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Dungeons & Dragons Spells

DnD Spell L4 Siphon Elemental Lifeforce

Dungeons and Dragons – Mystara

Spells – Level 4 – Siphon Elemental Lifeforce

3e-mgp-ea08 mgp1008
3e-mgp-ea08 mgp1008 – Elementalist – The Primordial Force

Siphon Elemental Lifeforce

  • 4th Level Transmutation Spell
  • Secret Crafts: Airologist, Darkologist, Earthologist, Elementologist, Fireologist, Waterologist
  • Casting time: 1 action
  • Range: 90 ft
  • Components: V, S, F
  • Duration: Instantaneous
  • You target an elemental effect and reduce the damage of it by 1d6 dice of damage. If it targets a living creature it loses 1d4 of its hit dice and if it fails a Constitution saving throw, it also loses the associated elemental aspect and it does not come back after a long rest. If it does not have an elemental aspect, then it reduces their maximum hit point total by that amount which also does not come back from a long rest.
  • For each dice or level removed you gain a point of elemental power. You can then use this power to activate a secret craft ability associated that type of element without having to pay the cost in soul burn (or reducing it if you can only partially pay it). You can also use the power to cast elemental spells associated with its secret craft using one point of power per level of the spell and increase the DC per extra point spent.
  • Unlike most other elemental spells, this one works on all elementals, but if you have the secret craft associated with the elemental nature of the creature you can roll two dice instead of one to determine the effects.
  • Secret Craft Bonus: If you have advanced in the Elementologist secret craft, you can use this spell to absorb an addition dice for each elemental secret craft you have learnt to combine. If you remove a targets elemental aspect as an elementologist, you can choose to add that aspect to yourself in addition to other aspects you already have or transfer it to another.

Available Spell Lists

Spell ListSecret CraftAirologist
(Air, Lighting and Thunder based spells)

Cantrip Booming Blade (scag142), Breeze (ea08), Fist of Air (br207), Gust (xge158), Headwind (bls68), Lightning Lure (scag143), Shocking Grasp (ph276), Spectral Weapon (GM), Thunder Bolt (mhh197), Thunderclap (xge168), Wind Lash (mhh202),

1st Level SpellsAbsorb Elements (xge150), Circle of WindR (mhh157), Protection from Evil and GoodR (ph271), Thunderous Smite (ph283), Thunderwave (ph283), Wind Tunnel (mhh203), Witch Bolt (ph290), With the WindR (bls129),

2nd Level SpellsAir ForgeR (bls12), Charged Missile (bls29), Dust Devil (xge154), Elemental Horns (mhh165), Gust of WindR (ph248), LevitateR (ph255), Pass through ElementR (ea08), Reverberate (mhh188), Rolling Thunder (mhh189), Shatter (ph276), SkywriteR (xge165), Warding Wind (xge170), Wind ArmourR (ea08),

3rd Level SpellsAir BreathingR (bls12), Air BridgeR (bls12), Awaken ElementR (ea08), Call Lightning (ph220), Charged Touch (bls29), Dispel MagicR (ph234), Electromagnetic Storm (bls50), Elemental Shape (mgp1008), Fly (ph243), Greater Thunderclap (mhh197), Perun’s Doom (mhh185), Protection from Energy (ph270)

R – Ritual Spells.
Sourcebooks: bls, br, ea08, mhh, ph, scag, xge

Spell ListSecret CraftDarkologist
(Darkness, Necrotic, Obscurement and Shadow based spells)

Cantrip Chill Touch (ph222), Claws of Darkness (mhh157), Douse Light (mhh163), Toll the Dead (xge169), Shadow Bite (mhh190), Spectral Weapon (GM)

1st Level SpellsAbsorb Elements (xge150), Affect Normal FogR (bls11), Arms of the Void (ph216), Black Ribbons (mhh151), Cloying Darkness (mhh158), Disguise SelfR (ph234), Flurry (mhh168), Fog Cloud (ph244), Inflict Wounds (ph254), Protection from Evil and GoodR (ph271), Shadow Armour (mhh190), Shadow Hands (mhh191)

2nd Level SpellsArcanist’s Magic Aura (ph264), Dark Path (mhh162), Darkness (ph230), Dust Devil (xge154), Elemental Horns (mhh165), Invisibility (ph255), Mirror Image (ph261), Pass through ElementR (ea08), Pass Without TraceR (ph265), Ray of Enfeeblement (ph272), Shadow Blade (xge164), Shadow Embrace (bls104), Shadow Sight (bls104), Slither (mhh193), Web (ph288),

3rd Level SpellsAnimate Dead (ph213), Awaken ElementR (ea08), Battle Double (bls18), Blackout (bls20), Call Shadow Mastiff (mhh155), Dispel MagicR (ph234), Elemental Shape (mgp1008), Legion (mhh178), Life Transference (xge160), Protection from Energy (ph270)

* detail to come. R – Ritual Spells.
Sourcebooks: bls, br, ea08, mhh, ph, scag, xge

Spell ListSecret CraftEarthologist
(Acid, Earth and Poison based spells)

Cantrip Acid Splash (ph211), Fist of Iron (mhh167), Mould Earth (xge162), Poison Spray (ph267), Primal Savagery (xge163), Pummelstone (mhh187), Spectral Weapon (GM), Thaumaturgy (ph283),

1st Level SpellsAbsorb Elements (xge150), Acid Wind (bls10), Armour of Earth (br206), Caustic Spittle (bls28), Earth Tremor (xge155), Earthen Blast (bls49), Fists of Stone (bls58), Grease (ph247), Protection from Evil and GoodR (ph271), Ray of Sickness (ph272), Rock Bolt (bls100)

2nd Level SpellsAcid Arrow (ph260), Earth Ear – R (bls49), Maximilian’s Earthen Grasp (xge161), Elemental Horns (mhh165), Pass through ElementR (ea08), Spires of Stone (mhh194), Tremorsense (bls119),

3rd Level SpellsAwaken ElementR (ea08), Dispel MagicR (ph234), Elemental Shape (ea08), Erupting Earth (xge155), Mire (mhh183), Ooze Bolt (bls91), Protection from Energy (ph270)

* details to come. R – Ritual Spells.
Sourcebooks: bls, br, ea08 (converted), mhh, ph, xge

Spell ListSecret CraftElementologist
(Prismatic, Storm, Weather and spells that can combine elements)

Cantrip Drench (bls48),

1st Level SpellsAbsorb Elements (xge150), Affect Normal FogR (bls11), Chromatic Orb (ph222), Cloud BurstR (bls33), Colour Spray (ph223), Fog Cloud (ph244), Protection from Evil and GoodR (ph271), Tidal Barrier (mhh198),

2nd Level SpellsAir Forge – R (bls12), Dust Devil (xge154), Elemental Horns (mhh165), Pass through ElementR (ea08)

3rd Level SpellsAwaken Element (ea08), Dispel MagicR (ph234), Elemental Shape (ea08), Protection from Energy (ph270)

R – Ritual Spells.
Source: bls, ph, xge

Spell ListSecret CraftFireologist
(Fire and Radiant based spells)

Cantrip – Control Flames (xge152), Create Bonfire (xge152), Fire Bolt (ph243), Green-Flame Blade (scag143), Prestidigitation (ph248), Produce Flame (ph270), Sacred Flame (ph273), Spectral Weapon (GM)

1st Level SpellsAbsorb Elements (xge150), Burning Hands (ph221), Divine Favour (ph235), Fiery Cloth (bls56), Fiery Grasp (bls57), Fire Burst (bls58), Fire Under the Tongue (mhh167), Flaming Bolts (bls59), Guiding Bolt (ph249), Hellish Rebuke (ph251), Protection from Evil and GoodR (ph271), Searing Smite (ph275),

2nd Level Spells – Aganazzar’s Scorcher (xge150), Air Forge – R (bls12), Augment Flames (bls16), Branding Smite (ph220), Continual FlameR (ph228), Elemental Horns (mhh165), Fiery Shield (bls57), Flame Blade (ph243), Flameswell (bls59), Flaming Sphere (ph243), Heat Metal (ph251), Ignite (bls74), Moonbeam (ph262), Pass through ElementR (ea08), Pyrotechnics (xge163), Scorching Ray (ph274),

3rd Level SpellsAwaken Element (ea08), Blade of Wrath (mhh153), Blinding Ash (bls22), Dispel MagicR (ph234), Elemental Shape (ea08), Far Strike (bls56), Fireball (ph), Flame Arrows (xge156), Ire of the Mountain (mwb430), Melf’s Minute Meteors (xge161), Protection from Energy (ph270)

* details to come. R – Ritual Spells.
Sourcebooks: bls, ea08 (conversion), ph, xge

Spell ListSecret CraftWaterologist
(Cold, Force and Water based spells)

Cantrip Claws of Darkness (mhh157), Drench (bls48), Eldritch Blast (ph238), Frostbite (xge157), Hoarfrost (mhh174), Shape Water (xge164), Spectral Weapon (GM), Sword Burst (scag143),

1st Level SpellsAbsorb Elements (xge150), Armour of the Void (ph216), Cloud BurstR (bls33), Create or Destroy WaterR (ph230), Flurry (mhh168), Freeze Potion (mhh169), Frostfire (bls62), Gliding StepR (mhh170), Ice Knife (xge157), Magic Missile (ph258), Protection from Evil and GoodR (ph271), Tidal Barrier (mhh198),

2nd Level SpellsBead of Frost (bls18), Elemental Horns (mhh165), Freeze WaterR (mhh154), Frost Snap (bls62), Pass through ElementR (ea08), Snowball Swarm (xge165), Spiritual Weapon (ph278),

3rd Level SpellsAwaken Element (ea08), Dispel MagicR (ph234), Elemental Shape (ea08), Freezing Fog (mhh169), Frost Shards (bls62), Frozen Razors (mhh169), Hard Water Blast (bls66), Protection from Energy (ph270), Riptide (mhh189), Tidal Wave (xge168), Wall of Water (xge170), Water Breathing

* details to come. R – Ritual Spells.
Source: bls, br, ea08, mhh, mw, ph, scag, xge

Design changes for Spells

  • Original Spell Lists: Druid
  • One thing to note, is that all spells that I am adding into this blog have the Spell list removed from them, besides anything I might be doing to tweak them for my home campaign. There is a source there if you want to look up the original version of the spell for your own campaigns, but mine does not need that information.
  • What has been added is the Secret Crafts, which replace the spell lists, as all spells not from the players handbook will only be available as part of the secret crafts of the world.

3rd Edition Version

Siphon Elemental Lifeforce
Necromancy [Air, Earth, Fire or Water]
Level: Sor/Wiz 4
Components: V, S, F
Casting Time: 1 action
Range: Medium (100 ft + 10 ft /level)
Effect: Ray of negative energy.
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

You extend your hands towards any source of magical elements and shoot a ray of negative energy specially tailored to affect that element. If the target is a creature, it must make a Fortitude save or gain 1d4 negative levels as the enervation spell. If it is a static source of magical element, such as a wall of fire, this spell subtracts 1d4 dice of damage it inflicts. For each level or dice subtracted in this manner, you can increase the DC of the next spell you cast by +1.

When you use this spell to siphon energy from magical air, earth, fire or water, it is a spell of that type, and the spell you bolster with this energy also becomes a spell of that type. For example, siphon elemental lifeforce is an earth spell when stealing energy from an earth element, as is the next spell you cast with an increased DC. If the target of the bolstered spell is particularly vulnerable to your spell’s new type, the DC is increased by +2 for each stolen level or subtracted dice, instead of +1.

If you are using the rules for elemental mastery presented in this book, you can choose to have siphon elemental lifeforce provide you with 5 energy points for each stolen level or subtracted damage dice, which you can use in conjunction with any additional energy points in your next turn.

Focus: A small, empty tin container.

Content Updates

  • 2021-08-26 – Update to layout and menu. Some additional effects added to the spell description relating to secret crafts and elemental affinity.
D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts (49): Air, Alchem, Beast, Blood, Bureau, Celestial, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplo, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reani, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch

AAbsorb Elements (Ab L1 xge150), ACID (Arrow (Ev L2 ph260), Splash (Co C ph212)), Affect Normal FogR (Tr L1 bls11), Aid (Ab L2 ph212), AIR (BreathingR (Tr L3 bls12), BridgeR (Tr L3 bls12), ForgeR (Tr L2 bls13), SphereR (Co L4 bls13)), Alarm R (Ab L1 ph212), Alter SelfR (Tr L2 ph212), ANIMAL (Friendship (En L1 ph213), MessengerR (En L2 ph213), Shapes (Tr L8 ph213)), ANIMATE (Dead (Ne L3 ph213), Objects (Tr L5 ph214)), Annihilation (Ne L5 ea02), Antilife Shell (Ab L5 ph214), Arcane LockR (Ab L2 ph216), Arcanist’s Magic Aura (Il L2 ph264), Armour of the Void (Ab L1 ph216), Arms of the Void (Co L1 ph216), AuguryRO (Di L2 ph216), Awaken Element (Tr L3 ea08),

BBane (En L1 ph217), BarkskinR (Tr L2 ph218), Bead of Frost (Ev L2 bls18), Beast SenseR (Di L2 ph218), Blade Ward (Ab C ph219), Bleeding Wound (Ne L2 ea02), Bless (En L1 ph220), Blindness/Deafness (Ne L2 ph220), Blur (Il L2 ph220), Booming Blade (Ev C scag142), Branding Smite (Ev L2 ph220), Breeze (Tr C ea08), Burning Hands (Ev L1 ph221),

CCall Lightning (Co L3 ph220), Calm Emotions (En L2 ph222), CHARGED (Missile (Ev L2 bls29), Touch (Tr L3 bls29)), Charm Person (En L1 ph222), CHILL (Blood (Ne L1 ea02), Touch (Ne C pg222)), Chromatic Orb (Ev L1 ph222), CIRCLE (of Devastation (Ev L9 mhh157), of WindR (Ab L1 mhh157)), Claws of Darkness (Ev C mhh157), CLOUD (BurstR (Tr L1 bls33), of Daggers (Co L2 ph223)), Colour Spray (Il L1 ph223), Command (En L1 ph223), Compelled Duel (En L1 ph225), Comprehend LanguagesR (Di L1 ph225), CONJURE (ElementalR (Co L5 ph225), Minor ElementalsR (Co L4 ph226)), Continual FlameR (Ev L2 ph228), CONTROL (WeatherR (Tr L8 ph228), WindsR (Tr L5 xge152)), Cordon of Arrows (Tr L2 ph229), Create or Destroy WaterR (Tr L1 ph230), Crown of Madness (En L2 ph230), Cure WoundsR (Ev L1 ph231),

DDancing Lights (Ev ph231), Darkness (Ev L2 ph231), DarkvisionR (Tr L2 ph231), Death’s Shadow (Ne L1 ea02), DETECT (Evil and GoodR (Div L1 ph232), MagicR (Div L1 ph232), Poison and DiseaseR (Di L1 ph232), ThoughtsR (Di L2 ph232)), Disguise SelfR (Il L1 ph234), Dispel MagicR (Ab L3 ph234), Dissonant Whispers (En L1 ph235), Divine Favour (Ev L1 ph235), Drench (Ev C bls48), Druidcraft (Tr ph231), Dust Devil (Co L2 xge154),

EEbon Lightning (Ev L7 bls50), Eldritch Blast (Ev C ph238), Electrical Storm (Ev L7 bls50), Electromagnetic Storm (Ev L3 bls50), ELEMENTAL (Bane (Tr L4 xge155), FabricationR (Tr L6 ea08), Horns (Ev L2 mhh164). Infusion (Tr L8 bls51), Scimitar (Co L6 bls51), Shape (Tr L3 ph243)), Enhance AbilityR (Tr L2 ph238), Enlarge/ReduceR (Tr L2 ph238), Ensnaring Strike (Co C ph238), Entangle (Co La ph239), Enthrall (En L2 ph239), Erode (Tr L4 ea08), Expeditious Retreat (Tr L1 ph239),

FFaerie Fire (Ev L1 ph240), False Life (Ne L1 ph240), Feather Fall (Tr L1 ph240), FIND (FamiliarRO (Co L1 ph241), SteedRO (Co L2 ph241), TrapsRO (Di ph242)), Fire Bolt (Ev C ph243), Fist of Air (Ev C br207), Flame Blade (Ev L2 ph243), Flaming Sphere (Co L2 ph243), Floating DiskR (Co L1 ph283), Flurry (Tr L1 mhh168), Fly (Tr L3 ph244), Fog Cloud (Co L1 ph244), Freeze Potion (Tr L1 mhh169), Freeze WaterR (Tr L2 mhh170), Friends (En C ph245), Frost Snap (Ev L2 bls62), Frostbite (Ev C xge156), Frostfire (Ev L1 bls62),

GGate (Co L9 ph244), Gentle ReposeR (Ne L2 ph246), Gliding StepR (Ab L1 mhh170), Goodberry (Tr L1 ph247), Grease (Co L1 ph247), Green-Flame Blade (Ev C scag143), Greater Thunderclap (Ev L3 mhh197), Guidance (Di C ph249), Guiding Bolt (Ev L1 ph249), Gust (Tr C xge168), Gust of WindR (Ev L2 ph248),

HHail of Thorns (Co C ph250), Headwind (Ev C bls68), Healing Word (Ev L1 ph251), Heat Metal (Tr L2 ph251), Hellish Rebuke (Ev L1 ph251), Heroism (En L1 ph251), Hex (En L1 ph252), Hideous Laughter (En L1 ph281), Hold Person (En L2 ph252), Hoarfrost (Ev C mhh157), Hunter’s Mark (Di C ph252),

IIce Knife (Co L2 xge157), IdentifyRO (Div L1 ph253), Illusory ScriptRO (Il L1 ph253), Inflict Wounds (Ne L1 ph254), Inner Storm (Ev L5 bls76), Investiture of Element (Tr L6 xge159), Invisibility (Il L2 ph255),

JJump (Tr L1 ph255),

KKnockR (Tr L2 ph255),

LLevitate R (Tr L2 ph256), Light (Ev C ph256), LIGHTNING (Lure (Ev C scag143), Storm (Ev L6 bls81), Wheel (Ev L6 bls82)), LOCATE (Animals or PlantsR (Di L2 ph257), ObjectR (Di L2 ph257)), Longstrider (Tr L1 ph257),

MMAGE (Armour (Ab L1 ph257), Hand (Co C ph257)), MAGIC (Circle against ElementsR (Ab L5 ea08), Missile (Ev L1 ph258), MouthR (Il L2 ph258), Weapon (Tr L2 ph258)), Mending (Tr C ph260), Message (Tr C ph260), Minor Illusion (Il C ph261), Mirror Image (Il L2 ph261), Misty Step (Co L2 ph261), Moonbeam (Ev L2 ph262),

PPASS (through ElementR (Ab L2 ea08), Without TraceR (Ab L2 ph265)), Perun’s Doom (Ev L3 mhh185), Phantasmal Force (Il L2 ph265), Poison Spray (Co C ph267), Prayer of HealingRO (Ev L2 ph268), Prestidigitation (Tr C ph268), Primordial Ward (Ab L6 xge163), Produce Flame (Co C ph270), PROTECTION (from Energy (Ab L3 ph270), from Evil and GoodR (Ab L1 ph271), from PoisonR (Ab L2 ph271)), Purify Food and DrinkR (Tr L1 ph271),

RRAY (of Enfeeblement (Ne L2 ph272), of Frost (Co C ph272), of Sickness (Ne L1 ph272)), Resistance (Ab C ph273), RestorationR (Ab L2 ph256), Reverberate (Ev L2 mhh188), Rolling Thunder (Ev L2 mhh189), Rope TrickR (Tr L2 ph273),

SSacred Flame (Ev C ph273), Sanctuary (Ab L1 ph273), Scorching Ray (Ev L2 ph274), Searing Smite (Ev L1 ph275), See InvisibilityR (Di L2 ph275), SHADOW (Horror (Ne L3 ea02), Mastery (Ne L3 ea02)), Shape Water (Tr C xge164), Shatter (Ev L2 ph276), SHIELD (Shield (Ab L1 ph276), of Faith (Ab L1 ph276)), Shillelagh (Tr C ph276), Shocking Grasp (Ev C ph275), SilenceR (Il L2 ph276), Silent Image (Il L1 ph277), Siphon Elemental Lifeforce (Ne L4 ea08), SkywriteR (Tr L2 xge165), Sleep (En L1 ph277), Snowball Swarm (Ev L2 xge165), Spare the Dying (Ne C ph278), Speak with AnimalsR (Di L1 ph278), Spectral Weapon (Ev/Ne C GM), Spider Climb (Tr L2 ph278), Spike Growth (Tr L2 ph278), Spiritual Weapon (Ev L2 ph279), Storm Sphere (Ev L4 xge166), Suffocate (No L6 ea08), SuggestionR (En L2 ph280), Sword Burst (Co C scag142),

TThorn Whip (Tr C ph283), Thunder Bolt (Ev C mhh197), Thunderclap (Ev C xge168), Thunderous Smite (Ev L1 ph283), Thunderwave (Ev L1 ph283), Tidal Barrier (Ab L1 mhh198), True Strike (Di C ph285),

UUnseen ServantR (Co L1 ph285),

VVacuum Slash (Ev L7 ea08), Vicious Mockery (En C ph283),

WWall of Water (Ev L2 xge170), WARDING (Bond (Ab L2 ph288), Wind (Ev L2 xge170)), Web (Co L2 ph288), Whirlwind (Ev L7 xge171), WIND (ArmourR (Ev L2 ea08), Bindings (Ev L5 ea08), Lash (Ev C mhh202), Tunnel (Ev L1 mhh203)), Witch Bolt (Ev L1 ph290), With the WindR (Ev L1 bls129), Wound (Ne L1 ea02), Wrathful Smite (Ev L1 ph290),

ZZone of TruthR (En L2 ph290),

D&D 5E in Mystara

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Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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