creature up to one size larger is restrained. A creature may make an action to perform a Base DC Strength check to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the weapon. When you attack with this weapon it is the only attack you can make in the round.
  • Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Weapon Options – Net

  • Blinding Binds: Instead of restraining your foe, you may instead wrap the thick cords of your weapon around a single creature’s head. A Large or smaller creature hit by the weapon when you use this maneuver is blinded but is not restrained, until the weapon is removed.
  • Shield Snare. As an action while wielding this weapon, you may make a single attack roll against a target carrying a shield or a similar defensive tool. This attack ignores any bonus to AC granted by the shield and deals normal weapon damage. If the attack hits, the target must also make a Strength saving throw. On a failure, its shield is pulled from its grip and lands at its feet.
  • Snare: As part of your attack action, you may snap your weapon around a creature or its weapon. If you target the weapon, the creature must make a Strength saving throw (vs Base DC) or drop its weapon at its feet. If you target the creature, it must make a Strength saving throw or be restrained. It may repeat this saving throw at the end of each of its turns. You cannot make weapon attacks until the restrained condition is ended.
  • Wing-Wrapping Attack: Instead of restraining a flying creature, you may entangle its wings in your weapon. A Huge or smaller winged creature hit by the weapon when you use this maneuver has its fly speed reduced to 0 (but is not restrained) until the weapon is removed.

Design Details on building Weapons Mastery

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancment changes.

Content Updates

  • 2021-08-26 – Update to layout and menu.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

D&D 5E in Mystara

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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