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Storm King’s Thunder

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer: Steve Kenson
  • ISBN: 9780786966004
5e-wiz-skt Storm Kings Thunder
5e-wiz-skt – Storm King’s Thunder

TO FIGHT GIANTS, YOU MUST BE GIANT.

This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Stand with or against the giants in this adventure for the world’s greatest roleplaying game.

New Rules

  • Giant Runes (skt7)
  • People of the North (skt63)

New Organisations (skt12)

New Monsters (skt240)

  • Crag Cat (skt240)
  • Hulking Crab (skt240)
  • Purple Wormling (skt242)
  • Tressym (skt242)

New NPCs (skt247)

  • Iymrith the Dragon (skt241)
  • Maegera the Dawn Titan (skt241)
  • Uthgardt Shaman (skt243)

New Settlements

  • Bryn Shander (skt38)
  • Goldenfields (skt44)
  • Nightstone (skt20)
  • Triboar (skt53)

New Magical Items (skt233)

  • Uncommon Wondrous Items
    • Robe of Serpents (skt236)
  • Rare Rod
    • Rod of the Vonindod (skt236)
  • Rare Wondrous Items
    • Banner of the Krig Rune (skt233)
    • Blod Stone (skt233)
    • Claw of the Wyrm Rune (sky233)
    • Gavel of the Venn Rune (skt234)
    • Orb of the Ild Rune (skt235)
    • Orb of the Stein Rune (skt235)
  • Very Rare Wondrous Item
    • Conch of Teleportation (skt234)
    • Ingot of the Skold Rune (skt234)
    • Navigation Orb (skt235)
    • Pennant of the Vind Rune (skt235)
    • Shard of the Ise Rune (skt236)
  • Legendary Potion
    • Potion of Giant Size (skt236)
  • Legendary Weapon
    • Gurt’s Greataxe (skt234)
  • Legendary Wondrous Item
    • Alatorin Scepter (skt235)
    • Barakuir Scepter (skt235)
    • Draklalor Scepter (skt235)
    • High Shanatar Scepter (skt235)
    • Ilklazor Scepter (skt235)
    • Korolnor Scepter (skt234)
    • Sondarr Scepter (skt235)
    • Torglar Scepter (skt235)
    • Ultoksamnin Scepter (skt235)
    • Xathaerim Scepter (skt235)
  • Artefact, Wondrous Item
    • Wyrmskull Throne (skt237)

New Adventures

Conversion to Mystara – Wrath of the Immortals Campaign

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms. Chapter 1 – A Great Upheaval (skt19 – (1st-4th) Nightstone (1st) see Mystery at Nightstone – Part 1, Seven Snakes (2nd) see Mystery at Nightstone – Part 2, Ear Seekers (2nd) see Mystery at Nightstone – Part 2, Dripping Caves (3rd) see Mystery at Nightstone – Part 3, Morak’s Quest (4th) see Mystery at Nightstone – Part 4)

TimelineAC 1000Northern Reaches

Introduction to Northern Reaches – A min campaign based around helping a settlement of the Northern Reaches survive its dangers.

Lord of Lance Rock – A Necromancer is plaguing the area of the Dressiarian Valley in Vestland (Northern Reaches) and needs to be dealt with. (Princes of the Apocalypse)

Mystery at Nightstone – Part 1 – A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms. (Storm King’s Thunder)

Rumours Only
Cult of the Feathergale Knights – A group of airborne knights are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)

Still to be Edited
<-> (GAZ7) Falun Caverns. Investigation of a group of Kobolds rumoured to have taken over a former Gnome settlement.
(mdt) We All Start Somewhere – rumours that a black dragon may have returned to the area.

AC 1001 (level 2)

Groups called the Seven Snakes and Ear Seekers arrives at Nightstone in the Soderfjord Jarldoms. Chapter 1 – A Great Upheaval (skt19 – (1st-4th) Nightstone (1st) see Mystery at Nightstone – Part 1, Seven Snakes (2nd) see Mystery at Nightstone – Part 2, Ear Seekers (2nd) see Mystery at Nightstone – Part 2, Dripping Caves (3rd) see Mystery at Nightstone – Part 3, Morak’s Quest (4th) see Mystery at Nightstone – Part 4)

TimelineAC 1001Northern Reaches

Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)

Relic Hunter – Tomb of Moving Stones – A tomb under Red Larch in Vestland (Northern Reaches) has been discovered and a group has been sent to investigate. (Princes of the Apocalypse)

Rumours Only
Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)
Cult of the Riverguard Keep – A group of mercenaries have entered the region searching for something. (Rumour – Princes of the Apocalypse)

Still to be Edited
<-> Investigate the Gnolls – Gnolls are moving in numbers in the mountains in the west.
(dmt) The Forgotten Dungeon – A investigation is requested when people start to go missing in the streets.
(dmt) Maze of the Skullkeeper – Captured.

AC 1002 (level 3)

Save the villagers from the Dripping Caves in the Soderfjord Jarldoms. Chapter 1 – A Great Upheaval (skt19 – (1st-4th) Nightstone (1st) see Mystery at Nightstone – Part 1, Seven Snakes (2nd) see Mystery at Nightstone – Part 2, Ear Seekers (2nd) see Mystery at Nightstone – Part 2, Dripping Caves (3rd) see Mystery at Nightstone – Part 3, Morak’s Quest (4th) see Mystery at Nightstone – Part 4)

TimelineAC 1002Northern Reaches

Business – Bargewright Inn – An Innkeeper needs help running their establishment in Vestland (Northern Reaches) for a month while they catch up with family in another settlement. (Princes of the Apocalypse)

Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are based out of a mysterious haunted keep called Feathergale Spire located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)

Mystery at Nightstone – Part 3 – Save the villagers from the Dripping Caves in the Soderfjord Jarldoms. (Storm Kings Thunder)

Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Princes of the Apocalypse)

Rumour Only
Cult of the Riverguard Keep – A group of mercenaries have occupied a ruin known as Riverguard Keep. (Rumour – Princes of the Apocalypse)
Cult of the Sacred Stone – A group of new monks are seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Iceshield Orcs – War drums can be heard up in the Makkres Mountains, but no forces have been spotted. (Rumour – Princes of the Apocalypse)

AC 1003 (level 4)

The heroes have been asked to pass on the sad news of the deaths in Nightstone in the Soderfjord Jarldoms. Chapter 1 – A Great Upheaval (skt19 – (1st-4th) Nightstone (1st) see Mystery at Nightstone – Part 1, Seven Snakes (2nd) see Mystery at Nightstone – Part 2, Ear Seekers (2nd) see Mystery at Nightstone – Part 2, Dripping Caves (3rd) see Mystery at Nightstone – Part 3, Morak’s Quest (4th) see Mystery at Nightstone – Part 4)

TimelineAC 1003Northern Reaches

Cult of the Riverguard Keep – A group of mercenaries are rebuilding a mysterious haunted keep known as Riverguard Keep, located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)

Mystery at Nightstone – Part 4 – The heroes have been asked to pass on the sad news of the deaths in Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)

Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why. (Princes of the Apocalypse)

Rumours Only
Cult of the Sacred Stone
– A group of monks known as the Monks of the Sacred Stone are seen in the region. (Rumour – Princes of the Apocalypse)
Cult of the Scarlet Moon – A new unknown group of druids have been seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
<-> (GAZ7) The Defence of Oktel’s Stead – Trolls are attacking in force, and they need a coordinated defence or they will fall.
(mdt) The Spirit Bottle – Investigate a tavern.
(mdt) Carrionholme – Issues with hags in a swamp.
(mdt) Temple of the Secret Power – rumours of great power in a hidden temple.

AC 1004 (level 5)

This is usually a branching storyline where the characters have the choice of three different directions they can go. I have set the Hill Giants into the mountains of Karameikos so their attack takes place in Karameikos, the Fire Giants in Rockhome, Vestland and Soderfjord Jarldoms, and the Frost Giants in Soderfjord Jarldoms. Chapter 2 – Rumblings (skt37 – (5th) Attack on Bryn Shander (skt41) see Attack of the Frost Giants, Attack of Goldenfields (skt48) see Attack of the Hill Giants, Attack on Triboar (skt59) see Attack of the Fire Giants)

TimelineAC 1004Karameikos

Attack of the Hill Giants – A settlement in the Karameikos called Goldenfields is attacked by Hill Giants. (Storm King’s Thunder)

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with a mysterious cargo that never reached the destination and ended the annual pilgrimage. Soldiers have taken the remains of the caravan to Kelvin for further investigation.

Mystery of the Magic Mirror – The heroes of Verge recover a mirror Artefact believed to be associated with the Warlord Skarda and the mirror found in Ylaruam. (X12 – Skarda’s Mirror – Levels 5-8)

Rumour Only
Mystery in Radlebb Woods
 – The sanctuary of Traldar heroes has been discovered, and heroes have been sent to investigate. This is the first year its been requested. A party of dwarven heroes wanting the kings favour head off to explore the site.
Mystery of the Duke’s Road Massacres – Spring (Thaumont) The Great Gnome Caravan goes missing, the usual suspect is implicated.

Still to be Edited
<-> (X1) The Isle of Dread – A map of the coastline is discovered with rumours of a city of gold in the heart.
(mdt) Sepulcher of the Witching Hour’s Sage – Ancient sage able to answer questions lost to history.

TimelineAC 1004Northern Reaches

Attack of the Fire Giants – A settlement in the borders of Rockhome, Vestland and the Soderfjord Jarldoms called Triboar is attacked by Fire Giants. (Storm Kings Thunder)

Attack of the Frost Giants – A settlement in the Soderfjord Jarldoms called Bryn Shander is attacked by Frost Giants. (Storm Kings Thunder)

Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are seen in the region. They have taken up location at a mysterious haunted keep located somewhere in the Northern Reaches. (Princes of the Apocalypse)

Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)

Rumour Only
Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon are seen in the region. (Rumour – Princes of the Apocalypse)

Expansion
Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep, are stabilising the countryside around their keep and look to becoming another Jarl of the region. (Princes of the Apocalypse)

Still to be Edited
(GAZ7) The Hospitality of Hearth – Heroes learning the way of the jarls and leaders of the north.
(mdt) Torment at Torni Tower – Trouble near the swamps.

TimelineAC 1004Rockhome

Attack of the Fire Giants – A settlement in the borders of Rockhome, Vestland and the Soderfjord Jarldoms called Triboar is attacked by Fire Giants. (Storm kings Thunder)

Still to be Edited
(GAZ6) The Lost Caverns – Colonists are lost and a new path needs to be blazed to find them, if they still survive.
(mdt) Dwarven Dread – A corrupted dwarf is causing issues.
(mdt) Look Not with Thine Eyes, But Thine Mind – A new tunnel is discovered.
Tome of Beasts II Lairs – Caverns of the Crystalline Monolith

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

Using a annual storyline for Inner circle of the Council of Darokin. For the Story of Harshnag I have made it the storyline of Mystery of the Giant Hunter. The Old Tower has been placed on the Thyatian side of the Karameikos Hill Giant city. Chapter 3 – The Savage Frontier (skt63) (6th – Old Tower (skt116 – see Mystery in the Baizzan Hills, Inner Circles (skt117 – see Council of Darokin, Harshnag (skt118- see Mystery of the Giant Hunter))

TimelineAC 1005Darokin

Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed (Wrath of the Immortals – Phase Two)

Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. (Wrath of the Immortals – Phase Two)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City. (Waterdeeo – Dungeon of the Mad Mage)

Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica. (Storm Kings Thunder)

Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.

Rumours Only
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

Still to be Edited
(GAZ11) Works of Art – The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
(B2) The Keep on the Borderlands – Joining the Army up near the border of Darokin and the Broken Lands.
Acquisitions Incorporated – Showdown with the Six
(dmt) Chrome Devils from the Swamp – something is drying up the swamp.
(dmt) Home Fires  – A Castle has been offered to the new heroes.
Eldritch Lairs – Carrion Shrine of Qorgeth

TimelineAC 1005Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)

Mystery in the Baizzan Hills – A tower in the hills of the Barony of Biazzan bordering the Imperial Territories is rumoured to have been destroyed by Hill Giants. (Storm Kings Thunder)

Relic Hunter – Dinosaurs – A group of hunters is challenged to capture some live dinosaur specimens for a wizard. (X1/oar2 – Isle of Dread)

Rumour Only
Mystery in Thyatis City – Spring with an issues with soldier, sailors and bread has developed in Thyatis City. (Spring Event – Wrath of the Immortals – A – Thyatis’s Revolt)

Still to be Edited
Candlekeep Mysteries – Book of Cylinders – Engraved cylinders contained within a book tell a gripping and portentous tale when rolled across wet clay.
Tomb of Annihilation: Dwellers of the Forbidden City – Rumours spread of a city in the middle of the wilderness of the Isle of Dawn.
Tome of Beasts II Lairs – The River Tomb

AC 1006 (level 7)

With the backing of the Council the matter of the Giants needs to be solved, with Rockhome being the centre of the solution. Chapter 4 – The Chosen path (skt121 – (7th) see Against the Giants)

TimelineAC 1006Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Sargauth Level under Darokin City. Later they discover Skullport. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 2 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

TimelineAC 1006Rockhome

Against the Giants – Time has come to deal with the giants. (Storm Kings Thunder)

Still to be Edited
(GAZ6) Hammerfall – The hilltop dwarves learn of a attack from the Stone Dwarves and ask for assistance.
(GAZ6) Metal Amok – The dwarven artificers have built a new contraption and need to have it tested as the last test group have disappeared.

AC 1007 (level 8)

Again the group has multiple options to approach this part of the storyline depending on where they are based. The first one is set in the Mountains of Karameikos. Chapter 5 – Den of the Hill Giants (skt137 – (8th) see Den of the Hill Giants)

The second location is set in mountains of Darokin. Chapter 6 – Canyon of the Stone Giants (skt145 – (8th) see Canyon of the Stone Giants)

The third location where characters can get to the giant communities is in Norwold. Chapter 7 – Berg of the Frost Giants (skt155 – (8th) see Berg of the Frost Giants)

The fourth location the characters can choose to go is in the Rockhome. Chapter 8 – Forge of the Fire Giants (skt167 – (8th) see Forge of the Fire Giants)

This is the fifth and last of the options for getting through the the giants about the cause of their changed behaviour. Chapter 9 – Castle of the Cloud Giants (skt187 – (8th) see Castle of the Cloud Giants)

TimelineAC 1007Darokin

Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin. (Stork Kings Thunder)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Twisted Caverns and later in the year a region they have called Wyrllowwood both under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 3 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two)
The Day Magic Died – The worst year in recorded history for the merchants of Darokin, blamed on the missing gods and their benefits. (Hollow World Adventures)
The Master is Coming – Rumours coming out of Sind is that the Master has conquered the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
(GAZ11) Orclands – There is trouble stirring and groups are sent to investigate.

TimelineAC 1007Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Den of the Hill Giants – Talks with the Clans of Hill Giants located in Karameikos. (Storm Kings Thunder)Wed Group (Sir Klovis)

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Magic Mirror – Afteraffects of destroying the mirror plane. (X12 – Skarda’s Mirror – Levels 5-8) Tue Group

Relic Hunter – Blackrazor, Wave and Whelm – There is a chance to recover three missing relics from the Church of Karameikos. (Tales of the Yawning Portal)Wed Group

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumour Only
Mystery of the Duke’s Road Massacres
. Spring (Thaumont) A patrol of giants were found on the Dukes Road having died mysteriously. A celebration called the festival of blood dedicated to the mysterious entity starts on the last day of Thaumont.
Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.
The Day Magic Died – Nothing of particular note happens in Karameikos due to the loss of high level magic.

TimelineAC 1007Northern Reaches

Castle of the Cloud Giants – Talks with the Clans of Cloud Giants located in the Northern Reaches Region of Soderfjord Jarldoms. (Storm Kings Thunder)

Cult of the Black Earth – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)

Mystery of the Dwarves – A group of dwarves request aid in a pilgrimage to a holy site. (Princes of the Apocalypse) (X13)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Rumour Only
The Day Magic Died – The soothsayers have said the omens for war are not good, and for the first time anyone can remember the raiders have stayed home.Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)
Tome of Beasts II Lairs – Terror at the Mountain Lotus Temple

TimelineAC 1007Norwold Region

Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region. (Storm Kings Thunder)

Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
The Day Magic Died
– The dragons are unusually quiet after gathering in numbers. (Hollow World Adventures)
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Auril’s Abode

TimelineAC 1007Rockhome

Forge of the Fire Giants – Talks with the Clans of Fire Giants located in the Rockhome Region. (Storm Kings Thunder)

Mystery of the Dwarves – A group of dwarves request aid in a pilgrimage to a holy site. (Princes of the Apocalypse)

Rumour Only
The Day Magic Died – The war between the Dwarves and Giants ends suddenly and the Dwarves return home. No one knows why, and it is unclear if either sides was a victor in the war.

Still to be Edited
(GAZ6) Road of Woe – Building a road along the Darokin Tunnel is failing.

AC 1008 (level 9)

having spoken with one of the other five groups of Giants, characters have a chance to speak to the Storm Giants and learn more details. Chapter 10 – Hold of the Storm Giants (skt201 – (9th) see Hold of the Storm Giants)

Once talking to the Giants, a side quest is offered. Chapter 11 – Caught in the Tentacles (skt215 – (9th) see Lair of the Kraken)

TimelineAC 1008Minrothad (Tier 2 – level 9)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Hold of the Storm Giants – Talks with the Clans of Storm Giants located in the Minrothad region. (Storm Kings Thunder) Wed Group (Sir Klovis)

Lair of the Kraken – A chance to stop a war requires enter the lair of a mythical plague of the Minrothad region. (Storm Kings Thunder)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Still to be Edited
PC3 – Some Like it Hot – The masterminds of the undersea war are exposed.

AC 1009 (level 10)

The threat to the Giants needs to be stopped in Ylaruam. Chapter 12 – Doom of the Desert (skt225 – (10th) see Lair of Doom)

TimelineAC 1009Ylaruam

Lair of Doom – The threat to the Giants needs to be stopped in Ylaruam. (Storm Kings Thunder)

Still to be Edited
GAZ2 – The Tournament of Three Crowns – Winners gain the right to found a stronghold in one of three locations along a well travelled trade route in Dythestenia

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Content Updates

  • 2022-07-23 – Linking into the adventures and timeline.
  • 2020-12-20 – Title changed from skt to 5e-wiz-skt.
Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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