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Dungeons & Dragons Spells

DnD Spell L3 Awaken Element

Dungeons and Dragons – Mystara

Spells – L3 – Awaken Element

3e-mgp-ea08 mgp1008
3e-mgp-ea08 mgp1008 – Elementalist – The Primordial Force

All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)

Classes Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards

Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch

Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), Tashia’s Cauldron of Everything (tce), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)

Awaken Element

  • 3rd Level Transmutation (ritual – Air, Dark, Earth, Fire, Water)
  • Secret Crafts: Air, Dark, Earth, Elements, Fire, Water
  • Casting time: 1 action
  • Range: Medium (60ft)
  • Components: V, S, M/DF
  • Duration: Concentration (1 hour)
  • This spell allows for one of two options: Creating an Elemental, or changing a characters aspect.
    • Creating an Elemental – The elemental you can create depends on which elemental secret crafts you know.
    • You create an elemental out of the elements and give it an intelligence of 3d6. You must have enough raw element to match the size of the creature. For example a medium creature requires at least 5 ft cube, a Large creature needs a 10 ft cube. This can be spread out over a large area as the volume of the material the key. Once created the elemental will be considered favourable depending on the environment it was created in and will follow your orders (as an animal companion) for the next hour as long as you concentrate.
    • An elemental has a memory of the region it was created in of one week per spell slot level plus the elementals new Intelligence modifier.
    • Changing a characters aspect – You can change one targets elemental aspect to yours, or to one of the elemental crafts you have learnt. This lasts for the duration then returns to their normal aspect.
  • Cast at Higher Levels (+2) You can increase the size of the elemental by one. (+1) You can decrease the size of the elemental by one. (5th) Change a elemental aspect as an instantaneous effect, which can’t be dispelled.
  • Secret Craft Bonus – If you have advanced in the Elementologist secret craft, you can use this spell with multiple elements you have learnt to combine in that craft.

Available Spell Lists

Spell ListSecret CraftAirologist
(Air, Lighting and Thunder based spells)

Cantrip Booming Blade (scag142), Breeze (ea08), Fist of Air (br207), Gust (xge158), Headwind (bls68), Lightning Lure (scag143), Shocking Grasp (ph276), Spectral Weapon (GM), Thunder Bolt (mhh197), Thunderclap (xge168), Wind Lash (mhh202),

1st Level SpellsAbsorb Elements (xge150), Circle of WindR (mhh157), Protection from Evil and GoodR (ph271), Thunderous Smite (ph283), Thunderwave (ph283), Wind Tunnel (mhh203), Witch Bolt (ph290), With the WindR (bls129),

2nd Level SpellsAir ForgeR (bls12), Charged Missile (bls29), Dust Devil (xge154), Elemental Horns (mhh165), Gust of WindR (ph248), LevitateR (ph255), Pass through ElementR (ea08), Reverberate (mhh188), Rolling Thunder (mhh189), Shatter (ph276), SkywriteR (xge165), Warding Wind (xge170), Wind ArmourR (ea08),

3rd Level SpellsAir BreathingR (bls12), Air BridgeR (bls12), Awaken ElementR (ea08), Call Lightning (ph220), Charged Touch (bls29), Dispel MagicR (ph235), Electromagnetic Storm (bls50), Elemental Shape (mgp1008), Elemental Weapon (ph238), Fly (ph244), Gaseous Form (ph245), Lightning Arrow (ph256), Lightning Bolt (ph256), Magic CircleRO (ph257), Thunderstrike (mhh197), Protection from Energy (ph271), Upwards Thrust (mhh185),

R – Ritual Spells.
Sourcebooks: bls, br, ea08, mhh, ph, scag, xge

Spell ListSecret CraftDarkologist
(Darkness, Necrotic, Obscurement and Shadow based spells)

Cantrip Chill Touch (ph222), Claws of Darkness (mhh157), Douse Light (mhh163), Toll the Dead (xge169), Shadow Bite (mhh190), Spectral Weapon (GM)

1st Level SpellsAbsorb Elements (xge150), Affect Normal FogR (bls11), Arms of the Void (ph216), Black Ribbons (mhh151), Cloying Darkness (mhh158), Disguise SelfR (ph234), Flurry (mhh168), Fog Cloud (ph244), Inflict Wounds (ph254), Protection from Evil and GoodR (ph271), Shadow Armour (mhh190), Shadow Hands (mhh191)

2nd Level SpellsArcanist’s Magic Aura (ph264), Dark Path (mhh162), Darkness (ph230), Dust Devil (xge154), Elemental Horns (mhh165), Invisibility (ph255), Mirror Image (ph261), Pass through ElementR (ea08), Pass Without TraceR (ph265), Ray of Enfeeblement (ph272), Shadow Blade (xge164), Shadow Embrace (bls104), Shadow Sight (bls104), Slither (mhh193), Web (ph288),

3rd Level SpellsAnimate Dead (ph213), Awaken ElementR (ea08), Battle Double (bls18), Bestow Curse (ph219), Blackout (bls20), Call Shadow Mastiff (mhh155), Dispel MagicR (ph235), Elemental Shape (mgp1008), Elemental Weapon (ph238), Legion (mhh178), Life Transference (xge160), Magic CircleRO (ph257), Meld Into StoneR (ph260), NondetectionR (ph264), Protection from Energy (ph271), Shadow Horror (ea02-28), Shadow Mastery (ea02-29),

* detail to come. R – Ritual Spells.
Sourcebooks: bls, br, ea08, mhh, ph, scag, xge

Spell ListSecret CraftEarthologist
(Acid, Earth and Poison based spells)

Cantrip Acid Splash (ph211), Fist of Iron (mhh167), Mould Earth (xge162), Poison Spray (ph267), Primal Savagery (xge163), Pummelstone (mhh187), Spectral Weapon (GM), Thaumaturgy (ph283),

1st Level SpellsAbsorb Elements (xge150), Acid Wind (bls10), Armour of Earth (br206), Caustic Spittle (bls28), Earth Tremor (xge155), Earthen Blast (bls49), Fists of Stone (bls58), Grease (ph247), Protection from Evil and GoodR (ph271), Ray of Sickness (ph272), Rock Bolt (bls100)

2nd Level SpellsAcid Arrow (ph260), Earth Ear – R (bls49), Maximilian’s Earthen Grasp (xge161), Elemental Horns (mhh165), Pass through ElementR (ea08), Spires of Stone (mhh194), Tremorsense (bls119),

3rd Level SpellsAwaken ElementR (ea08), Dispel MagicR (ph235), Elemental Shape (ea08), Elemental Weapon (ph238), Erupting Earth (xge155), Magic CircleRO (ph257), Meld Into StoneR (ph260), Mire (mhh183), Ooze Bolt (bls91), Protection from Energy (ph271)

* details to come. R – Ritual Spells.
Sourcebooks: bls, br, ea08 (converted), mhh, ph, xge

Spell ListSecret CraftElementologist
(Prismatic, Storm, Weather and spells that can combine elements)

Cantrip Drench (bls48),

1st Level SpellsAbsorb Elements (xge150), Affect Normal FogR (bls11), Chromatic Orb (ph222), Cloud BurstR (bls33), Colour Spray (ph223), Fog Cloud (ph244), Protection from Evil and GoodR (ph271), Tidal Barrier (mhh198),

2nd Level SpellsAir Forge – R (bls12), Dust Devil (xge154), Elemental Horns (mhh165), Pass through ElementR (ea08), Sleet Storm (ph277),

3rd Level SpellsAwaken Element (ea08), Call Lightning (ph220), Dispel MagicR (ph235), Elemental Shape (ea08), Elemental Weapon (ph238), Hypnotic Pattern (ph253), Lightning Bolt (ph256), Magic CircleRO (ph257), Protection from Energy (ph271)

R – Ritual Spells.
Source: bls, ph, xge

Spell ListSecret CraftFireologist
(Fire and Radiant based spells)

Cantrip – Control Flames (xge152), Create Bonfire (xge152), Fire Bolt (ph243), Green-Flame Blade (scag143), Prestidigitation (ph248), Produce Flame (ph270), Sacred Flame (ph273), Spectral Weapon (GM)

1st Level SpellsAbsorb Elements (xge150), Burning Hands (ph221), Divine Favour (ph235), Fiery Cloth (bls56), Fiery Grasp (bls57), Fire Burst (bls58), Fire Under the Tongue (mhh167), Flaming Bolts (bls59), Guiding Bolt (ph249), Hellish Rebuke (ph251), Protection from Evil and GoodR (ph271), Searing Smite (ph275),

2nd Level Spells – Aganazzar’s Scorcher (xge150), Air Forge – R (bls12), Augment Flames (bls16), Branding Smite (ph220), Continual FlameR (ph228), Elemental Horns (mhh165), Fiery Shield (bls57), Flame Blade (ph243), Flameswell (bls59), Flaming Sphere (ph243), Heat Metal (ph251), Ignite (bls74), Moonbeam (ph262), Pass through ElementR (ea08), Pyrotechnics (xge163), Scorching Ray (ph274),

3rd Level SpellsAwaken Element (ea08), Blade of Wrath (mhh153), Blinding Ash (bls22), Blinding Smite (ph220), Crusader’s Mantle (ph231), Dispel MagicR (ph235), Elemental Shape (ea08), Far Strike (bls56), Fireball (ph242), Flame Arrows (xge156), Ire of the Mountain (mwb430), Magic CircleRO (ph257), Melf’s Minute Meteors (xge161), Protection from Energy (ph271)

* details to come. R – Ritual Spells.
Sourcebooks: bls, ea08 (conversion), ph, xge

Spell ListSecret CraftWaterologist
(Cold, Force and Water based spells)

Cantrip Claws of Darkness (mhh157), Drench (bls48), Eldritch Blast (ph238), Frostbite (xge157), Hoarfrost (mhh174), Shape Water (xge164), Spectral Weapon (GM), Sword Burst (scag143),

1st Level SpellsAbsorb Elements (xge150), Armour of the Void (ph216), Cloud BurstR (bls33), Create or Destroy WaterR (ph230), Flurry (mhh168), Freeze Potion (mhh169), Frostfire (bls62), Gliding StepR (mhh170), Ice Knife (xge157), Magic Missile (ph258), Protection from Evil and GoodR (ph271), Tidal Barrier (mhh198),

2nd Level SpellsBead of Frost (bls18), Elemental Horns (mhh165), Freeze WaterR (mhh154), Frost Snap (bls62), Pass through ElementR (ea08), Sleet Storm (ph277), Snowball Swarm (xge165), Spiritual Weapon (ph278),

3rd Level SpellsAwaken Element (ea08), Dispel MagicR (ph235), Elemental Shape (ea08), Elemental Weapon (ph238), Freezing Fog (mhh169), Frost Shards (bls62), Frozen Razors (mhh169), Hard Water Blast (bls66), Protection from Energy (ph271), Magic CircleRO (ph257), Riptide (mhh189), Tidal Wave (xge168), Tiny HutRO (ph256), Wall of Water (xge170), Water Breathing

* details to come. R – Ritual Spells.
Source: bls, br, ea08, mhh, mw, ph, scag, xge

Design changes for Spell

  • Original Spell Lists: Druid, Sorcerer, Wizard
  • One thing to note, is that all spells that I am adding into this blog have the Spell list removed from them, besides anything I might be doing to tweak them for my home campaign. There is a source there if you want to look up the original version of the spell for your own campaigns, but mine does not need that information.
  • What has been added is the Secret Crafts, which replace the spell lists, as all spells not from the players handbook will only be available as part of the secret crafts of the world.
  • The ability to change elemental aspects by magic has been included here.

3rd Edition Version

  • Awaken Element
  • Transmutation [Air, Earth, Fire or Water]
  • Level: Drd 3, Sor/Wiz 3
  • Components: V, S, M/DF
  • Casting Time: 1 action
  • Range: Close (25 ft + 5 ft/leve)
  • Target: 5 ft cube of element for every 4 levels.
  • Duration: 10 minutes/level
  • Saving Throw: None (object)
  • Spell Resistance: no

You give an element human-like sentience. You target a volume of air, earth, fire or water no bigger than a 5-foot cube per four caster levels, and it awakens as if becoming an elemental.It has all the statistics of an elemental of Small size for its element type, except tht its Intelligence score is 3d6.

The creature is friendly towards you and, although it is not bound to you, will perform any reasonable task you ask of it until the spell’s duration ends and it collapses or disperses back into its matrial. An intelligent element remembers what happened around it for one week per caster level before it was awakened and can answer questions about that.

When you ue this spell to awaken an air, earth, fire or water creature, it is a spell of that type. For example, awaken element is a fire spell when cast to awaken a fire elemental.

Material Component: A fistful of crushed crystal powder.

Content Updates

  • 2022-04-25 – Updated to Advanced Level Up rules and provided a link to changing elemental aspects.
  • 2021-08-16 – Update to layout, tags and menu.


D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts (49): Air, Alchem, Beast, Blood, Bureau, Celestial, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplo, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reani, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch

AAbsorb Elements (Ab L1 xge150), ACID (Arrow (Ev L2 ph260), Splash (Co C ph212)), Affect Normal FogR (Tr L1 bls11), Aid (Ab L2 ph212), AIR (BreathingR (Tr L3 bls12), BridgeR (Tr L3 bls12), ForgeR (Tr L2 bls13), SphereR (Co L4 bls13)), Alarm R (Ab L1 ph212), Alter SelfR (Tr L2 ph212), ANIMAL (Friendship (En L1 ph213), MessengerR (En L2 ph213), Shapes (Tr L8 ph213)), ANIMATE (Dead (Ne L3 ph213), Objects (Tr L5 ph214)), Annihilation (Ne L5 ea02), Antilife Shell (Ab L5 ph214), Arcane LockR (Ab L2 ph216), Arcanist’s Magic Aura (Il L2 ph264), Armour of the Void (Ab L1 ph216), Arms of the Void (Co L1 ph216), AuguryRO (Di L2 ph216), Aura of Vitality (Ev L3 ph217), Awaken Element (Tr L3 ea08),

BBane (En L1 ph217), BarkskinR (Tr L2 ph218), Beacon of HopeR (Ab L3 ph218), Bead of Frost (Ev L2 bls18), Beast SenseR (Di L2 ph218), Bestow Curse (Ne L3 ph219), Blade Ward (Ab C ph219), Bleeding Wound (Ne L2 ea02), Bless (En L1 ph220), Blinding Smite (Ev L3 ph220), Blindness/Deafness (Ne L2 ph220), Blink (Tr L3 ph220), Blur (Il L2 ph220), Booming Blade (Ev C scag142), Branding Smite (Ev L2 ph220), Breeze (Tr C ea08), Burning Hands (Ev L1 ph221),

CCall Lightning (Co L3 ph220), Calm Emotions (En L2 ph222), CHARGED (Missile (Ev L2 bls29), Touch (Tr L3 bls29)), Charm Person (En L1 ph222), CHILL (Blood (Ne L1 ea02), Touch (Ne C pg222)), Chromatic Orb (Ev L1 ph222), CIRCLE (of Devastation (Ev L9 mhh157), of WindR (Ab L1 mhh157)), ClairvoyanceRO (Di L3 ph223), Claws of Darkness (Ev C mhh157), CLOUD (BurstR (Tr L1 bls33), of Daggers (Co L2 ph223)), Colour Spray (Il L1 ph223), Command (En L1 ph223), Compelled Duel (En L1 ph225), Comprehend LanguagesR (Di L1 ph225), CONJURE (Animals (Co L3 ph226), Barrage (Co L3 ph226), ElementalR (Co L5 ph225), Minor ElementalsR (Co L4 ph226)), Continual FlameR (Ev L2 ph228), CONTROL (WeatherR (Tr L8 ph228), WindsR (Tr L5 xge152)), Cordon of Arrows (Tr L2 ph229), Counterspell (Ab L3 ph229), CREATE (Food and WaterR (Co L3 ph230), or Destroy WaterR (Tr L1 ph230)), Crown of Madness (En L2 ph230), Cure WoundsR (Ev L1 ph231), Crusader’s Mantle (Ev L3 ph231),

DDancing Lights (Ev ph231), Darkness (Ev L2 ph231), DarkvisionR (Tr L2 ph231), Daylight (Ev L3 ph231), Death’s Shadow (Ne L1 ea02), DETECT (Evil and GoodR (Div L1 ph232), MagicR (Div L1 ph232), Poison and DiseaseR (Di L1 ph232), ThoughtsR (Di L2 ph232)), Disguise SelfR (Il L1 ph234), Dispel MagicR (Ab L3 ph234), Dissonant Whispers (En L1 ph235), Divine Favour (Ev L1 ph235), Drench (Ev C bls48), Druidcraft (Tr ph231), Dust Devil (Co L2 xge154),

EEbon Lightning (Ev L7 bls50), Eldritch Blast (Ev C ph238), Electrical Storm (Ev L7 bls50), Electromagnetic Storm (Ev L3 bls50), ELEMENTAL (Bane (Tr L4 xge155), FabricationR (Tr L6 ea08), Horns (Ev L2 mhh164). Infusion (Tr L8 bls51), Scimitar (Co L6 bls51), Shape (Tr L3 ph243), Weapon (Tr L3 ph238)), Enhance AbilityR (Tr L2 ph238), Enlarge/ReduceR (Tr L2 ph238), Ensnaring Strike (Co C ph238), Entangle (Co La ph239), Enthrall (En L2 ph239), Erode (Tr L4 ea08), Expeditious Retreat (Tr L1 ph239),

FFaerie Fire (Ev L1 ph240), False Life (Ne L1 ph240), Fear (Il L3 ph240), Feather Fall (Tr L1 ph240), Feign DeathR (Ne L3 ph241), FIND (FamiliarRO (Co L1 ph241), SteedRO (Co L2 ph241), TrapsRO (Di ph242)), Fire Bolt (Ev C ph243), Fireball (Ev L3 ph242), Fist of Air (Ev C br207), Flame Blade (Ev L2 ph243), Flaming Sphere (Co L2 ph243), Floating DiskR (Co L1 ph283), Flurry (Tr L1 mhh168), Fly (Tr L3 ph244), Fog Cloud (Co L1 ph244), Freeze Potion (Tr L1 mhh169), Freeze WaterR (Tr L2 mhh170), Friends (En C ph245), Frost Snap (Ev L2 bls62), Frostbite (Ev C xge156), Frostfire (Ev L1 bls62),

GGaseous Form (Tr L3 ph245), Gate (Co L9 ph244), Gentle ReposeR (Ne L2 ph246), Gliding StepR (Ab L1 mhh170), Glyph of WardingRO (Ab L3 ph246), Goodberry (Tr L1 ph247), Grease (Co L1 ph247), Green-Flame Blade (Ev C scag143), Guidance (Di C ph249), Guiding Bolt (Ev L1 ph249), Gust (Tr C xge168), Gust of WindR (Ev L2 ph248),

HHail of Thorns (Co C ph250), Haste (Tr L3 ph251), Headwind (Ev C bls68), Healing Word (Ev L1 ph251), Heat Metal (Tr L2 ph251), Hellish Rebuke (Ev L1 ph251), Heroism (En L1 ph251), Hex (En L1 ph252), Hideous Laughter (En L1 ph281), Hold Person (En L2 ph252), Hoarfrost (Ev C mhh157), Hunger of the Void (Co L3 ph252), Hunter’s Mark (Di C ph252), Hypnotic Pattern (Il L3 ph253),

IIce Knife (Co L2 xge157), IdentifyRO (Div L1 ph253), Illusory ScriptRO (Il L1 ph253), Inflict Wounds (Ne L1 ph254), Inner Storm (Ev L5 bls76), Investiture of Element (Tr L6 xge159), Invisibility (Il L2 ph255),

JJump (Tr L1 ph255),

KKnockR (Tr L2 ph255),

LLevitate R (Tr L2 ph256), Light (Ev C ph256), LIGHTNING (Arrow (Tr L3 ph256), Bolt (Ev L3 ph256), Lure (Ev C scag143), Storm (Ev L6 bls81), Wheel (Ev L6 bls82)), LOCATE (Animals or PlantsR (Di L2 ph257), ObjectR (Di L2 ph257)), Longstrider (Tr L1 ph257),

MMAGE (Armour (Ab L1 ph257), Hand (Co C ph257)), MAGIC (CircleRO (Ab L3 ph257), Circle against ElementsR (Ab L5 ea08), Missile (Ev L1 ph258), MouthR (Il L2 ph258), Weapon (Tr L2 ph258)), Major ImageR (Il L3 ph259), Meld Into StoneR (Tr L3 ph260), Mending (Tr C ph260), Message (Tr C ph260), Minor Illusion (Il C ph261), Mirror Image (Il L2 ph261), Misty Step (Co L2 ph261), Moonbeam (Ev L2 ph262),

NNondetectionR (Ab L3 ph264),

PPASS (through ElementR (Ab L2 ea08), Without TraceR (Ab L2 ph265)), Phantasmal Force (Il L2 ph265), Phantom SteedRO (Il L3 ph266), Plant GrowthR (Tr L3 ph267), Poison Spray (Co C ph267), Prayer of HealingRO (Ev L2 ph268), Prestidigitation (Tr C ph268), Primordial Ward (Ab L6 xge163), Produce Flame (Co C ph270), PROTECTION (from Energy (Ab L3 ph270), from Evil and GoodR (Ab L1 ph271), from PoisonR (Ab L2 ph271)), Purify Food and DrinkR (Tr L1 ph271),

RRAY (of Enfeeblement (Ne L2 ph272), of Frost (Co C ph272), of Sickness (Ne L1 ph272)), Remove Curse (Ab L3 ph272), Resistance (Ab C ph273), RestorationR (Ab L2 ph256), Reverberate (Ev L2 mhh188), RevivifyR (Ne L3 ph273), Rolling Thunder (Ev L2 mhh189), Rope TrickR (Tr L2 ph273),

SSacred Flame (Ev C ph273), Sanctuary (Ab L1 ph273), Scorching Ray (Ev L2 ph274), Searing Smite (Ev L1 ph275), See InvisibilityR (Di L2 ph275), Sending (Ev L3 ph275), SHADOW (Horror (Ne L3 ea02), Mastery (Ne L3 ea02)), Shape Water (Tr C xge164), Shatter (Ev L2 ph276), SHIELD (Shield (Ab L1 ph276), of Faith (Ab L1 ph276)), Shillelagh (Tr C ph276), Shocking Grasp (Ev C ph275), SilenceR (Il L2 ph276), Silent Image (Il L1 ph277), Siphon Elemental Lifeforce (Ne L4 ea08), SkywriteR (Tr L2 xge165), Sleep (En L1 ph277), Sleet Storm (Co L2 ph277), Slow (Tr L3 ph278), Snowball Swarm (Ev L2 xge165), Spare the Dying (Ne C ph278), SPEAK WITH (AnimalsR (Di L1 ph278), DeadR (Ne L3 ph278), PlantsR (Tr L3 ph278)), Spectral Weapon (Ev/Ne C GM), Spider Climb (Tr L2 ph278), Spike Growth (Tr L2 ph278), Spiritual Weapon (Ev L2 ph279), Storm Sphere (Ev L4 xge166), Suffocate (No L6 ea08), SuggestionR (En L2 ph280), Sword Burst (Co C scag142),

TThorn Whip (Tr C ph283), Thunder Bolt (Ev C mhh197), Thunderclap (Ev C xge168), Thunderous Smite (Ev L1 ph283), Thunderstrike (Ev L3 mhh197), Thunderwave (Ev L1 ph283), Tidal Barrier (Ab L1 mhh198), Tiny HutRO (Ev L3 ph256), True Strike (Di C ph285),

UUnseen ServantR (Co L1 ph285), Upwards Thrust (Ev L3 mhh185),

VVacuum Slash (Ev L7 ea08), Vicious Mockery (En C ph283),

WWall of Water (Ev L2 xge170), WARDING (Bond (Ab L2 ph288), Wind (Ev L2 xge170)), Web (Co L2 ph288), Whirlwind (Ev L7 xge171), WIND (ArmourR (Ev L2 ea08), Bindings (Ev L5 ea08), Lash (Ev C mhh202), Tunnel (Ev L1 mhh203)), Witch Bolt (Ev L1 ph290), With the WindR (Ev L1 bls129), Wound (Ne L1 ea02), Wrathful Smite (Ev L1 ph290),

ZZone of TruthR (En L2 ph290),

D&D 5E in Mystara

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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