Pathfinder 2 – Locations
Varisa – Wolf’s Ear
Wolf’s Ear – Overview
At one time, Wolf ’s Ear was the lycanthrope version of a leper colony, where werewolves and other such persecuted humanoids could live together in relative safety and comfort. When the town was annexed by Magnimar, however, the Lord-Mayor decided that such things were indecent and bankrolled a program by the Church of Erastil designed to “cleanse” the town. In the ensuing bloody fracas, the lycanthropes were driven underground, where the Magnimarian leaders, unprepared for such passionate resistance, were content to let them stay. The official Magnimarian position is that any rumors of lycanthropy are just that, and those pointing out the townsfolk’s unusual habits are quickly coerced into silence.
- Nation Varisia
- Size Settlement
- Population ?
- Demographics ?
- Government ?
- Alignment ?
- Leader ?
The town of Wolf’s Ear gains its name from the unusually large population of lycanthropes who call the community home. Originally, the town served as a haven for people afflicted with the disease, where they could live together in relative peace, free from persecution. When the town was annexed by Magnimar, however, the Lord-Mayor cracked down on this practice. The citizens didn’t roll over and take it, though, and a bloody conflict ensued. In the end, the lycanthropes were either killed, run out of town, or driven into hiding. Even today, rumours of strange behaviour from the town’s citizens are still common, but the Magnimarian government is quick to brush any claims of a werewolf population under the rug.
Campaign Events as Reported to the People
- 4708 AR
- In light of the arrival of the Hell Knights in the region, this down has denounced any “cursed” residents or visitors with a total no tolerance attitude. Any cursed individuals discovered in town are immediately sentenced to death by hanging. The town has chosen to send messages to Magnimar, and the Hell Knights of all infractions detected, and the punished individuals to be further questioned by priests of death or cremated away from their settlement.
- 2021-08-15 – Update to layout and menu. Added in a event regarding the Hell Knight arrival in the region.
Other Settlements: Abken, Baslwief, Biston, Galduria, Harse, Ilsurian, Janderhoff, Kaer Maga, Melfesh, Nybor, Palin’s Cove, Ravenmoor, Roderic’s Cove, Sandpoint, Sirathu, Turtleback Ferry, Urglin, Velderaine, Wartle, Whistledown, Windsong Abbey, Wolf’s Ear
Other Locations: Ashwood, Bloodsworn Vale, Brinewall, Calphiak Mountains, Celwynvian, Chorak’s Tomb, Churlwood, Cinderlands, Crystalrock, Crystilan, Curchain Hills, Ember Lake, Fenwall Mountains, Fogscar Mountains, Gnashers, Gruankus, Guiltspur, Hollow Mountain, Hook Mountain, Iron Peaks, Kodar Mountains, Lady’s Light, Lurkwood, Malgorian Mountains, Mierani Forest, Minderhal’s Anvil, Mindspin Mountains, Mobhad Leigh, Mundatei, Mushfelns, Nolands, Red Mountains, Rift of Niltak, Rimeskull, Sanos Forest, Shimmerglens, Skotha Lake, Skull’s Crossing, Spindlehorn, Spire of Lemriss, Stormunder Lake, Stony Mountains, Storval Deep, Storval Plateau, Storval Stairs, Sunken Queen, Syrantula Lake, Varisian Gulf, Velashu River, Velashu Uplands, Viperwall, Wormwood Hall, Wyvern Mountains, Yondabakari River
Thassilonian Resurgence Adventure Path (TRAP) Campaign
Jade Regent Adventure Path (JRAP) Campaign
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
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