Dungeons & Dragons Spells

DnD Spell L4 Erode

Dungeons and Dragons – Mystara

Spells – Level 4 – Erode

3e-mgp-ea08 mgp1008
3e-mgp-ea08 mgp1008 – Elementalist – The Primordial Force


  • 4th Level Transmutation
  • Secret Crafts: Airologist
  • Casting time: 1 action
  • Range: 120 ft
  • Components: V, S, F/DF
  • Duration: Concentration, up to 1 minute
  • An area of 60 ft is enveloped with a strong steady wind dealing 1d8 slashing damage every round it is exposed to it. Stone based creatures take double damage. Earth aspected character also take additional damage equal to you charisma modifier.
  • You can focus the wind on a single target dealing 4d8 slashing damage every round.

Available Spell Lists

Spell ListSecret CraftAirologist

R – Ritual Spells.
Sourcebooks: bls, br, mgp1008, mhh, ph, scag, xge

Design changes for Spells

Original Spell Lists: Druid

One thing to note, is that all spells that I am adding into this blog have the Spell list removed from them, besides anything I might be doing to tweak them for my home campaign. There is a source there if you want to look up the original version of the spell for your own campaigns, but mine does not need that information.

What has been added is the Secret Crafts, which replace the spell lists, as all spells not from the players handbook will only be available as part of the secret crafts of the world.

3rd Edition Version

  • Erode
  • Transmutation [Air]
  • Level: Drd 4
  • Components: V, S, F/DF
  • Casting Time: 1 action
  • Range: Medium (100 ft + 10 ft /level)
  • Target: All objects in a 60 ft radius area or one object.
  • Duration: 1 round/level (D)
  • Saving Throw: Fortitude half (D)
  • Spell Resistance: Yes

You concentrate centuries of wind into a few continual gusts to erode away rock and stone. An area with a radius of 60 ft is enveloped in strong and steady wind, and every object made of rock or stone suffers 1d8 points of damage per round of exposition, bypassing their hardness. Objects get a saving throw only if they are being held or carried, and they use their owner’s save bonus. As an option, you can concentrate all the eroding wind on a single object, inflicting 4d8 points of damage per round. Creatures made or rock or stone like earth elementals and stone golems suffer double damage, including characters under the effects of elemental shape, flesh to stone, statue and stoneshin.

Focus: An hourglass.

Content Updates

  • 2021-08-26 – Updates to layout and menu. Some additional effects added to description related to earth aspected characters.
D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts: Air, Blood, Bureau, Celestial, Craft, Crypt, Dark, Dragon, Earth, Element, Elven, Fire, Mech, Nature, Preserve, Sail, Shade, Skald, Sky, Wagon, Water, Weapon, Void

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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