Building a Character Pathfinder Races Roleplaying

PF2 Religions Pharasma

Pathfinder 2 – Religions

Campaign – Pharasma

Thassilonian Resurgence

Pharasma Overview – Lady of Graves

  • Alignment: Neutral
  • Portfolio: Fate, Death, Prophecy, Birth, Time
  • Realm: Boneyard
  • Allies: Alseta, Tsukiyo
  • Enemies: Urgathoa
  • Temples: catacombs, cathedrals, cemeteries, hospitals, libraries, river islands
  • Worshipers: Midwives, morticians, physicians, pregnant people, prophets, scholars, those close to death or engaging in deadly ventures
  • Sacred Animals: whip-poor-wills
  • Sacred Colours: blue and white
  • Divine Ability: Constitution or Wisdom
  • Domains: Death, Healing, Knowledge, Repose, Water
  • Alternate Domains: souls, time, vigil
  • Favoured Weapon: Dagger

“The Lady of Graves”, (fah-RAZ-mah) is the goddess who shepherds Golarion’s recently-departed souls to their final reward. Upon death, souls migrate to Pharasma’s Boneyard in the Outer Sphere, which sits atop an impossibly tall spire that pierces the Astral Plane. Pharasma makes no decision on whether a death is just or not; she views all with a cold and uncaring attitude and decides on which of the Outer Planes a soul will spend eternity. Pharasma is also the goddess of birth and prophecy: from the moment a creature is born, she sees what its ultimate fate will be, but reserves final judgement until that soul finally stands before her. As the goddess of death and Birth, she abhors the undead and considers them a perversion.

Counted among the original gods that opposed Rovagug. Sometime after, Urgathoa’s escape from the Boneyard and return to the Material Plane, brought undead and disease to the world.

The death of Aroden, the first of the ascended gods, at the end of the Age of Enthronement 100 years ago was extremely unexpected. His death was not prophesied, and once he died, most of the other prophecies in the world started to go bad as well. Many of Pharasma’s priests have lost their faith or have gone mad as a result, but those who remain, are finding that Pharasma’s hold over prophecy is becoming less important, while her domain over death, birth, and fate, are growing stronger. It’s a time of change for Pharasma and her faith. Some legends say that Pharasma knew the death of Aroden was approaching but chose not to tell her followers for reasons unknown.

Pharasma remains neutral in almost all aspects towards other deities. Iomedae still bears a slight grudge against her for not revealing Aroden’s impending death. Urgathoa and her followers are the closest she has to an enemy.

Pharasma is most often depicted as an ashen-skinned female humanoid with white eyes. She wears a dark, hooded, robe-like dress and holds an hourglass filled with red sand.


Pharasmins use a great number of rituals and tokens for their many ceremonies. Along with these, they also use numerous phrases, including the following.

  • All who live must face her judgment: This phrase is customarily uttered when one must make a fated decision or when warning someone about their poor behavior.
  • Not this year, not yet: A brief prayer spoken to the goddess of death, asking to delay the inevitable in order for the speakers to accomplish more in their lives.
  • Pharasma’s sands keep running: This phrase, in reference to the sands of time continually flowing through Pharasma’s hourglass, is commonly spoken when either someone is taking too long or when one must wait a long time.
  • The Lady shall keep it: A solemn oath to keep a secret by swearing that only Pharasma shall hear it from the confidante (and only then after death).

Servants of Pharasma

  • Pharasma’s herald is known as the Steward of Skein, a linked pair of ghaele-like beings. One of the pair gleams white and blue, while the other gleams a bright orange and ebony.
  • Birthed-in-Sorrow – This servant of Pharasma is a ravid, a planar outsider creature. It has cleric powers.
  • Echo of Lost Divinity – This minion is a spectral warrior bedecked in expensive dress. It bears an uncanny similarity to known renderings of Aroden.
  • Endless Gravestone – This servant appears to be an animated, wheel-like being composed of rock

Church of Pharamsa

Pharasma is alternatively known as the mad prophet, the reaper of the dead, or the midwife, depending on her current role. Her followers dress in black for her ceremonies, their clothes adorned with silver, and tiny vials of holy water. Pharasma’s pleasure is often signified through scarabs, beetles and whippoorwills. Black roses are thought by her followers to bring good luck, most especially if the rose bears no thorns. Her displeasure is signified by bleeding from beneath the fingernails, an unexplained taste of rich soil, the discovery of a dead whippoorwill, the feeling that something important has been forgotten, or cold chills down the spine.

Holy Texts:

  • The Bones Land in a Spiral


  • Day of Bones on the 5th of Pharast.

Content Updates

  • 2020-11-16 – Updates from Lost Omens Gods and Magic.



TRAP Religions

Abadar, Calistria, Cayden Calilean, Desna, Erastil, Gozreh, Lamashtu, Norgorber, Pharasma, Urgathoa, Zon-Kuthon

Pathfinder 2E

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Thassilonian Resurgence Adventure Path (TRAP) Campaign

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Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats


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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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