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Tyranny of Dragons

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer: Wolfgang Baur
5e-wiz-tod Tyranny of Dragons
5e-wiz-tod – Tyranny of Dragons

Avert the cataclysmic return of Tiamat in this adventure for the world’s greatest roleplaying game.

In an audacious bid for power, the Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to Faerûn. Alongside their dragon allies and the Red Wizards of Thay, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen.

The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together to fight the cult. The heroes must succeed, or Faerûn will succumb to draconic tyranny. In the end, the world will never be the same.

FEATURES

  • Two adventures (Hoard of the Dragon Queen and The Rise of Tiamat) are bound together with a fresh new cover with spectacular art by Hydro74.
  • Features concept art providing insight into the creative process when crafting this fantastical adventure.
  • Complete with errata and a reworked opening chapter.

New Backgrounds (tod176)

  • Feature – Cult of the Dragon Infiltrator (tod176)
  • Feature – Dragon Scholar (tod176)

New Magical items (tod178)

  • Uncommon Wondrous Item
  • Rare Wand
    • Wand of Winter (tod178)
  • Rare Weapons
    • Dragontooth Dagger (tod178)
  • Legendary Weapons
    • Hazirawn (tod178)
  • Legendary Wondrous Items
    • Black Dragon Mask (tod179)
    • Blue Dragon Mask (tod179)
    • Green Dragon Mask (tod179)
    • Red Dragon Mask (tod179)
    • White Dragon Mask (tod179)
  • Unique Wondrous Item
    • Mask of the Dragon Queen (tod179)

New Organisations

New Monsters (tod180)

  • Ambush Drake (tod180)
  • Guard Drake (tod185)
  • Ice Toad (tod185)
  • Pharblex Spattergoo (tod187)
  • Tiamat (tod191)

New NPCs (tod180)

  • Azbara Jos (tod180)
  • Blagothkus (tod181)
  • Captain Othelstan (tod181)
  • Dragonclaw (tod182)
  • Dragonfang (tod182)
  • Dragonsoul (tod183)
  • Dragonwing (tod183)
  • Dralmorrer Borngray (tod184)
  • Frulam Mondath (tod184)
  • Jamna Gleamsilver (tod185)
  • Langdedrosa Cyanwrath (tod186)
  • Naergoth Bladelord (tod186)
  • Neronvain (tod187)
  • Rath Modar (tod188)
  • Rezmir (tod188)
  • Severin (tod190)
  • Talis the White (tod190)

New Adventures

Conversion to Mystara – Wrath of the Immortals Campaign

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

Set in the region of Fort Marney in the Nethlinn Borderlands of Darokin sharing a border with the Tiger tribe of Atruaghin. Chapter 1 Greenrest in Flames (tod22 – (lvl1) see Relic Hunter – Dragon Hatchery – part 1)

TimelineAC 1000Darokin

Introduction to Darokin – The last of the mini campaigns leading into the start of the Phase two campaigns.

Relic Hunter – Dragon Hatchery (part 1) – The tribes and the border forts of Darokin are skirmishing. (Tyranny of Dragons)

Still to be Edited
<-> (GAZ11) Action on the Athenos. Guards of the river as part of national service.
Dragon Heist – A Friend in Need. Interesting events happening in Darokin City with an estate on offer for completion.
Acquisitions Incorporated – Right Place, Wrong Time
(dmt) Six Feet Under – a character is buried alive.
(dmt) Hobgoblin Lair – Raiders terrorising a trade route.
(dmt) The Rats of Verdant Reach – A follow on story from Six Feet Under.

AC 1001 (level 2)

Sending a scouting party into the Malpheggi swamps to see if they can recover some of the abducted people from raids that have been tracked back to this region. Chapter 2 Raider’s Camp (tod29 – (lvl2) see Relic Hunter – Dragon Hatchery – part 2)

TimelineAC 1001Darokin

Relic Hunter – Dragon Hatchery (part 2) – Investigate the source of the attacks, and find the missing bard. (Tyranny of Dragons)

Rumour Only
Mystery of the Magic Mirror – A band of thieves is pushed into the Cruth Mountains after gaining a reputation of violence in the wilderness of Darokin. (X12 – Skarda’s Mirror – Levels 5-8)

Still to be Edited
(B5) Horror on the Hill – A group of Hobgoblins are causing issues north of Fort Hobart.
Acquisitions Incorporated – Fun in Phandalin
Waterdeep – Dragon Heist – Trollskull Ally – The trials of owning an new estate and meeting the neighbours.
(dwt) Sanctuary of the Slaughtered – A lost shrine has been discovered.
Rise of the Drow – The Darkness Arrives

AC 1002 (level 3)

A discovery is made in the excavations of the Malpheggi Swamps. Chapter 3 Dragon Hatchery (tod36) (lvl3) see Relic Hunter – Dragon Hatchery – part 3)

TimelineAC 1002Darokin

Relic Hunter – Dragon Hatchery (part 3) – Explore the excavation site. After scouting the region activity in the swamp and determining that the bulk of the troops have moved on, a scouting group is sent in to discover what is left. (Tyranny of Dragons)

Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Harpers or Lord’s Alliance – Princes of the Apocalypse)

Still to be Edited
(GAZ11) The Wanderer’s Grave – A hidden treasure can be found by the light of the moon in the mountains bordering Darokin and the Five Shires.
Acquisitions Incorporated – Darkness at the Lighthouse
Waterdeep Dragon Heist – Fireball – A fireball explodes in Trollskull Ally of Darokin City, setting off an investigation.
(dwt) The Case of the Scrupulous Pawnbroker – Local buyer of relics needs help.
(dwt) With a Candlestick – a murder investigation.

AC 1003 (level 4)

After the escape from the excavation, the contents are shipped thorugh various pathways to reach Norwold. Chapter 4 On the Road (tod44 – (lvl4) See Mystery of the Travelling Dragonborn (part 1)

TimelineAC 1003Broken Lands

Rumour Only
Mystery of the Travelling Dragonborn
– Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
<-> (GAZ10) Attack of the Caravan – News of a Caravan heading to Glantri from Darokin rich with food and plunged.

TimelineAC 1003Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Rumour Only
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (Storm Kings Thunder)

Still to be Edited
<-> (B7) Rahasia – A merchant in Selenica needs to have a package delivered into the elven forest nearby.
Acquisitions Incorporated – Dran Enterprises
Waterdeep Dragon Heist – Dragon Season – A mysterious Vault of Dragons is rumoured to be uncovered.
(dmt) Sanctuary of Exsanguination – A mayor is asking for help.
Eldritch Lairs – Pit of the Dust Goblins

TimelineAC 1003Ethengar

Ethengar Totems – Year of the Serpent

Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why. (Princes of the Apocalypse)

Rumour Only
Mystery of the Travelling Dragonborn
– Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
(GAZ12) Moglai Khan Bides his Time – The lands a plentiful, and no great threat appears. He sends family to investigate the bordering lands.
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam.

TimelineAC 1003Five Shires

Rumour Only
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region.

Still to be Edited
(GAZ8) The Bones Out Back – The Black Eagle conducts another raid leaving behind something strange.

TimelineAC 1003Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) A bunch of dead blue and black dragonborn are found along the route from Radlebb Keep to Specularum. They appear to have died under mysterious circumstances.

Mystery of the Great Gnome Caravan – Departing early in spring from Highforge to reach Specularum with holds full of gnomish and dwarven war machines, weapons, gear and toys built over the winter months.

Mystery of the Torenescu. A mysterious package, and night time deliveries to the Torenescu estate in Specularum.

Relic Hunter – Lavv. A ruin has been discovered under Kelvin and experts are called in to verify.

Rumour Only
Mystery of the Magic Mirror
– A number of small hamlets go missing near Radlebb Woods along Westron Road. The heroes of Verge set out to put an end to this new warlord called Skarda. (X12 – Skarda’s Mirror – Levels 5-8)
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
<-> (B3) Palace of the Silver Princess – A princess trapped out of time reaches out for help.
(B6) The Veiled Society – Trouble on the streets of Specularum draw out the secret society of thieves.
(B10) Night’s Dark Terror – On the edge of the Dymrak forest goblins are making war on the inhabitants and the Duke as assigned heroes to deal with it.
(mdt) Peril at the Lamiak’s Bridge – A Nereid’s bridge in trouble.

TimelineAC 1003Northern Reaches

Cult of the Riverguard Keep – A group of mercenaries are rebuilding a mysterious haunted keep known as Riverguard Keep, located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)

Mystery at Nightstone – Part 4 – The heroes have been asked to pass on the sad news of the deaths in Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)

Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why. (Princes of the Apocalypse)

Rumours Only
Cult of the Sacred Stone
– A group of monks known as the Monks of the Sacred Stone are seen in the region. (Rumour – Princes of the Apocalypse)
Cult of the Scarlet Moon – A new unknown group of druids have been seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
<-> (GAZ7) The Defence of Oktel’s Stead – Trolls are attacking in force, and they need a coordinated defence or they will fall.
(mdt) The Spirit Bottle – Investigate a tavern.
(mdt) Carrionholme – Issues with hags in a swamp.
(mdt) Temple of the Secret Power – rumours of great power in a hidden temple.

TimelineAC 1003Norwold Region

Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why.

Rumour Only
Mystery of the Hidden Kingdom of Dragons – Dragonborn variations
. First sightings of different types of dragonborn.
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Knights Above – The Heldannic Knights explore the Hollow World.
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Provisions for Macreadus
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Gnoll Heads
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Zero Run
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Distress Signal
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Yslem’s Way

TimelineAC 1003Rockhome

Rumour Only
Mystery of the Travelling Dragonborn
– Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
<-> (GAZ6) The Kidnapping of Thrais – A leader of the Skarrad clan has been abducted and a group of soldiers have been sent to recover him.
(mdt) There are Things in the Planes and the Earth – exit from a mine.
Tome of Beasts II Lairs – Tragedy at Thyrdun Outpost

TimelineAC 1003Thyatian Empire

(X1) Exploration – Isle of Dread – Exploration of islands in the Thanegioth Archipelago, technically part of teh Thyatian Empire, but unexplored and unsettled at this time. (X1/OAR2 – Isle of Dread – Levels 3-7)

Rumour Only
Mystery in Thyatis City
– Recruitment for the national guard units and orders to military supplies have caught the interest of other nations.
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
(GAZB) Escape from Borydos – A group of heroes are trapped on the Devil’s Island of Thyatis.
Tomb of Annihilation: Land of Chult – Journey into the reaches of the Isle of Dawn where very few have returned.
Baulder’s Gate – Descent into Avernus – Under the Villa (Thyatis AC 1003) – A quest to find the Shield of the Hidden Lord.
Baulder’s Gate – Descent into Avernus – Candlekeep – gather all the components needed to go to Hell.
Candlekeep Mysteries – A Deep and Creeping Darkness – A book describing a mining disaster prompts adventurers to search for a missing town.
Candlekeep Mysteries – Shemshine’s Bedtime Rhyme – A catchy and contagious rhyme traces back to a sinister clockwork book.
(dwt) Thelamos – Another venture into the sewer system.

TimelineAC 1003Ylaruam

Rumour Only
Mystery of the Travelling Dragonborn
– Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
(GAZ2) Treasure Hunt – The Yellow Kohl – Kohl is a greasy pigmented eye makeup. An alchemist has discovered his apprentice in his shop sold it to a woman by mistake and he needs it back.
(GAZ2) A Bazaar Disturbance – A distressing encounter in the markets between Alasiyan and Makistani erupts into trouble.
(mdt) In the Garden of Death – request for help with caravan attacks.
(mdt) Arcane Academy of Thadrulex – a ancient ruin in rediscovered.
Grimalkin (kp)

AC 1004 (level 5)

The year of sightings culminated in multiple sightings in Norwold and them heading north away from the Known World region. Chapter 5 Construction Ahead (tod55 – (lvl5) See Mystery of the Travelling Dragonborn – part 2)

TimelineAC 1004Norwold Region

Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)

Mystery of the Travelling Dragonborn – Part 2 – The Caravans join up and travel deeper into the Norwold Region. (Tyranny of Dragons)

Rumour Only
Mystery of the Hidden Kingdom of Dragons – Dragon Settlements. First sightings of Hidden Dragon Settlements.
Mystery of the Iceshield Orcs – A mass migration of Orcs pass through the region heading north and disappearing from civilised lands.

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Peace Out
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Hunt for the Red Yeti
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Wolf Tribe Cannibals
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Behind Bars
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – A Goliath Problem
Icewind Dale – Rime of the Frostmaiden – Icewind Dale – Dragonbone Stew

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

Mystery surrounds a keep in the north of Norwold. Chapter 6 Castle Naerytar (tod59 – (lvl6) See Mystery at Castle Naerytar)

TimelineAC 1005Norwold Region

Mystery at Castle Naerytar – A mysterious haunted keep located somewhere in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – A protective artefact of the nation of Wendar goes missing under mysterious circumstances. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
Mystery of the Alphatian Duellers
– Spring with an issues with magic duels and attitude from Alphatian wizards to Glantrian wizards. (Sprint Event – Wrath of the Immortals – B – Alphatia’s Pride)
Mystery of the Iceshield Orcs – A new settlement is finished and the White Orcs (Iceshield) have managed to and together all their tribes into the single settlement. The have called it Makkres in deference to their lost homeland. (Princes of the Apocalypse)
Mystery of the Missing Pilgrims – Summer with pilgrims from the Heldannic Territories disappearing while crossing the Ethengarian steppes. (Wrath of the Immortals)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Sunblight

AC 1006 (level 7)

A porting in the mysterious castle of Norwold has been activated. Chapter 7 Hunting Lodge (tod78 – (lvl7) See Portal Activation – Castle Naerytar)

TimelineAC 1006Norwold Region

Mystery in Wendar – the elven nation of Wendar has put out a call to save their kingdom and the Callarii have answered with local heroes. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Portal Activation – Castle Naerytar – A portal under the castle has finally been activated. (Tyranny of Dragons)

Rumour Only
Mystery of the Missing Pilgrims – A group of special investigators are retracing the steps of the missing pilgrims. (Summer Event – Wrath of the Immortals – F – Heldannic Clerics Killed)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Destruction’s Light

AC 1007 (level 8)

A flying castle comes to rest in the Norwold region. Chapter 8 Castle in the Clouds (tod88 – (lvl8) See Mystery of Skyreach Castle)

TimelineAC 1007Norwold Region

Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region. (Storm Kings Thunder)

Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region. (Tyranny of Dragons)

Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Rumour Only
The Day Magic Died
– The dragons are unusually quiet after gathering in numbers. (Hollow World Adventures)
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Auril’s Abode

AC 1008 (level 9)

Establishing Darokin City as Chapter 9 Council of Waterdeep (tod104 – (lvl9) See Council of Darokin)

TimelineAC 1008Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Tyranny of Dragons)
Desert Master conquers Sind – To the west of Darokin, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Spring Event – Wrath of the Immortals – N – The Master Seizes Sind), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
PC2 – Heart of Darkness – The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.

Phase 3 – The Great War
AC 1010 (Level 11)

I have moved this up one level to 11th and starts off the events in the War of the Dragon Queen storyline. Chapter 10 The Sea of Moving Ice (tod110 (lvl10) See War of the Dragon Queen – Part 1)

TimelineAC 1010Norwold Region

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

War for Norworld – Part One – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. (CM1 – Test of the Warlords – Levels 15+)

War of the Dragon Queen – Part One – War with the Cult of the Dragon. (Tyranny of Dragons)

AC 1011 (Level 12)

I have moved this up one level to 12th and use it to continue the war of the dragon queen storyline. Chapter 11 & 12 Death to the Wrymspeakers (tod124 – (lvl11) See War of the Dragon Queen – Part 2)

TimelineAC 1011Norwold Region

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

War for Norworld – Part Two – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. (CM1 – Test of the Warlords – Levels 15+)

War of the Dragon Queen – Part Two – War with the Cult of the Dragon. (Tyranny of Dragons)

Still to be Edited
DA1 – Adventures in Blackmoor – A hole in time allows travel to the past.
DA2 – Temple of the Frog – Travel in time continues.
DA3 – City of the Gods – The height of the Blackmoor civilization.
DA4 – The Duchy of Ten – The conclusion to the Blackmoor story.

AC 1012 (Level 13)

This is the continuing storyline of the war of the dragon queen. Chapter 13 The Cult Strikes Back (tod140 – (lvl12) See War of the Dragon Queen – Part 3)

TimelineAC 1012Norwold Region

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

War for Norworld – Part Three – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. (CM1 – Test of the Warlords – Levels 15+)

War of the Dragon Queen – Part Three – War with the Cult of the Dragon. (Tyranny of Dragons)

Still to be Edited
CM1 – Test of the Warlords –

AC 1013 (Level 14)

The war expands with the War of the Dragon Queen. Chapter 14 Metallic Dragons, Arise (tod144 – (lvl13) See War of the Dragon Queen – Part 4)

TimelineAC 1013Norwold Region

Time Travel – Blackmoor – A placed called the Comeback Inn, home to Drazzle is opened in the Norwold Region. Travelling back in time to fix a fracture in time, they have many things to put back together before the end arrives. A Baroness has been taken into a dark swamp. An engineer needs to be woken. An artefact needs to be recovered. (DA1 – Adventures in Blackmoor – Levels 10-14), (DA2 – Temple of the Frog – Levels 10-14), (DA3 – City of the Gods – Levels 10-14), (DA4 – The Duchy of Ten – Levels 10-14)

War for Norworld – Part Four – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Khans all enter the Helannic region and siege their capital. (Winter Event – Wrath of the Immortals – Ethengar vs Heldann), (CM1 – Test of the Warlords – Levels 15+)

War of the Dragon Queen – Part Four – War with the Cult of the Dragon. (Tyranny of Dragons)

AC 1014 (Level 15)

Chapter 15 Xonthal’s Tower (tod148 – (lvl14) See War of the Dragon Queen – Part 5)

TimelineAC 1014Norwold Region

War for Norwold – Part Five – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarldom nations. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

War of the Dragon Queen – Part Five – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
Treaty Proclamation – An official treaty between the forces of Heldannic Knights and the Empire of Thyatis. (Spring Event – Wrath of the Immortals – ZC – Heldann / Thyatis Treaty)

Phase 4 – The War Escalates
AC 1015 (Level 16)

In an attempt to stop the war of the dragon queen, aid from Glantri is requested. Chapter 16 Mission to Thay (tod161 – (lvl15) See War of the Dragon Queen – Part 6)

TimelineAC 1015Glantri

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

War in Glantri – Part Six – To help the war effort you must raise taxes in your inherited domain. A missing mage sparks a hunt for their killer. (Rebellion), (CM8 – The Endless Stair – Levels 15-20)

War of the Dragon Queen – Part Six – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
War for Glantri – Part Six – The Great Horde leaves the broken lands and invades Glantri. (Summer Event – Wrath of the Immortals – ZD – Thar looks to Glantri)

TimelineAC 1015Norwold Region

(CM1) War for Norworld – Part Six – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. Due to the war in the region, a plague strike all the forces and moves south into Ethengar. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Winter Event – Wrath of the Immortals – ZH – Plague Hits Freiburg), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

War of the Dragon Queen – Part Six – War with the Cult of the Dragon. (Tyranny of Dragons)

Still to be Edited
M5 – Talons of Night – The war is continuing and the Immortals try and reduce the conflict in Norwold

AC 1016 (Level 17)

This is the conclusion to the War of the Dragon Queen storyline. Chapter 17 Tiamat’s Return (tod164 – (lvl16) See War of the Dragon Queen – Part 7)

TimelineAC 1016Norwold Region

(CM1) War for Norworld – Part Seven – Norwold is looking for new leaders to help bring peace and prosperity to the region, in the name of Alphatia, Thyatis or anyone else really. The plague gets worse and spreads out from the Heldannic Territories and Ethengar to the Northern Reaches and Ylaruam. One of the domains of Norwold is being overrun by undead and needs assistance. An elven lord is needed to recover an artefact. (Spring Event – Wrath of the Immortals – ZM – The Plague Intensifies), (CM1 – Test of the Warlords – Levels 15+), (CM2 – Death’s Ride – Levels 15-20), (CM5 – Mystery of the Snow Pearls – Levels 15+)

War of the Dragon Queen – Part Seven – War with the Cult of the Dragon. (Tyranny of Dragons)

Still to be Edited
M1 – Into the Maelstrom – The war for Norwold intensifies

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Content Updates

  • 2022-07-23 – Updated links into the timeline where I am using this adventure.
  • 2020-12-20 – Title changed from tod to 5e-wiz-tod and added description.
Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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