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Dungeons & Dragons Spells

DnD Spell L6 Suffocate

Dungeons and Dragons – Mystara

Spells – Level 6 – Suffocate

3e-mgp-ea08 mgp1008
3e-mgp-ea08 mgp1008 – Elementalist – The Primordial Force

Suffocate

  • 6th Level Necromancy
  • Secret Crafts: Airologist, Bloodologist, Waterologist
  • Casting time: 1 action
  • Range: 90 ft
  • Components: V, S, F (a gag made of cloth)
  • Duration: Concentration, up to 1 minute.
  • You draw the air (or water) out of a target opponents’ lungs. They must make a Constitution saving throw or begin to suffocate. A successful save takes 1d6 damage, if reduced to zero hit points they are considered to be unconscious and to have failed the saving throw. The target must make the save every round until concentration is broken or they die.

On a failure, a creature is reduced to zero hit points, and each round an unconscious character automatically fails it death save.

Creatures that do not breathe are unaffected by this spell. Creatures who breathe water are affected

Available Spell Lists

Spell ListSecret CraftAirologist

R – Ritual Spells.
Sourcebooks: bls, br, mgp1008, mhh, ph, scag, xge

  • Spell List – Secret CraftBloodologist
    • Cantrip – Blood Tide (mwb422)
    • 1st Level – Bloody Hands (mwb422), Bloody Smite (mwb423), Chill Blood (ea02-22), Find Kin – R ( mwb428), Stanch (mwb435), Weapon of Blood (mwb437), Wound (ea02-33
    • 2nd LevelBleeding Wound (ea02-21), Blood Bath (bls23), Blood Geyser (bls23), Blood Lure (mwb422), Bloodshot (mwb422), Caustic Blood (mwb423), Vomit Tentacles (mwb436)
    • 3rd Level – Blood Armour (mwb421), Cause the Bends (bls28), Hemophilia (bls69), Vital Mark (mwb436), Weeping Wounds (bls127), Whirlwind of Gore (bls128)
    • 4th Level – Bladelust (bls21), Blood and Steel (mwb421), Blood Spoor (mwb422), Bloodburn (bls23). Desiccating Breath (mhh162), Wall of Blood (bls125)
    • 5th Level – Blood Purge (bls23), Bloody Tentacles (bls23), Clot (bls32), Cruor of Visions (mwb424), Exsanguinate (mwb427), Exsanguinating Cloud (mwb427), Sanguine Horror (mwb433), Watery Blood (bls126)
    • 6th Level – Create Homunculus (xge152), Spilling of Blood (bls112), Suffocate (mgp1008)
    • 7th Level – Sanguine Creatures (bls101)
    • 8th Level – Blazing Blood (bls22), Impart Strength (bls73)
    • 9th Level

* details still to come. R – Ritual Spells.

Spell ListSecret CraftWaterologist

* details to come. R – Ritual Spells.
Sourcebooks: bls, br, mgp1008, mhh, mw, ph, scag, xge

Design changes for Spells

Original Spell Lists: Cleric, Druid, Sorcerer, Wizard

One thing to note, is that all spells that I am adding into this blog have the Spell list removed from them, besides anything I might be doing to tweak them for my home campaign. There is a source there if you want to look up the original version of the spell for your own campaigns, but mine does not need that information.

What has been added is the Secret Crafts, which replace the spell lists, as all spells not from the players handbook will only be available as part of the secret crafts of the world.

3rd Edition Version

  • Suffocate
  • Necromancy [Air]
  • Level: Clr 6, Drd 6, Sor/Wiz 6
  • Components: V, S, M/DF
  • Casting Time: 1 action
  • Range: Medium (100 ft + 10 ft/level)
  • Target: One creature.
  • Duration: 1 round/level (D)
  • Saving Throw: Fortitude partial
  • Spell Resistance: Yes

You such the air from the target’s lungs or other respiratory system. In addition to the danger of dying, ever round the target succeeds its Fortitude save, it suffers 1d6 points of subdual damage. If it falls unconscious from the subdual damage, the spell works as if it has failed a Fortitude save and its hit points drop to 0.

Each round the save DC increases by 1, if the creature fails a save, its hit points drop to 0, starting the next round they drop by -1 per round as the creature slowly suffocates. You can dispel the effect at any time, and the creature stabilises automatically if the effect ends before it dies.

Creatures that do no breath, such as undead and constructs, are completely unaffected. Creatures who breathe water are affected.

Material Component Focus: a gag made of cloth.

Content Updates

  • 2021-08-26 – Update to layout and menu, added spell to Waterologist list.
D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts: Air, Blood, Bureau, Celestial, Craft, Crypt, Dark, Dragon, Earth, Element, Elven, Fire, Mech, Nature, Preserve, Sail, Shade, Skald, Sky, Wagon, Water, Weapon, Void

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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