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Dungeons & Dragons Spells

DnD Spell L1 Wind Tunnel

Dungeons and Dragons – Mystara

Spells – Level 1 – Wind Tunnel

5e-kob-mhh midgard heroes handbook
5e-kob-mhh – Midgard Heroes Handbook 5E

Wind Tunnel

  • 1st Level Evocation Spell
  • Secret Crafts: Airologist
  • Casting time: 1 action
  • Range: Self (60 ft tube)
  • Components: V, S, M (a paper straw)
  • Duration: Concentration, up to 1 minute
  • You create a swirling tunnel of strong wind extending from yourself in a direction you choose. The tunnel is a line 60 feet long and 10 feet wide. The wind blows from you toward the end of the line, which is stationary once created. A creature in the line moving with the wind (away from you) adds 10 feet to its speed, and ranged weapon attacks launched with the wind don’t have disadvantage because of long range. Creatures in the line moving against the wind (toward you) spend 2 feet of movement for every 1 foot they move, and ranged weapon attacks launched along the line against the wind are made with disadvantage.
  • The wind tunnel immediately disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the line. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

Available Spell Lists

Spell List – Secret CraftAirologist

R – Ritual Spells. Sourcebooks: bls, br, mgp1008, mhh, ph, scag, xge

Design changes for Spell

  • Original Spell Lists: Elemental, Sorcerer, Warlock, Wizard

Content Updates

  • 2021-08-16 – Updates to layout, tags and menu.
D&D 5E Rules Reference

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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