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Dungeons & Dragons Spells

DnD Spell L8 Elemental Infusion

Dungeons and Dragons – Mystara

Spells – Level 8 – Elemental Infusion

5e-fgg-bls Book of Lost Spells
5e-fgg-bls – Book of Lost Spells 5e

Elemental Infusion

  • 8th Level Transmutation
  • Secret Crafts: Airologist, Darkologist, Earthologist, Elementologist, Fireologist, Waterologist
  • Casting time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • You infuse one willing creature with elemental energy. The creature gains 50 temporary hit points; remaining points disappear when the spell ends. For the duration of the spell, the creature is immune to poison damage and the poisoned condition, gains darkvision (60 feet), and has resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. The creature also gains immunity to one of the damage type based on the secret crafts that you know. The affected creature’s eyes faintly glow with the color of the chosen element.
  • The elements you have access to depend on the secret craft you have access to.
    • Airologist – Lighting and Thunder
    • Darkologist – Necrotic
    • Earthologist – Acid
    • Fireologist – Fire
    • Waterologist – Cold
  • Secret Craft Bonus: If you have advanced in the Elementologist secret craft, you can use this spell to absorb multiple elements you have learnt to combine in that craft.

Available Spell Lists

Spell ListSecret CraftAirologist

R – Ritual Spells.
Sourcebooks: bls, br, mgp1008, mhh, ph, scag, xge

Spell ListSecret CraftDarkologist

* detail to come. R – Ritual Spells.
Sourcebooks: bls, br, mgp1008, mhh, ph, scag, xge

Spell ListSecret CraftEarthologist

* details to come. R – Ritual Spells.
Sourcebooks: bls, br, ea08 (converted), mhh, ph, xge

R – Ritual Spells. Sourcebooks: xge

Spell List – Secret CraftFireologist

* details to come. R – Ritual Spells.
Sourcebooks: bls, ea08 (conversion), ph, xge

Spell ListSecret CraftWaterologist

* details to come. R – Ritual Spells.
Sourcebooks: bls, br, mgp1008, mhh, mw, ph, scag, xge

Design changes for Spells

Original Spell Lists: Cleric, Druid, Wizard

  • Original DescriptionYou infuse one willing creature with elemental energy. The creature gains 50 temporary hit points; remaining points disappear when the spell ends. For the duration of the spell, the creature is immune to poison damage and the poisoned condition, gains darkvision (60 feet), and has resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. The creature also gains immunity to one of the following: acid, cold, electricity, fire or necrotic damage. The affected creature’s eyes faintly glow with the color of the chosen element.

Content Updates

  • 2021-08-26 – Update to layout and menu, cleanup on elements.
D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts: Air, Blood, Bureau, Celestial, Craft, Crypt, Dark, Dragon, Earth, Element, Elven, Fire, Mech, Nature, Preserve, Sail, Shade, Skald, Sky, Wagon, Water, Weapon, Void

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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