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Dungeons & Dragons Spells

DnD Spell L2 Warding Wind

Dungeons and Dragons – Mystara

Spells – Level 2 – Warding Wind

5e-wiz-xge Xanathar's Guide to Everything
5e-wiz-xge – Xanathar’s Guide to Everything

Warding Wind

  • 2nd Level Evocation
  • Secret Crafts: Airologist, Preservologist
  • Casting time: 1 action
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 10 minutes
  • A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.
  • The wind has the following effects:
    • It deafens you and other creatures in its area.
    • It extinguishes unprotected flames in its area that are torch-sized or smaller.
    • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
    • The area is difficult terrain for creatures other than you.
    • The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.

Available Spell Lists

Spell List – Secret CraftAirologist

R – Ritual Spells. Sourcebooks: bls, br, mgp1008, mhh, ph, scag, xge

R – Ritual Spells.

Design changes for Spell

  • Original Spell Lists: Bard, Druid, Sorcerer, Wizard

Content Updates

  • 2021-08-16 – Update to layout, tags and menu.
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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