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Dungeons & Dragons Spells

DnD Spell L3 Electromagnetic Storm

Dungeons and Dragons – Mystara

Spells – Level 3 – Electromagnetic Storm

5e-fgg-bls Book of Lost Spells
5e-fgg-bls – Book of Lost Spells 5e

Electromagnetic Storm

  • 3rd Level Evocation
  • Secret Crafts: Airologist, Mechologist
  • Casting time: 1 action
  • Range: 120 ft
  • Components: V, S, M (iron filling)
  • Duration: Concentration, up to 1 minute
  • You cause an intense electromagnetic storm to break out in a cylindrical zone with a 20-foot radius and 20 feet high, at a point you can see. The spell has three effects.
    • First, each creature that starts its turn in the area of effect takes 1d10 lightning damage unless it makes a successful Dexterity saving throw.
    • Second, any attempt to use magnetism within the area of effect (to navigate, for example) is spoiled by the storm’s intense magnetic field unless the opposed magnetic field is generated by a spell of level 4 or higher.
    • Third, any electrical current (magical or otherwise) that passes within 60 feet of the electromagnetic storm is drawn into the storm, causing everyone in the storm’s area to take whatever damage the electricity would normally do. For example, assume a wizard casts lightning bolt within 60 feet of an electromagnetic storm. The bolt is drawn into the storm and it terminates there, causing its normal damage to everyone inside the electromagnetic storm.

Available Spell Lists

Spell List – Secret CraftAirologist

R – Ritual Spells. Sourcebooks: bls, br, mgp1008, mhh, ph, scag, xge

  • Spell Lists – Secret CraftMechologist
    • Cantrip – Fist of Iron (mhh167), Tick Stop (mhh198)
    • 1st Level – Analyze Device (mhh149), Animate Construct (mhh149), Armoured Heart (mhh149), Armoured Shell (mhh150), Find the Flaw (mhh167), Gear Shield (mhh170), Machine’s Load (mhh181), Machine Speech (mhh181), Pendulum (mhh185), Tireless (mhh198)
    • 2nd Level – Heartstop (mhh173), Lock Armour (mhh180), Repair Metal (mhh188), Spin (mhh194), Winding Key (mhh203)
    • 3rd LevelElectromagnetic Storm (bls50), Gear Barrage (mhh170), Overclock (mhh185), Steam Bolt (bls113), Thousand Darts (mhh197)
    • 4th Level – Absolute Command (mhh148), Gremlins (mhh171), Grinding Gears (mhh172), Read Memory (mhh188), Steam Blast (mhh196), Steam Cloud (bls114), Steaming Breath (pcc437), Write Memory (mhh203)
    • 5th Level – Chains of the Goddess (mhh156), Imbue Spell – R (mhh175), Mass Repair Metal (mhh182), Mechanical Union (mhh182)
    • 6th Level – Catapult Greater (mhh155), Robe of Shards (mhh189)
    • 7th Level – Disassemble (bls45), Hellforging – R (mhh173), Timeless Engine (mhh198)
    • 8th Level – Machine Sacrifice (mhh181), Move the Cosmic Wheel (mhh183), Power Word Restore (mhh186), Steam Whistle (mhh196), Time Jump (mhh198)
    • 9th Level – Time in a Bottle (mhh198)

* details to come. (R) are for ritual spells.

Design changes for Spell

  • Original Spell Lists: Sorcerer, Wizard

Content Updates

  • 2021-08-16 – Update to layout, tags and menu.
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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