Campaign Dungeons & Dragons Roleplaying

DnD Campaign Childhood Glantri

Dungeons and Dragons – Mystara

Childhood in Glantri

Living in Glantri with help from Mister Humphrey, the Invisible Stalker

“Well, Cedrik my boy, you probably think that this is no place for children. But you’d be surprised how well some younger fellows do. You’ve probably met a few of these marvels, or abominations should I say! No offense to you, my boy, you are at a proper age to learn the secrets of magic. But in this land, to be a noble one must be a wizard, and so to insure the continuity of his dynasty he must raise his children in the tradition of magic-use. So, some begin to learn as early as five years old.

“There is a price to pay for this folly. Children learn fast, often faster than their elders. The brightest children are capable of understanding obscure concepts that are above the minds of common men, but children do not understand risk, or right from wrong. They do not know when to draw the line. Some end up demented, unable to understand the pain and damage they cause. Even good children may accidentally miscast spells and cause great catastrophes.”

Spellcasting Children

Spell-casting children must be sent to the Great School of Magic for training (seven days a week, eight months a year minimum). Failing to provide this training causes the child temporarily to lose his spell-casting ability. It is regained when the child resumes school studies or reaches the age of sixteen. An NPC child gains one level of experience per 12 months of study, up to half the parent’s highest experience level.

Infantile Catastrophe

Whenever a child casts a spell, there is a chance it will misfire. Roll 4d4, trying to roll less than the child’s age. (With elves, the DM decides what human age the child most closely approximates and rolls against that.) The spell works normally if the roll is equal to or less than the child’s age. If the roll is higher, the spell fails and produces an unexpected effect. Miscast spells do not not affect the caster. The effects are up to the DM; some examples are below on a d12.

  1. The target of the spell is polymorphed into a teddy bear or similar plush toy (no saving throw).
  2. The target of the spell turns blue with yellow dots (no save); any variations of bizarre colors are welcome. It may also make bubbles and funny popping sounds.
  3. The target of the spell grows purple hair all over its body, at the rate of a foot per round. The growth lasts Id6 rounds.
  4. All beings in a 60-foot radius cannot move without leaping ld20 feet in a random direction, or Id 10 feet straight up.
  5. A 10-foot high tower made of wooden cubes materializes. The child can shoot cream pies from the top with a small catapult.
  6. A monster of great strength appears next to the child. It thinks it is the child’s mother and will be dangerously protective of the child.
  7. A chime playing a child’s tune follows a nearby creature until dispelled. The victim of the effect is chosen at random.
  8. Butterflies fill the area where the child is. If outside, the butterflies spread out over a mile radius, blinding everyone.
  9. The child and all beings within a 30-foot radius gate into an outer plane where all is made of cake, cream and other sweets.
  10. A dozen gremlins dressed as puppets appear next to the child and decide to entertain him at the expense of nearby creatures and furniture.
  11. An illusion of a man sitting on a cloud flies overhead, dropping fistfuls of sand. Those underneath failing a saving throw vs. spells fall into a sound sleep which lasts until dispelled.
  12. Flowers and mushrooms of various shapes and colors pop up everywhere within a one-mile radius and grow one to three feet high.
D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)


Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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