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Wrath of the Immortals Book Two – The Immortals Fury

Basic Dungeons and Dragons

Publisher: TSR
Rules: Dungeons & Dragons BECMI
Developer: tba

0e-wi-bs2 WRATH
0e-wi-bs2 – Wrath of the Immortals – The Immortals Fury

Warning – Spoilers Ahead

Core Adventures of the Campaign

Events AC 1004: (set in AC 1005) – Phase Two

Events AC 1004: (set in AC 1006)

Events AC 1004: (set in AC 1007)

  • E10 – Fall – J – Heldaners Attack – see Heldannic Knight vs the Great Khan
  • E11 – Fall – K – Asterius’s Temples Burned – see And Let the Temples Burn

Events AC 1004: (set in AC 1008)

  • E12 – Winter – L – Alphatian Amada Burns – see Light the Match, See it Burn
  • E13 – Spring – M – War is Declared – see Declaration of a World War
  • E14 – Spring – N – The Master Seizes Sind – see Desert Master conquers Sind

Events AC 1005: (set in AC 1009)

  • E15 – Summer – O – Empires Build Forces – see Lull Before the Storm

Events AC 1005: (set in AC 1010) – Phase Three

  • E16 – Summer – P – Alphatia Sends Monsters – see War of Glantri – Part 1
  • E17 – Fall – Q – West Portage Falls – see War of Dawn – Part 1
  • E18 – Winter – R – Nomads Invade Darokin – see War of Darokin – Part 1

Events AC 1006: (set in AC 1011)

  • E19 – Spring – S – Sabotage in Alphatia – see War in Alphatia – Part Two
  • E20 – Spring – T – Karameikos Sells Out – see War in Karameikos – Part Two
  • E21 – Spring – U – The Master is Hammed – see War in Darokin – Part Two

Events AC 1006: (set in AC 1012)

  • E22 – Summer – V – The Master’s Revenge – see War of Darokin – Part Three
  • E23 – Fall – W – Twisted Trees of Alfheim – see War of Alfheim – Part Three
  • E24 – Fall – X – The Abandoned Nation – see War of Rockhome – Part Three

Events AC 1006: (set in AC 1013)

  • E25 – Y – Winter – Ethengar vs. Heldann – see War for Norwold – Part Four
  • E26 – Z – Winter – Restone Besieged – see War for Dawn – Part Four
  • E27 – ZA – Winter – Ylari Raid Thyatis – see War for Thyatis – Part Four

Events AC 1007: (set in AC 1014)

  • E28 – ZB – Spring – Ethengarians Swarm – see War for Norwold – Part Five
  • E29 – ZC – Spring – Heldann / Thyatis Treaty – see Treaty Proclamation

Events AC 1007: (set in AC 1015) – Phase Four

  • E30 – ZD – Summer – Thar Looks to Glantri – see War for Glantri – Part Six
  • E31 – ZE – Summer – Newkirk, Redstone Fall – see War of Dawn – Part Six
  • E32 – ZF – Fall – Ylari Withdrawal – see War for Thyatis – Part Six
  • E33 – ZG – Fall – Alfheim Is No More – see War for Alfheim – Part Six
  • E34 – ZH – Winter – Plague Hits Freiburg – see War for Norwold – Part Six

Events AC 1007: (set in AC 1016)

  • E35 – ZI – Winter – Possessions Revolt – see War for Thyatis – Part Seven
  • E36 – ZJ – Winter – Elves Winter in Cruth – see War for Alfheim – Part Seven
  • E37 – ZK – Spring – The Stalemate is Broken – see War for Dawn – Part Seven
  • E38 – ZL – Spring – Shires Reinforce Darokin – see War for Darokin – Part Seven
  • E39 – ZM – Spring – The Plague Intensifies – see War for Norwold – Part Seven
  • E40 – ZN – Spring – Elves Reach Karameikos – see War for Karameikos – Part Seven

Events AC 1008: (set in AC 1017)

  • E41 – ZO – Summer – Plague Reaches Glantri – see War in Glantri – Part Eight
  • E42 – ZP – Summer – Massacre at Tromso – see War in Norwold – Part Eight
  • E43 – ZQ – Summer – Imperial Navies Clash – see War in Thyatis – Part Eight
  • E44 – ZR – Fall – Ethengarians Ambush Elves – see War in Glantri – Part Eight

Events AC 1008: (set in AC 1018)

  • E45 – ZS – Fall – Rad Grows Desperate – see War in Glantri – Part Nine
  • E46 – ZT – Winter – Thar Moves South – see War in Darokin – Part Nine
  • E47 – ZU – Winter – Alphatians Reach Ylaruam – see War in Thyatis – Part Nine

Events AC 1009: (set in AC 1018)

  • E48 – ZV – Spring – Heldanners Hit Thar – see War in Glantri – Part Nine
  • E49 – ZW – Spring – Thyatis Gets No Aid – see War in Thyatis – Part Nine
  • E50 – ZX – Summer – Alphatians Enter Thyatis – see War in Thyatis – Part Nine
  • E51 – ZY – Fall – Elves Reach Wendar – see War in Norwold – Part Nine

Events AC 1009: (set in AC 1019)

  • E52 – ZZ – Fall – Alphatians In Thyatis – see War in Thyatis – Part Ten
  • E53 – ZZA – Fall – Thyatis Quits the Field? – see War in Thyatis – Part Ten
  • E54 – ZZB – Fall – The Week Without Magic – see Magic Gone
  • E55 – ZZC – Winter – Thousand Wizards Convene – see Escalation
  • E56 – ZZD – Winter – The War Ends – see War in Glantri – Part Ten
  • E57 – ZZE – Winter – Alphatia Sinks – see Goodbye Alphatia

Conversion to Mystara – Wrath of the Immortals Campaign

Phase 1 – Introduction to the Setting
AC 1004 (level 5)

The event that kicks of Phase Two of the campaign, without this keystone adventure there is no campaign. Phase 1 – The Prelude – See Mystery in the Silver Sierras

TimelineAC 1004Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery in the Silver Sierras – Jeddarian Corran has gained a deed to his family keep and needs some heroes to evict the current tenants and recover any relics of his family. (Wrath of the Immortals – Phase One)

Mystery of the Forgotten Dungeon – The cartographer’s guide have discovered a lost dungeon and opened up a region they have called the Dungeon Level underneath Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Still to be Edited
Acquisitions Incorporated – Hide and Seek
Waterdeep – Dragon Heist – Spring Madness/Hell of a Summer/Maestro’s Fall/Winter Wizardry – The mastermind behind the issues in Darokin is unmasked.
(mdt) Summoner’s Remorse – an abandoned temple is getting more interest.
Eldritch Lairs – Crypt of Green Shadows

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

As part of Phase Two I have spit out the introduction into Rheddrian’s Investigation Bureau and set him up as equivalent to the Harpers from Forgotten Realms. This launches the second phase of the campaign.

The first of the missions assigned is this one. Phase 2 – The Build Up – See Mystery at Aegos.

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1004 to 1005 as part of extending the storyline and making this part about the events leading up to the war.
E01 – Spring – A – Thyatis’s Revolt – See Mystery in Thyatis City.
E02 – Spring – B – Alphatia’s Pride – See Mystery of the Alphatian Duellers.
E03 – Spring – C – A Spy Perishes – See Mystery of the Dead Elf.
E04 – Summer – D – Alphatian Proclamation – See Mystery of the Proclamation.
E05 – Summer – E – Death of Torenal – see Mystery in Sundsvall
E06 – Summer – F – Heldannic Clerics Killed – see Mystery of the Missing Pilgrims

TimelineAC 1005Alphatian Empire

Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. A trio to the island of Aegos is arranged to investigate where the missing army of the region has gone. (Wrath of the Immortals – Phase Two)

Rumour Only
Mystery of the Alphatian Duellers
– Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards. (Sprint Event – Wrath of the Immortals – B – Alphatia’s Pride)
Mystery of the Proclamation – Summer with an accusation from the Alphatian Empire directed at Glantri. (Spring Event – Wrath of the Immortals – D – Alphatian Proclamation)
Mystery in Sundsvall – Summer with Glantrian heroes travelling to Sundsvall, Capital of Alphatia to deliver a message from the Princes of Glantri. (Summer Event – Wrath of the Immortals – E – Death of Torenal)

Still to be Edited
Critical Role – Call of the Netherdeep – Bazzoxan – Betrayer’s Rise
Strixhaven – A Curriculum of Chaos – The Magister’s Masquerade

TimelineAC 1005Darokin

Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed (Wrath of the Immortals – Phase Two)

Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. (Wrath of the Immortals – Phase Two)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City. (Waterdeeo – Dungeon of the Mad Mage)

Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica. (Storm Kings Thunder)

Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.

Rumours Only
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

Still to be Edited
(GAZ11) Works of Art – The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
(B2) The Keep on the Borderlands – Joining the Army up near the border of Darokin and the Broken Lands.
Acquisitions Incorporated – Showdown with the Six
(dmt) Chrome Devils from the Swamp – something is drying up the swamp.
(dmt) Home Fires  – A Castle has been offered to the new heroes.
Eldritch Lairs – Carrion Shrine of Qorgeth

TimelineAC 1005Ethengar

Ethengar Totem – Year of the Sheep

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumour Only
Mystery of the Missing Pilgrims
– Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
(GAZ12) Goblin Migration – They are all moving west towards the Broken Lands. All the goblinoid and orc Khans are gathering to discuss the Great Khan’s proposal.

TimelineAC 1005Glantri

Bloodline Family – It is time to meet the rest of the family involved in Boldavia. (Curse of Strahd)

School Assignment – Beggars Court. While on assignment from the Great School of Magic your tasked with finding a nobles son and an artefact he stole lost in Beggars Court.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Rumour Only
Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
Mystery of the Dead Elf – Spring with an popular elven student Troikithus at the Great School of Magic turning up dead in the canal. (Spring Event – Wrath of the Immortals – C – A Spy Perishes)
Mystery of the Proclamation – Summer with an accusation from the Alphatian Empire directed at Glantri. (Summer Event – Wrath of the Immortals – D – Alphatian Proclamation)
Mystery in Sundsvall – Summer with Glantrian heroes travelling to Sundsvall, Capital of Alphatia to deliver a message from the Princes of Glantri. (Summer Event – Wrath of the Immortals – E – Death of Torenal)

Still to be Edited
(PC4) Bringing in the Herd – The herd animals in the region are in low supply, so more needs to be obtained to keep the populace safe on the nights of a full moon.
Strixhaven – A Curriculum of Chaos – The Magister’s Masquerade

TimelineAC 1005Hollow World

Mystery in Aegos – A town expands in the Neather Lands, under the control of the Alphatian Empire. (Wrath of the Immortals – Phase Two)

Still to be Edited
Candlekeep Mysteries – Book of Cylinders – Engraved cylinders contained within a book tell a gripping and portentous tale when rolled across wet clay.

TimelineAC 1005Norwold Region

Mystery at Castle Naerytar – A mysterious haunted keep located somewhere in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
Mystery of the Alphatian Duellers
– Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards. (Sprint Event – Wrath of the Immortals – B – Alphatia’s Pride)
Mystery of the Iceshield Orcs – A new settlement is finished and the White Orcs (Iceshield) have managed to and together all their tribes into the single settlement. The have called it Makkres in deference to their lost homeland. (Princes of the Apocalypse)
Mystery of the Missing Pilgrims – Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes. (Wrath of the Immortals)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Sunblight

TimelineAC 1005Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)

Mystery in the Baizzan Hills – A tower in the hills of the Barony of Biazzan bordering the Imperial Territories is rumoured to have been destroyed by Hill Giants. (Storm Kings Thunder)

Relic Hunter – Dinosaurs – A group of hunters is challenged to capture some live dinosaur specimens for a wizard. (X1/oar2 – Isle of Dread)

Rumour Only
Mystery in Thyatis City – Spring with an issues with soldier, sailors and bread has developed in Thyatis City. (Spring Event – Wrath of the Immortals – A – Thyatis’s Revolt)

Still to be Edited
Candlekeep Mysteries – Book of Cylinders – Engraved cylinders contained within a book tell a gripping and portentous tale when rolled across wet clay.
Tomb of Annihilation: Dwellers of the Forbidden City – Rumours spread of a city in the middle of the wilderness of the Isle of Dawn.
Tome of Beasts II Lairs – The River Tomb

AC 1006 (level 7)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1004 to 1006 as part of extending the storyline and making this part about the events leading up to the war.
E07 – Summer – G – “Assassins” Escape – see Mystery of the Dual Memories.
E08 – Fall – H – Glantrians Assassinated – see Mystery Dinner Assassins.
E09 – Fall – I – Thyatis Intrudes – see Thyatian Proclamation

TimelineAC 1006Alphatian Empire

Mystery of the Hidden Kingdom of DragonsGoing Backwards. A group of adventurer take the plunge and enter through the strange gate at the back of The Dragon’s Cart that appears to be a black door to nothingness described only as “Going Backwards”.

Rumour Only
Mystery in Aegos – Reports on massive loss of life, a catastrophe and a volcanic eruption damaging the infrastructure of the island. (Wrath of the Immortals – Phase Two)
Mystery of the Dual Memories – Summer with the case of the dual memories coming to a climax in Sundsvall, Alphatia. (Summer Event – Wrath of the Immortals – G – “Assassins” Escape)
Thyatian Proclamation – Thyatis warns Alphatia to stay out of the region. (Fall Event – Wrath of the Immortals – I – Thyatis Intrudes)

Time Travel – Castle Amber – After going backwards a group finds themselves in past of Glantri and into World War 1 in Francia. (X2/OAR5 – Castle Amber – Levels 3-6) Tue Group

Still to be Edited
(GAZB) Shaek in the Night – Travel to Blackheart to find a rogue mage and return with him alive.
Critical Role – Call of the Netherdeep – The Jewel of Hope
Eldritch Lairs – Palace of the Wind Lords

TimelineAC 1006Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Sargauth Level under Darokin City. Later they discover Skullport. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 2 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

TimelineAC 1006Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumour Only
Ethengar Totem – Year of the Ape.
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
(GAZ12) The Gostai Hunt – A group of tribesmen try and drive the Gostai into Glantri.

TimelineAC 1006Five Shires

Mystery in Ringrise – An undead wraith menace is threatening the future of shires.

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

TimelineAC 1006Glantri

Bloodline Curse – Why your bloodline is more important that others comes to light as the curse of your family catches up. (Curse of Strahd)

School Assignment – Werewolf Hunt. (15th Sviftmont – 10th month) While on assignment from the Great School of Magic your invited on a Warewolf Hunt by a Noble.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Time Travel – Castle Amber – After going backwards a group finds themselves in past of Glantri and into World War 1 in Francia. (X2/OAR5 – Castle Amber – Levels 3-6) Tue Group

Rumour Only
Mystery Dinner Assassins – Fall with the case Glantrian mass noble assassination during a dinner party using many spells. (Fall Event – Wrath of the Immortals – H – Glantrians Assassinated)

Still to be Edited
(PC4) Sheep in Wolf’s Clothing – Non-lycanthropes are taking the blame for being lycanthropes and the authorities want the culprit dealt with.
Eldritch Lairs – The Leystone of the Indigo Star

TimelineAC 1006Hollow World

Rumour Only
Mystery in Aegos – The stranded Alphatian people are integrated into the lands around them after the loss of their town and way home. Most are killed when the town fell, the rest suffered from dinosaurs, azcan sacrifice and other dangers of the inner world. (Wrath of the Immortals – Phase Two)

Still to be Edited
Candlekeep Mysteries – Sarah of Yellowcrest Manor – A haunted book points a ghostly finger at the perpetrators of an unsolved mass killing in Darokin City.

TimelineAC 1006Norwold Region

Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Portal Activation – Castle Naerytar – A portal under the castle has finally been activated. (Tyranny of Dragons)

Rumour Only
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Destruction’s Light

TimelineAC 1006Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)

Rumour Only
Thyatian Proclamation
– Thyatis warns Alphatia to stay out of the region. (Fall Event – Wrath of the Immortals – I – Thyatis Intrudes)

Still to be Edited
(GAZB) Kerendan Days of the Hoof – The annual horse competitions are running, with one of the prizes being a chance to meet the emperor.
Candlekeep Mysteries – Sarah of Yellowcrest Manor – A haunted book points a ghostly finger at the perpetrators of an unsolved mass killing in Darokin City.
Tome of Beasts II Lairs – House of the Worm God

AC 1007 (level 8)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1004 to 1007 as part of extending the storyline and making this part about the events leading up to the war. I created an additional event bringing the entire airfleet to the Alphatian capital for refit and resupply.
E10 – Fall – J – Heldaners Attack – see Heldannic Knight vs the Great Khan
E11 – Fall – K – Asterius’s Temples Burned – see And Let the Temples Burn

TimelineAC 1007Alphatian Empire

Rumour Only
Airfleet Recalled – The full might of the Alphatian Airfleet is recalled for refurbishment, resupply and staffing. (Fall Event – Wrath of the Immortals – GM Created)
And Let the Temples Burn – Temples to the god of thieves are burning all over the Alphatian holdings. (Fall Event – Wrath of the Immortals – K – Asterius’s Temples Burned)
The Day Magic Died – Portals and communication stones across the Alphatian empire stopped working. This was also the day that all ongoing magical effects ended. (Hollow World Adventures)Tue Group

Still to be Edited
Critical Role – Call of the Netherdeep – The Jewel of Hope – Faction Member
Eldritch Lairs – The Undying Tournament

Strixhaven – A Curriculum of Chaos – A Reckoning in Ruins

TimelineAC 1007Darokin

Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin. (Stork Kings Thunder)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Twisted Caverns and later in the year a region they have called Wyrllowwood both under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 3 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two)
The Day Magic Died – The worst year in recorded history for the merchants of Darokin, blamed on the missing gods and their benefits. (Hollow World Adventures)
The Master is Coming – Rumours coming out of Sind is that the Master has conquered the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
(GAZ11) Orclands – There is trouble stirring and groups are sent to investigate.

TimelineAC 1007Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumour Only
Ethengar Totem – Year of the Fowl
The Day Magic Died – The gods stopped answering the prayers of the faithful. All the clans gather with the Great Khan at the edge of the black desert. (Hollow World Adventures)

Still to be Edited
(GAZ12) The Glantrian Campaign – The Glantrian start to harass the Khans people.
(GAZ12) The Ten Thousand Fists – Members of the Khan’s intelligence group are disappearing when entering Glantri, those behind it need to be dealt with.

TimelineAC 1007Five Shires

Rumour Only
Mystery in Ringrise – After the heroes failed to complete their promise to the fire orcs of Ringrise, tensions mount in the region.
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
The Day Magic Died – All the hin masters gather in Shireton to discuss the worst news in their history. (Hollow World Adventures)

Still to be Edited
(GAZ8) Brigands in the Backlands – The Black Eagle has sent in more brigands that need to be dealt with.

TimelineAC 1007Glantri

Bloodline War – Part 1 – The beginning of the war of the bloodline. (Curse of Strahd)

School Assignment – Guard Duty. While on assignment from the Great School of Magic your invited to serve as temporary guards for his tower by a Prince of Glantri.

Test of High Sorcery – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Thanatos and the Azcans – Two goblin princes and a senator have gone missing from Glantri and a request for help has been sent out. (Hollow World Adventures)Wed Group

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
The Day Magic Died – Many strange sounds are heard coming from Glantri City as the citizens abandon it for a week before returning. (Hollow World Adventures)

Still to be Edited
(PC4) The Black Horse – A black horse with silver shod hooves in fighting the werewolves and pushing them back.
Strixhaven – A Curriculum of Chaos – A Reckoning in Ruins

TimelineAC 1007Norwold Region

Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region. (Storm Kings Thunder)

Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
The Day Magic Died
– The dragons are unusually quiet after gathering in numbers. (Hollow World Adventures)
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Auril’s Abode

AC 1008 (level 9)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1004 & 1005 to 1008 as part of extending the storyline and making this part about the events leading up to the war.
E12 – Winter – L – Alphatian Amada Burns – see Light the Match, See it Burn
E13 – Spring – M – War is Declared – see Declaration of a World War
E14 – Spring – N – The Master Seizes Sind – see Desert Master conquers Sind

TimelineAC 1008Alphatian Empire

Rumour Only
Light the Match, See it Burn – The Airfleet of Alphatia is wiped out. (Winter Event – Wrath of the Immortals – L – Alphatian Armada Burns)Wed Group (Captain Crimson)
Declaration of a World War – Alphatia declares War on Glantri, Glantri declares War on Alphatia, Heldannic Knights declare war on Alphatia, Thyatian Empire declares war on Alphatia. (Spring Event – Wrath of the Immortals – M – War is Declared)

Still to Be Edited
Critical Role – Call of the Netherdeep – The Drowned City

TimelineAC 1008Atruaghin Clans

Atruaghin Clans Ascension – Tribal warfare between the Mountain Lion Tribe (Bear Clan), Salmon Tribe (Horse Clan), Sea Snake Tribe (Turtle Clan), Sloth Tribe (Tiger Clan), Squirrel Tribe (Elk Clan)

Rumours Only
Desert Master conquers Sind – To the west of the Atruaghin Clans, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Spring Event – Wrath of the Immortals – N – The Master Seizes Sind)

TimelineAC 1008Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Tyranny of Dragons)
Desert Master conquers Sind – To the west of Darokin, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Spring Event – Wrath of the Immortals – N – The Master Seizes Sind), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
PC2 – Heart of Darkness – The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.

TimelineAC 1008Ierendi

Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ4 – It Figures – A ancient figurehead of great power has surfaced, and many parties are taking interest into where it will find a new home. – Wed Group (Lil Miss)
GAZ4 – No Rest for the Weary Dead – Some tombs of ancient Makai on Elegy Island have been discovered, and those that are willing to risk the dead are asked to investigate.

TimelineAC 1008Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery in Luln. Lord Alexius Korrigan as requested an escort party for a task in Luln.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) A group of slavers from the Iron Ring were found on the Dukes Road having died mysteriously. The festival of blood becomes widespread among the Traladaran populace.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ1 – The Pirates of Halag – A naval battle in the Gulf of Halag. – Wed Group (Lil Miss)
Dragon’s Death – Fix a wrong – Wed Group (Dmitri)

TimelineAC 1008Ylaruam

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ2 – The Lake of Many Colours – A strange storm bring s mysterious tower in a lake that was not there

AC 1009 (level 10)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1005 to 1009 as part of extending the storyline and making this part about the events leading up to the war.
E15 – Summer – O – Empires Build Forces – see Lull Before the Storm

TimelineAC 1009Alphatian Empire

Rumours Only
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to Be Edited
Critical Role – Call of the Netherdeep – The Netherdeep

TimelineAC 1009Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Slitherswamp and later Dweomercore, under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 5 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Out of the Abyss)
The Master is Coming – Rumours coming out of Sind is that the Master is moving on Darokin. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

TimelineAC 1009Glantri

Bloodline War – Part 3 – The war of the bloodline in Boldavia, Glantri. (Curse of Strahd)

School Assignment – Dragon Eggs. While on assignment from the Great School of Magic your asked to recover and deliver some dragon eggs to the school.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Still to be Edited
GAZ3 – Advanced Graduation Test – The Advanced Test of Wizardry to Obtain a nobility licence from the Great School of Magic.
PC4 – A Hunting We Will Go – Hunting as werewolves.
GAZ3 – Tally-Ho! – The Annual Monster Fair goes amok.

TimelineAC 1009Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of Flameflicker. Can you capture the Thief-King Flameflicker.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

TimelineAC 1009Minrothad (Tier 2 – Level 10)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ9 – If Looks Could Kill – A case of mistaken identity and proof required to clear names.

TimelineAC 1009Northern Reaches

Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor. (Princes of the Apocalypse)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.

Still to be Edited
GAZ7 – Falun Caverns – The former gnome settlement holds some secrets that need to be discovered.
Tome of Beasts II Lairs – Crucible of Golems

TimelineAC 1009Norwold Region

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

Rumours Only
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Doom of Ytheyn

TimelineAC 1009Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to be Edited
Candlekeep Mysteries – Zikran’s Zephyrean Tome – A djinni trapped in a book offers a wish spell to adventurers who find a way to release him.
Tomb of Annihilation – Tomb of the Nine Gods – Mystery and adventure awaits the bold.

Phase 3 – The Great War
AC 1010 (level 11)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1005 to 1010 as part of extending the storyline and making this part about the events leading up to the war.
E16 – Summer – P – Alphatia Sends Monsters – see War of Glantri – Part 1
E17 – Fall – Q – West Portage Falls – see War of Dawn – Part 1
E18 – Winter – R – Nomads Invade Darokin – see War of Darokin – Part 1

TimelineAC 1010Alphatian Empire

Rumours Only
War of Dawn – Part 1 – The Thyatian territory of West Portage on the Isle of Dawn is overrun and defeated. (Fall Event – Wrath of the Immortals – Q – West Portage Falls)
War of Glantri – Part 1 – Monsters are sent into Glantri to terrorise and rampage across the countryside. (Summer Event – Wrath of the Immortals – P – Alphatia Sends Monsters)

Still to Be Edited
Critical Role – Call of the Netherdeep – The Heart of Despair

TimelineAC 1010Atruaghin Clans

Atruaghin Clans Ascension – The clans unite for the first time in recorded history. They explode into the rest of the world. This event happens every 3960 years, this is the first time in history this has happened with the next expected at AC 4970.

Rumours Only
War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin)

TimelineAC 1010Broken Lands

Rumours Only
War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin)

Still to be Edited
GAZ10 – The Temple of Oenkmar – Something is happening in the hidden city.

TimelineAC 1010Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Murial’s Gauntlet and later the Troglodytes Warrens under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Tgree)
Council of Darokin – Part 6 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)

Still to be Edited
GAZ10 – The Eagles Talons – The Darokin Diplomatic Corps has a task in the Black Eagle Barony

TimelineAC 1010Glantri

Bloodline War Part 4 – Concluding the Bloodline War in Glantri to try and end a necromancers bloodline curse. (Curse of Strahd)

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Temple of Rad. To help the war effort you investigate rumours relating to the Temple of Rad.

War of the Lich Kings – Part 1 – A war with the hidden undead lords. (Tales of the Yawning Portal)

Rumours Only
War of Glantri – Part 1 – Monsters are sent into Glantri to terrorise and rampage across the countryside. (Summer Event – Wrath of the Immortals – P – Alphatia Sends Monsters)

Still to be Edited
PC4 – The White Wolf of Morlay – A wolf important to the pack of werewolves has been captured

TimelineAC 1010Northern Reaches

Relic Hunter – Orcsplitter – This team of relic hunters is searching Vestland for the lost dwarven weapon “Orcsplitter”. (Princes of the Apocalypse)

War of the Elemental Evils – Part One – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

TimelineAC 1010Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
War of Dawn – Part 1 – The Thyatian territory of West Portage on the Isle of Dawn is overrun and defeated. (Fall Event – Wrath of the Immortals – Q – West Portage Falls)

Still to be Edited
Candlekeep Mysteries – The Curious Tale of Wisteria Vale – A book holds the key to unlocking a bard’s prison.

AC 1011 (level 12)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1006 to 1011 as part of extending the storyline and making this part about the events leading up to the war.
E19 – Spring – S – Sabotage in Alphatia – see War in Alphatia – Part Two
E20 – Spring – T – Karameikos Sells Out – see War in Karameikos – Part Two
E21 – Spring – U – The Master is Hammed – see War in Darokin – Part Two

TimelineAC 1011Alfheim

Rumours Only
War in Darokin – Part Two – Armies are away to help the Sylvan Realm, Darokin and Wendar. The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City. (Spring Event – Wrath of the Immortals – U – The Master is Hammed), (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
GAZ5 – The Root of the Trouble – Looking into the issues that are causing the tree’s of the nation to twist and become darker and more sinister.

TimelineAC 1011Alphatian Empire

Rumours Only
War in Alphatia – Part Two – In retaliation for the Monster attacks, Glantrians return the favour and cause havoc across the capital. (Spring Event – Wrath of the Immortals – S – Sabotage in Alphatia)

TimelineAC 1011Atruaghin Clans

Rumours Only
War in Darokin – Part Two – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City. (Spring Event – Wrath of the Immortals – U – The Master is Hammed)

TimelineAC 1011Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Maze Level and later the Trobriand’s Graveyard under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War in Darokin – Part Two – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City. (Spring Event – Wrath of the Immortals – U – The Master is Hammed) (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
Council of Darokin – Part 7 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)

TimelineAC 1011Five Shires

Rumours Only
War in Darokin – Part Two – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City. (Spring Event – Wrath of the Immortals – U – The Master is Hammed)

TimelineAC 1011Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Fire Night. (26th Eirmont – 11th month) To help the war effort you investigate rumours relating to the Followers of the Flame.

Rumours Only
War in Alphatia – Part Two – In retaliation for the Monster attacks, Glantrians return the favour and cause havoc across the capital. (Spring Event – Wrath of the Immortals – S – Sabotage in Alphatia)

TimelineAC 1011Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

War in Karameikos – Part 2 A nobles title is contented.

Rumours Only
War in Darokin – Part Two – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City. (Spring Event – Wrath of the Immortals – U – The Master is Hammed)
War in Karameikos – Part Two – Karameikos pulls out of the war with Alphatia and does not support Thyatis and declares itself a Kingdom (Spring Event – Wrath of the Immortals – T – Karameikos Sells Out)

Still to be Edited
GAZ1 – Holy War – A war between the Church of Karameikos and the Church of Traladara begins

TimelineAC 1011Thyatian Empire

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
War in Karameikos – Part Two – Karameikos pulls out of the war with Alphatia and does not support Thyatis and declares itself a Kingdom (Spring Event – Wrath of the Immortals – T – Karameikos Sells Out)

Still to be Edited
Candlekeep Mysteries – The Book of Inner Alchemy – A search for the missing pages of a book puts adventurers in conflict with monks of the Immortal Lotus.

AC 1012 (level 13)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1006 to 1012 as part of extending the storyline and making this part about the events leading up to the war.
E22 – V – Summer – The Master’s Revenge – see War of Darokin – Part Three
E23 – W – Fall – Twisted Trees of Alfheim – see War of Alfheim – Part Three
E24 – X – Fall – The Abandoned Nation – see War of Rockhome – Part Three

TimelineAC 1012Alfheim

Rumours Only
Wat of Alfheim – Part Three
– Armies are away to help the Sylvan Realm, Darokin and Wendar. The trees of Alfheim are becoming twisted and dark in the aftermath of the masters curse. (Fall Event – Wrath of the Immortals – W – Twisted Trees of Alfheim), (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
PC1 – A Quiet Day Spent Fishing – Magical talking fish and the creatures of the fey await.

TimelineAC 1012Atruaghin Clans

Rumours Only
War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge)

TimelineAC 1012Broken Lands

Rumours Only
War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge)

TimelineAC 1012Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcturiadoom and later the Obstacle Course under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge), (X10 – Red Arrow, Black Shield)

War of the Dragon Queen – Part Three – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
Council of Darokin – Part 8 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)

TimelineAC 1012Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Rumours Only
War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge)

TimelineAC 1012Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

War in Karameikos – Part 3. The church fractures sparking a holy war.

TimelineAC 1012Rockhome

Rumours Only
War of Rockhome – Part Three – The Dwarves recall all their people and pull them underground abandoning the surface world due to the madness of war. (Fall Event – Wrath of the Immortals – X – The Abandoned Nation)

TimelineAC 1012Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

Still to be Edited
GAZB – Mists of Mositius – A magical mist arises from a volcano is unlike anything that has come before
Candlekeep Mysteries – The Canopic Being – A book brings several puzzling organ transplants to light.
Tome of Beasts II Lairs – Fire and Fury

AC 1013 (level 14)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1006 to 1013 as part of extending the storyline and making this part about the events leading up to the war.
E25 – Y – Winter – Ethengar vs. Heldann – see War for Norwold – Part Four
E26 – Z – Winter – Restone Besieged – see War for Dawn – Part Four
E27 – ZA – Winter – Ylari Raid Thyatis – see War for Thyatis – Part Four

TimelineAC 1013Alphatian Empire

Rumours Only
War of Dawn – Part Four – On the Isle of Dawn, the Alphatian Empire is attacking Redstone Castle. (Winter Event – Wrath of the Immortals – Z – Redstone Besieged)

TimelineAC 1013Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumours Only
Ethengar Totem – Year of the Hare
War for Norwold – Part Four – The Khans all enter the Helannic region and siege their capital. (Winter Event – Wrath of the Immortals – Ethengar vs Heldann)

Still to be Edited
GAZ12 – Khanship and Dominion – Making room for a new clan to take their place in the tribes.

TimelineAC 1013Norwold Region

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

War for Norworld – Part Four – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Khans all enter the Helannic region and siege their capital. (Winter Event – Wrath of the Immortals – Ethengar vs Heldann), (CM1 – Test of the Warlords – Levels 15+)

War of the Dragon Queen – Part Four – War with the Cult of the Dragon. (Tyranny of Dragons)

TimelineAC 1013Thyatian Empire

Rumours Only
War of Dawn – Part Four – On the Isle of Dawn, the Alphatian Empire is attacking Redstone Castle. (Winter Event – Wrath of the Immortals – Z – Redstone Besieged)
War of Thyatis – Part Four – With the Thyatian forces heading to the Isle of Dawn, the Ylari invade the mainland Thyatis region. (Winter Event – Wrath of the Immortals – ZA – Ylari Raid Thyatis)

Still to be Edited
GAZB – Knights of the Air – A detailed map of Norwold is needed to help with the campaign to keep Alphatian forces off the main continent.
Candlekeep Mysteries – The Scrivener’s Tale – A tome leaves its magical mark on the adventurers, dooming them unless they can find a way to remove it.

TimelineAC 1013Ylaruam

Rumours Only
War of Thyatis – Part Four – With the Thyatian forces heading to the Isle of Dawn, the Ylari invade the mainland Thyatis region. (Winter Event – Wrath of the Immortals – ZA – Ylari Raid Thyatis)

Still to be Edited
GAZ2 – Treasure Hunt – The Celestial Planisphere – This lesser artefact permits viewing and communication with the elemental planes and outer planes as a crystal ball permits viewing and communication on the Prime Plane.

AC 1014 (level 15)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1007 to 1014 as part of extending the storyline and making this part about the events leading up to the war.
E28 – ZB – Spring – Ethengarians Swarm – see War for Norwold – Part Five
E29 – ZC – Spring – Heldann / Thyatis Treaty – see Treaty Proclamation

TimelineAC 1014Alphatian Empire

Rumours Only
Treaty Proclamation
– An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)

Still to be Edited
GAZB – War-Hawks Over Helskir – The nation of Helskir has declared itself independent in the war and wants neither side to cross its borders.

TimelineAC 1014Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumours Only
Ethengar Totem
– Year of the Dragon
War for Norwold – Part Five – The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarmdom nations. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm)

Still to be Edited
GAZ12 – War on the Steppes – The clans go to war

TimelineAC 1014Northern Reaches

War of the Elemental Evils – Part Five – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
War for Norwold – Part Five – The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarmdom nations. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm)

TimelineAC 1014Norwold Region

War for Norwold – Part Five – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarldom nations. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

War of the Dragon Queen – Part Five – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
Treaty Proclamation – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)

TimelineAC 1014Thyatian Empire

Rumours Only
Treaty Proclamation
– An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)

Still to be Edited
GAZB – War-Hawks Over Helskir – The nation of Helskir has declared itself independent in the war and wants neither side to cross its borders.
Candlekeep Mysteries – Alkazaar’s Appendix – A book chronicles an unsolved mystery about a wandering stone golem in the desert.

Phase 4 – The War Escalates
AC 1015 (level 16)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1007 to 1015 as part of extending the storyline and making this part about the events leading up to the war.
E30 – ZD – Summer – Thar Looks to Glantri – see War for Glantri – Part Six
E31 – ZE – Summer – Newkirk, Redstone Fall – see War of Dawn – Part Six
E32 – ZF – Fall – Ylari Withdrawal – see War for Thyatis – Part Six
E33 – ZG – Fall – Alfheim Is No More – see War for Alfheim – Part Six
E35 – ZH – Winter – Plague Hits Freiburg – see War for Norwold – Part Six

TimelineAC 1015Alfheim

Rumours Only
War of Alfheim – Part Six – Armies are away to help the Sylvan Realm, Darokin and Wendar. The ability for the forest elves to hold their own nation against underground attack has become too much. (Fall Event – Wrath of the Immortals – ZG – Alfheim is No More), (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
GAZ5 – The Nithian Lich – A forgotten foe is awakened by the corruption
PC1- A Blight on the Forest – The forest is dying, the elves have left, what is left is in shadow

TimelineAC 1015Alphatian Empire

Rumours Only
War of Dawn – Part Six – The Alphatian Empire takes most of the Thyatian colonies on the Isle of Dawn, including Newkirk and Redstone . (Summer Event – Wrath of the Immortals – ZE – Newkirk, Redstone Fall)

Still to be Edited
GAZB – Journey to the SpillWorld – A time of prophecy approaches where there is a chance to reach the other side of the galaxy where a union of the plane of Air and Earth resulted in a series of worlds connected by an atmosphere

TimelineAC 1015Broken Lands

Rumours Only
War for Glantri – Part Six – The Great Horde leaves the broken lands and invades Glantri. (Summer Event – Wrath of the Immortals – ZD – Thar looks to Glantri)

TimelineAC 1015Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Runestone Caverns and later the Terminus Level under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War in Darokin – Part Six – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10 – Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)

War of the Dragon Queen – Part Six – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
Council of Darokin
– Part 11 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)

TimelineAC 1015Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumour Only
Ethengar Totem
– Year of the Serpent
War for Norwold – Part Six – Due to the war in the region, a plague strike all the forces and moves south into Ethengar. (Winter Event – Wrath of the Immortals – ZH – Plague Hits Freiburg)

Still to be Edited
GAZ12 – The Undead Horde – The dead rise and start to threaten the Khan and his people

TimelineAC 1015Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Part Six – To help the war effort you must raise taxes in your inherited domain. A missing mage sparks a hunt for their killer. (Rebellion), (CM8 – The Endless Stair – Levels 15-20)

War of the Dragon Queen – Part Six – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
War for Glantri – Part Six – The Great Horde leaves the broken lands and invades Glantri. (Summer Event – Wrath of the Immortals – ZD – Thar looks to Glantri)

TimelineAC 1015Norwold Region

(CM1) War for Norworld – Part Six – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. Due to the war in the region, a plague strike all the forces and moves south into Ethengar. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Winter Event – Wrath of the Immortals – ZH – Plague Hits Freiburg), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

War of the Dragon Queen – Part Six – War with the Cult of the Dragon. (Tyranny of Dragons)

Still to be Edited
M5 – Talons of Night – The war is continuing and the Immortals try and reduce the conflict in Norwold

TimelineAC 1015Thyatian Empire

Rumours Only
War of Dawn – Part Six – The Alphatian Empire takes most of the Thyatian colonies on the Isle of Dawn, including Newkirk and Redstone . (Summer Event – Wrath of the Immortals – ZE – Newkirk, Redstone Fall)
War for Thyatis – Part Six – The Ylaruam forces return home to avoid the Thyatian forces coming from the Isle of Dawn. (Fall Event – Wrath of the Immortals – ZF – Ylari Withdrawal)

Still to be Edited
Candlekeep Mysteries – Xanthoria – A fell grimoire helps adventurers end a fungal plague.

TimelineAC 1015Ylaruam

Rumours Only
War for Thyatis – Part Six – The Ylaruam forces return home to avoid the Thyatian forces coming from the Isle of Dawn. (Fall Event – Wrath of the Immortals – ZF – Ylari Withdrawal)

Still to be Edited
GAZ2 – Treasure Hunt – The Gold Seal Ring of Al-Kalim – This ring, crafted by the dwarves and enchanted by a Makistani sorcerer, was used by Al-Kalim to confine unruly efreet in containers

AC 1016 (level 17)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1007 and 1008 to 1016 as part of extending the storyline and making this part about the events leading up to the war.
E35 – ZI – Winter – Possessions Revolt – see War for Thyatis – Part Seven
E36 – ZJ – Winter – Elves Winter in Cruth – see War for Alfheim – Part Seven
E37 – ZK – Spring – The Stalemate is Broken – see War for Dawn – Part Seven
E38 – ZL – Spring – Shires Reinforce Darokin – see War for Darokin – Part Seven
E39 – ZM – Spring – The Plague Intensifies – see War for Norwold – Part Seven
E40 – ZN – Spring – Elves Reach Karameikos – see War for Karameikos – Part Seven

TimelineAC 1016Alfheim

Rumours Only
War for Alfheim – Part Seven – Armies are away to help the Sylvan Realm, Darokin and Wendar. The migration of elves leaving the great forest is slow, and finally reaches the mountains. (Winter Event – Wrath of the Immortals – ZJ – Elves Winter in Cruth Mountains), (CM7 – The Tree of Life – Levels 8+)

Still to be Edited
GAZ5 – The Great Hunt – The king is hunted through his former lands.

TimelineAC 1016Alphatian Empire

Rumours Only
War for Dawn – Part Seven – The Alphatian Empire push the Thyatian Empire off the Isle of Dawn. (Spring Event – Wrath of the Immortals – ZK – The Stalemate is Broken)

Still to be Edited
GAZB – Journey to Alphaks Volcano – The Alphatian Empire has declared war against the Immortal Alphaks

TimelineAC 1016Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Shadowdusk Hold under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War in Darokin – Part Seven – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10 – Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)

Rumours Only
Council of Darokin – Part 12 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
War for Alfheim – Part Seven – The migration of elves leaving the great forest is slow, and finally reaches the mountains. (Winter Event – Wrath of the Immortals – ZJ – Elves Winter in Cruth Mountains)
War for Darokin – Part Seven – The armies of the five shires move into Darokin. (Spring Event – Wrath of the Immortals – ZL – Shires Reinforce Darokin)

TimelineAC 1016Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumours Only
Ethengar Totem
– Year of the Horse
War in Norwold – Part Seven – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies)

Still to be Edited
GAZ12 – The Golden Horde Conquers the World – The Horde is on the move.

TimelineAC 1016Five Shires

Rumours Only
War for Darokin – Part Seven – The armies of the five shires move into Darokin. (Spring Event – Wrath of the Immortals – ZL – Shires Reinforce Darokin)

TimelineAC 1016Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Part Seven – To help the war effort you must clear out a mine overrun with red dragons. A missing mage sparks a hunt for their killer. (Red Dragons), (CM8 – The Endless Stair – Levels 15-20)

Still to be Edited
GAZ3 – Archmagi Graduation Test – The archmagi Test of Wizardry to Obtain a mastery from the Great School of Magic

TimelineAC 1016Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Rumours Only
War for Alfheim – Part Seven – The migration of elves leaving the great forest is slow, and finally reaches the mountains. (Winter Event – Wrath of the Immortals – ZJ – Elves Winter in Cruth Mountains)

TimelineAC 1016Northern Reaches

Rumours Only
War in Norwold – Part Seven – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies)

TimelineAC 1016Norwold Region

(CM1) War for Norworld – Part Seven – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

War of the Dragon Queen – Part Seven – War with the Cult of the Dragon. (Tyranny of Dragons)

Still to be Edited
M1 – Into the Maelstrom – The war for Norwold intensifies

TimelineAC 1016Thyatian Empire

Rumours Only
War for Dawn – Part Seven – The Alphatian Empire push the Thyatian Empire off the Isle of Dawn. (Spring Event – Wrath of the Immortals – ZK – The Stalemate is Broken)
War for Thyatis – Part Seven – The outer lying colonies of Thyatis revolt and declare independence. (Winter Event – Wrath of the Immortals – ZI – Possessions Revolt)

TimelineAC 1016Ylaruam

Relic Hunter – Lizardskin Bed. A chance to find a magical treasure.

Still to be Edited
War in Norwold – Part Seven – The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies)
GAZ2 – The Dead Place – The battlegrounds where the Immortal Thanatos fought and lost has reawaken

AC 1017 (level 18)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1008 to 1017 as part of extending the storyline and making this part about the events leading up to the war.
E41 – ZO – Summer – Plague Reaches Glantri – see War in Glantri – Part Eight
E42 – ZP – Summer – Massacre at Tromso – see War in Norwold – Part Eight
E43 – ZQ – Summer – Imperial Navies Clash – see War in Thyatis – Part Eight
E44 – ZR – Fall – Ethengarians Ambush Elves – see War in Glantri – Part Eight

TimelineAC 1017Alfheim

Rumours Only
War of Alfheim – Part Eight – Armies are away to help the Sylvan Realm, Darokin and Wendar. The remaining elves turn to guerrilla tactics. (CM7 – The Tree of Life – Levels 8+)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)

Still to be Edited
GAZ5 – Into the Bad Magic Point – A link to the Sphere of Entropy Is going out of control and threatens to drag the world with it.

TimelineAC 1017Alphatian Empire

Rumours Only
War in Thyatis – Part Eight – The war moves to the sea of dawn, on the surface and in the sky. (Summer Event – Wrath of the Immortals – ZO – Imperial Navies Clash)

TimelineAC 1017Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.

Rumours Only
Ethengar Totem
– Year of the Sheep
War in Glantri – Part Eight – The plague from Ethengar makes it was into the Broken Lands and Glantri. (Summer Event – Wrath of the Immortals – ZN – Plague Reaches Glantri)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)
War in Norwold – Part Eight – The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso. (Summer Event – Wrath of the Immortals – ZN – Massacre at Tromso)

Still to be Edited
Travelling Hordes of Mercenaries in the Great War – They are invited into the final battle

TimelineAC 1017Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Part Eight – To help the war effort you must raise political support for your inherited domain. A missing mage sparks a hunt for their killer. (Act of Enfiefment), (CM8 – The Endless Stair – Levels 15-20)

Rumours Only
War in Glantri – Part Eight
– The plague from Ethengar makes it was into the Broken Lands and Glantri. (Summer Event – Wrath of the Immortals – ZN – Plague Reaches Glantri)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)

TimelineAC 1017Northern Reaches

Rumours Only
War in Norwold – Part Eight
– The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso. (Summer Event – Wrath of the Immortals – ZN – Massacre at Tromso)

TimelineAC 1017Norwold Region

(CM1) War for Norworld – Part Eight – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Heldannic Knights and the warriors of Ostland enter Ethengar and massacre armies near Tromso. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (Summer Event – Wrath of the Immortals – ZN – Massacre at Tromso), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM3 – Sabre River, Levels 18-22), (CM4 – Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

Rumours Only
War in Glantri – Part Eight – The plague from Ethengar makes it was into the Broken Lands and Glantri. (Summer Event – Wrath of the Immortals – ZN – Plague Reaches Glantri)
War in Glantri – Part Eight – Some of the elves of Alfheim travelling north are forced into the Glantrian mountains and catch the plague. (Fall Event – Wrath of the Immortals – ZP – Ethengarians Ambush Elves)

TimelineAC 1017Thyatian Empire

Rumours Only
War in Thyatis – Part Eight – The war moves to the sea of dawn, on the surface and in the sky. (Summer Event – Wrath of the Immortals – ZO – Imperial Navies Clash)

AC 1018 (level 19)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1008 and 1009 to 1018 as part of extending the storyline and making this part about the events leading up to the war.
E45 – ZS – Fall – Rad Grows Desperate – see War in Glantri – Part Nine
E46 – ZT – Winter – Thar Moves South – see War in Darokin – Part Nine
E47 – ZU – Winter – Alphatians Reach Ylaruam – see War in Thyatis – Part Nine
E48 – ZV – Spring – Heldanners Hit Thar – see War in Glantri – Part Nine
E49 – ZW – Spring – Thyatis Gets No Aid – see War in Thyatis – Part Nine
E50 – ZX – Summer – Alphatians Enter Thyatis – see War in Thyatis – Part Nine
E51 – ZY – Fall – Elves Reach Wendar – see War in Norwold – Part Nine

TimelineAC 1018Alfheim

Rumours Only
War of Alfheim – Part Nine – Armies are away to help the Sylvan Realm, Darokin and Wendar. The remaining elves turn to guerrilla tactics. (CM7 – The Tree of Life – Levels 8+)
War in Norwold – Part Nine
– The migration of elves to the north reach the region of Wendar. (Fall Event – Wrath of the Immortals – ZW – Elves Reach Wendar)

TimelineAC 1018Alphatian Empire

Rumours Only
War in Thyatis – Part Eight – The Empire of Alphatia invade Ylaruam and move south to take Thyatis from the North. (Winter Event – Wrath of the Immortals – ZS – Alphatians Reach Ylaruam)
War in Thyatis – Part Eight – Thyatis stands alone against the Alphatian Empire. (Spring Event – Wrath of the Immortals – ZU – Thyatis Gets no Aid)

TimelineAC 1018Broken Lands

Rumours Only
War of Darokin – Part Eight – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin. (Winter Event – Wrath of the Immortals – ZR – Thar Moves South)
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)

TimelineAC 1018Darokin

Rumour Only
Council of Darokin
– Part 14 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
War of Darokin – Part Eight – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin. (Winter Event – Wrath of the Immortals – ZR – Thar Moves South)
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)

War in Darokin – Part Nine – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10 – Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)

Still to be Edited
GAZ11 – Itheldown – With all the unrest in the area, the island has become a problem

TimelineAC 1018Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Part Nine – To help the war effort you must deal with the Necromancers of Boldavia. A missing mage sparks a hunt for their killer. (Necromancers), (CM8 – The Endless Stair – Levels 15-20)

Rumours Only
War of Darokin – Part Nine – The Great Horde moves out of Glantri, into the Broken Lands and then into Darokin. (Winter Event – Wrath of the Immortals – ZR – Thar Moves South)
War of Glantri – Part Nine – Construction of a failsafe device begins in Glantri City (Fall Event – Wrath of the Immortals – ZQ – Rad Grows Desperate), (CM8 – The Endless Stair – Levels 15-20)
War in Thyatis – Part Nine – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)

TimelineAC 1018Northern Reaches

Rumours Only
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
War in Thyatis – Part Eight – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)

TimelineAC 1018Norwold Region

(CM1) War for Norworld – Part Nine – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The migration of elves to the north reach the region of Wendar. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (Fall Event – Wrath of the Immortals – ZW – Elves Reach Wendar), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM3 – Sabre River, Levels 18-22), (CM4 – Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

Rumours Only
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)
War in Thyatis – Part Eight – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)

Still to be Edited
M2 – Vengeance of Alphaks – With the war in Norwold coming to a head, Alphatia is seeking to withdraw its forces to end the war on all fronts
M4 – Five Coins for a Kingdom – A request for aid from across the planes comes, with a threat to the world should it be ignored.

TimelineAC 1018Rockhome

Time Travel – Where Chaos Reigns – A portal to another time hold answers to the world in flux. A team needs to travel to where time has been manipulated and decide whether to interfere or have everything they know disappear into the possibilities of what might have happened. (CM6 – Where Chaos Reigns – Levels 17-19)

Rumours Only
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)

TimelineAC 1018Thyatian Empire

Rumours Only
War in Thyatis – Part Eight – The Empire of Alphatia invade Ylaruam and move south to take Thyatis from the North. (Winter Event – Wrath of the Immortals – ZS – Alphatians Reach Ylaruam)
War in Thyatis – Part Eight – Thyatis stands alone against the Alphatian Empire. (Spring Event – Wrath of the Immortals – ZU – Thyatis Gets no Aid)
War in Thyatis – Part Eight – The final battle for the empires commences, with the Northern Reaches, Heldannic Knights and Glantrian mages finally coming to the support of the Thyatian empire. (Summer Event – Wrath of the Immortals – ZV – Alphatians Enter Thyatis)

TimelineAC 1018Ylaruam

Rumours Only
War in Thyatis – Part Eight – The Empire of Alphatia invade Ylaruam and move south to take Thyatis from the North. (Winter Event – Wrath of the Immortals – ZS – Alphatians Reach Ylaruam)
War of Darokin – Part Eight – The Heldannic Knights arrive to fight the great horde travelling through the Northern Reaches, Rockhome, Ylaruam and Darokin. (Spring Event – Wrath of the Immortals – ZT – Heldanners Hit Thar)

Still to be Edited
GAZ2 – The City of Brass – An important relic has been stolen and taken to the City of Brass.

AC 1019 (level 20)

Here are Key Events of the Storyline the characters can be caught up in, they have been moved from 1009 to 1019 as part of extending the storyline and making this part about the events leading up to the war.
E52 – ZZ – Fall – Alphatians In Thyatis – see War in Thyatis – Part Ten
E53 – ZZA – Fall – Thyatis Quits the Field? – see War in Thyatis – Part Ten
E54 – ZZB – Fall – The Week Without Magic – see Magic Gone
E55 – ZZC – Winter – Thousand Wizards Convene – see Escalation
E56 – ZZD – Winter – The War Ends – see War in Glantri – Part Ten
E57 – ZZE – Winter – Alphatia Sinks – see Goodbye Alphatia

TimelineAC 1019Alfheim

Rumours Only
War of Alfheim – Part Ten – Armies are away to help the Sylvan Realm, Darokin and Wendar. The remaining elves turn to guerrilla tactics. (CM7 – The Tree of Life – Levels 8+)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Alphatian Empire

Rumours Only
War in Thyatis – Part Ten – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies. (Fall Event – Wrath of the Immortals – ZX – Alphatians In Thyatis)
War in Thyatis – Part Ten – Thyatis withdraws from the war. (Fall Event – Wrath of the Immortals – ZY – Thyatis Quits the Field)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)
Escalation – After the week without magic, Alphatia tries to pull itself back together, the war comes to a standstill. (Winter Event – Wrath of the Immortals – ZZA – Thousand Wizards Convene)
War in Glantri – Part Ten – Alphatian wizards lay waste to Glantri with unmatched magical might being brought together for the first time in this worlds history. (Winter Event – Wrath of the Immortals – ZZB – The War Ends)
Goodbye Alphatia – the continent of Alphatia is destroyed in retaliation during the final battle. (Winter Event – Wrath of the Immortals – ZZC – Alphatia Sinks)

TimelineAC 1019Atruaghin Clans

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Broken Lands

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Darokin

Rumours Only
Council of Darokin
– Part 15 – A meeting to discuss how best to limit the warfare. (Wrath of the Immortals – Phase Four)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

War in Darokin – Part Five – An ongoing war for the nation. A domain on the edge of the Malpheggi swamp is changing rulers, and help in needed in sorting out the paperwork. (X10 – Red Arrow, Black Shield), (CM9 – Legacy of Blood – Level 15-19)

Still to be Edited
Wrath of the Immortals – Phase 3 – Part 1 – Darokin City – The final clue.

TimelineAC 1019Ethengar

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Rumour Only
Ethengar Totem
– Year of the Fowl
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Five Shires

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)
War in Glantri – Part Ten – Alphatian wizards lay waste to Glantri with unmatched magical might being brought together for the first time in this worlds history. A missing mage sparks a hunt for their killer. (Winter Event – Wrath of the Immortals – ZZB – The War Ends), (CM8 – The Endless Stair – Levels 15-20)

Still to be Edited
Wrath of the Immortals – Phase 3 – Part 2 – Glantri City – The end of the campaign.

TimelineAC 1019Hollow World

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Ierendi

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Karameikos

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Minrothad (Tier 4 – Level 20)

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Still to be Edited
GAZ9 – Quest for the Tree of Life – Bring back a sapling or cutting to grow a new Tree of Life

TimelineAC 1019Northern Reaches

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Norwold Region

(CM1) War for Norworld – Part Ten – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. One of the domains of Norwold is being overrun by undead and needs assistance. A curse in Norwold needs assistance. A war machine of Blackmore is brought online again. An elven lord is needed to recover an artefact. (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM3 – Sabre River, Levels 18-22), (CM4 – Earthshaker! – Levels 18-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Still to be Edited
M3 – Twilight Calling – Alphaks is near to his goals, is there anyone left to stop him.

TimelineAC 1019Rockhome

Time Travel – Where Chaos Reigns – A portal to another time hold answers to the world in flux. A team needs to travel to where time has been manipulated and decide whether to interfere or have everything they know disappear into the possibilities of what might have happened. (CM6 – Where Chaos Reigns – Levels 17-19)

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Shadowlands

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019 – Skothar Continent

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

Still to be Edited
Rappan Athuk – Rumours of an evil temple in the Forest of Hope.

TimelineAC 1019Thyatian Empire

Rumours Only
War in Thyatis – Part Ten – Alphatia controls the Sea of Dawn and cuts off most of the access routes to Thyatis from its allies. (Fall Event – Wrath of the Immortals – ZX – Alphatians In Thyatis)
War in Thyatis – Part Ten – Thyatis withdraws from the war. (Fall Event – Wrath of the Immortals – ZY – Thyatis Quits the Field)
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

TimelineAC 1019Ylaruam

Rumours Only
Magic Gone – The Glantrians activate their device and all magic in the world is gone for a week (Fall Event – Wrath of the Immortals – ZZ – The Week Without Magic)

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Content Updates

  • 2022-07-27 – Linked in all the wrath of the immortals events.
  • 2020-12-20 – Title changed from wi-b2 to 0e-wi-bs2.
Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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