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PF2 Settlement Sandpoint

Pathfinder 2 – Settlement

TRAP Campaign – Sandpoint

pf1-rotr-ae Rise of the Runelords AE
pf1-rotr-ae Rise of the Runelords AE

Sandpoint Overview

Skyline of Sandpoint, Varisia
PF Sandpoint in Varisia

Sandpoint is a sleepy fishing town known primarily for its excellent theater and exquisite glassblowing, and is the only settlement of note on the Lost Coast. Of late, the town has been experiencing an unusual spate of murders and goblin troubles.

Resting in a natural cove along the cliff-lined Lost Coast region of Varisia, on the edge of the Varisian Gulf, Sandpoint is a small city that exemplifies the diverse people of the country. While only about thirty miles northeast of the city of Magnimar and technically under its rule, Sandpoint benefits from its isolated position in its ability to remain fairly independent. The most striking feature is the ruined beacon of the city that extends high above the cliffs of the coast, reflecting the ancient empire of Thassilon that existed here centuries before the present town was settled.

Settlement Features

  • Nation Varisia
  • Size Small Town
  • Population 1,240 (90% human, 3% halfling, 2% dwarf, 2% elf, 1% half-elf, 1% gnome, 1% half-orc)​
  • Demographics ?
  • Government ?
  • Alignment ?
  • Leader Kendra Deverin (Mayor)​
  • Trade – GP Limit 800 gp; Assets 49,600 gp ​
  • Notable NPCs
    • Kendra Deverin mayor (NG female human aristocrat 4/expert 3);
    • Belor Hemlock, sheriff (CG human male fighter 4);
    • Abstalar Zantus, town priest (CG male human cleric 4);
    • Titus Scarnetti, nobleman (LN male human aristocrat 6);
    • Ethram Valdemar, nobleman (NG male human aristocrat 5/expert 2);
    • Lonjiku Kaijitsu, nobleman (LN aristocrat 3/expert 2)​
Aerial View of Sandpoint
PF Sandpoint Aerial View

As one approaches the town of Sandpoint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous, and the blue-green waters of the Varisian Gulf bear more and more fishing vessels upon its surface. Passage over creeks and rivers is more often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better-kept. Sight of Sandpoint from either approach (south or east) is kept hidden by the large upthrust limestone pavements known as the Devil’s Platter or the arc of rocky outcroppings known as Whistler’s Tors, but as the final bend in the road is rounded, Sandpoint’s smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those who have spent the last few days alone on the Lost Coast Road.

​Most of the buildings in Sandpoint are made of wood, with stone foundations and wood shingle roofs. The majority are single-story structures, with a few noted exceptions. The town is often thought of as two districts by the locals. Uptown consists of areas 1–12. Most of these buildings are relatively new, and the streets are open and less crowded. This section of town is also physically above the rest, situated on a level bluff overlooking the southern half of town, which consists of areas 13–46. The majority of the town’s buildings can be found downtown, which grows increasingly crowded as available space is claimed by new arrivals. Downtown is built on a gentle slope that runs from a height of about 60 feet above sea level to the west down to only a few feet above the waterline to the east and south.​

From the south, entrance to Sandpoint is governed by a wooden bridge, while from the north a low stone wall gives the town a bit of protection. Here, the Lost Coast Road passes through a stone gatehouse that is generally watched by one or two guards—the southern bridge is typically unattended. Aside from the occasional goblin, the citizens of Sandpoint have traditionally had little worries about invasion or banditry—the region simply isn’t populated enough to make theft a lucrative business. Hanging from a bent nail at both the gatehouse and the southern bridge is a sign and a mirror—painted on each sign is the message: “Welcome to Sandpoint! Please stop to see yourself as we see you!”​

Settlement Locations

Streets of Sandpoint:

  • Church Street – Buildings of Church Street are Sandpoint Cathedral and The White Deer​. ​Connects with Junker’s Way and Cliff Street​. Connects from Lost Coast Road at north gate to High Street and Tower Street in Sandpoint​. ​Sandpoint Chapel used to be on this street before it was burned down in The Late Unpleasantness.​
  • Cliff Street – Buildings of Cliff Street are The White Deer with an entrance to its tavern, and The Way North. ​Cliff Street connects to Junker’s Way and Church Street.​
  • Hook Street – Hook street is at the Southern end of Sandpoint. Most of it borders the Sandpoint Shipyard, but also connects to Hannah’s and to a discrete entrance to The Pixie’s Kitten.​
  • Lost Coast Road – ​Is broken at Sandpoint, but lead to the north and south entry points​.
  • Market Street – Contains the buildings Sandpoint Boutique, Two Knight Brewery and Sandpoint Mercantile League.​ Running from the Lost Coast Road in the southern entrance of Sandpoint to Sandpoint Market where it connects with Mud Street, Water Street and Festival Street. it is connected to by Salmon Street, Whisker Street, Rum Street and River Street.​
  • River Street – Located in Sandpoint connecting from Market Street to Festival Street. Mud Lane, Prickleback Lane, Bishop Street and Crab Street all intersect with it as it runs along the Turandarok river.​
  • Rum Street – Running from Market Street to the Hook Street and Whisker Street intersection, Rum Street is also joined by Brokestone Alley at The Feathered Serpent. Rum Street runs along Turandarok River.​
  • Salmon Street – Contains The Pixie’s Kitten front entrance, the front entrance for Fatman’s Feedbag, Sandpoint Boutique and Sandpoint Mercantile League.​ This street goes from Market Street to Sandpoint Harbour. It is connected by Razor Street and Shark Alley.​
  • Schooner Gulch Road – Cross Boggy Creek, and skirts Turandarok river and Sandpoint Harbour.​ ​Connects the main Sandpoint with the four families who control it. They each have a manor on the hill Deverin Manor, Kaijitsu Manor, Scarnetti Manor and Valdemar Manor.​
  • Shark Ally – ​Is connected to Fatman’s Feedbag and Sandpoint Mercantile League.​ ​Has a hidden entrance to Fatman’s Feedbag and is connected to Salmon Street and the dock on Sandpoint Harbour.​
  • Tomb Street – ​Connects Church Street to the Sandpoint Boneyard in Sandpoint. This is the main entry point to the boneyard for citizens of Sandpoint.​
  • Whisker Street

Locations of Sandpoint:

  1. Sandpoint Cathedral
  2. Sandpoint Boneyard
  3. The White Deer – Tavern – ​A pair of wooden life-sized deer, carved with painstaking care from white birch, stand astride the entrance to this sizable tavern and inn. The White Deer commands an impressive view of the Varisian Gulf to the north. The building is new, recently rebuilt after the previous inn at this location burnt to the ground five years ago in the same fire that destroyed the Sandpoint Chapel. The new building is a grand affair, three stories tall with a stone first floor and wooden upper floors with a dozen large rooms that can accommodate two to three guests each.​
    • ​A somber and quiet Shoanti man named Garridan Viskalai (LN male human expert 4) owns the White Deer and runs the place with the aid of his family and a few local girls. Although his parents were members of the Shriikirri-Quah tribe, they abandoned their ties to settle in Sandpoint. Garridan regrets their choice, but his love for his wife and family keeps him rooted firmly in town.​
    • ​Eager to encourage visitors to stay at his inn, Garridan keeps the prices of his rooms and board low, matching those of the Rusty Dragon (area 37) despite the fact that his accommodations are much cleaner and more spacious. Still, his gruff attitude tends to make his establishment less popular than the Dragon. Garridan is the brother of Sandpoint’s sheriff, Belor Hemlock, although the two of them are in a long-running feud stemming from what Garridan sees as his brother’s complete abandonment of Shoanti tradition.​
    • ​Located near Sandpoints northern gate on Church Street on its eastern side, a the southern side facing Cliff Street. It’s main entrance for the inn is on Church Street, but has a side entrance for the tavern on Cliff Street.​
  4. The Way North – Library (Maps) – ​As with several other buildings in the vicinity, this one-story structure was recently rebuilt after the Sandpoint Fire. Originally a stable, the building has been converted by its owner, an aged but spry gnome named Veznutt Parooh (NG male gnome wizard 2/expert 4), into a cramped and cluttered library to house his tremendous collection of maps and sea charts. Maps of local regions, from the immediate vicinity up to the whole of Varisia and the Storval Plateau, can be purchased from him for prices ranging from 5 gp to 100 gp, depending on the size and level of detail. When not here crafting copies of old maps, Veznutt can usually be found arguing over history with his best friend Ilsorai Gandethus at Turandarok Academy (area 27).​ ​Was a stable before The Late Unpleasantness also known as Sandpoints fire, after which it was rebuilt and turned into a library of maps.​ ​it is located on Cliff Street and overlooks Chopper’s Isle.​
  5. Sandpoint Jeweller – ​This squat stone building escaped the fire that ravaged northern Sandpoint, much to the relief of its owner, a wild-haired jeweler named Maver Kesk (LG male human expert 3). Maver retains a half-dozen local toughs (LN human warrior 3) as guards, but he has a habit of leaving doors and vaults open—a trait his wife Pennae Kesk (LN female human commoner 2) often berates him for publicly.​ Located on Church Street and Junker’s Way intersection with its main entrance on Church Street.​ Security is A half dozen local toughs (LN human warrior 3)​.
  6. Junker’s Edge – Garbage Dump – Garbage gathered by Gorvi’s boys (see area 7) is routinely dumped over the edge of this cliff to gather on the beach below. Several of the town’s Gozreh worshipers (in particular Hannah Velerin; see area 45) rankle at this practice, but until an equally cost-effective and convenient option is presented, the town council is reticent to change its ways. In any event, the sea generally makes short work of the junk, ensuring it never piles up too high. ​Unknown to the citizens of Sandpoint, another reason the garbage never grows too high is the fact that goblins from the Seven Tooth Tribe regularly sneak along the coast to raid the beach for bits of metal, scraps of food, not-quite-broken tools, and other “valuable” prizes. The Seven Tooth goblins have made a name for themselves among the local goblin tribes as the best traders as a result. ​
  7. Gorvi’s Shack – Home – This dilapidated shack is home to one of Sandpoint’s few half-orcs, a fat, heavily tattooed lummox named Gorvi (CN male half-orc warrior 3). Despite the ramshackle look of his home, Gorvi’s made quite a pretty penny for himself serving as Sandpoint’s dungsweeper, enough that he employs about two dozen vagrants and curs who would otherwise be causing trouble along the boardwalk, paying them regularly in copper to haul one of his distinctive red wheelbarrows through the streets to collect refuse and garbage. Sandpoint pays him handsomely for his services, a job that no one else really wants but everyone wants to see done. Lately, Gorvi’s been making a menace of himself more than usual, spending evenings down on the boardwalk, harassing ladies, and raising hackles at the Hagfish (area 33). Mayor Kendra has had to ask him to ease up on the drinking and carousing more often lately, but Gorvi has grown content in the belief that he won’t be run out of town as long as he continues to ensure the streets are clean.​
  8. Sandpoint Sage – The sole occupant of this ancient building is a cantankerous old man named Brodert Quink (NG male human expert 7), a balding expert on Varisian history and engineering. Brodert claims to have spent two decades of his youth studying with dwarven engineers at Janderhoff and three decades as a cataloger at the Great Library of Magnimar, and is continually baffled and enraged that his learning and obvious intelligence haven’t afforded him more prestige. Brodert has been studying ancient Thassilonian ruins for the past several years and has recently become obsessed with the Old Light in Sandpoint. No one believes his theories that the tower was once a war machine capable of spewing fire to a range of more than a mile.​
  9. Sandpoint Locksmith – ​A flamboyant dwarf named Volioker Briskalberd (LG male dwarf rogue 2/expert 3) has owned and operated Sandpoint’s locksmith business since the town’s founding. Something of an institution, most of the town’s locks were built by Volioker. He’s long been an enemy of the Sczarni (see area 43), who have used both diplomacy and intimidation in their attempts to recruit him to their side.​ Volioker’s distaste for thievery and scoundrels may have its genesis in his childhood as a street orphan in Magnimar, although he’s traditionally close-mouthed about his past. He’s a tremendous fan of the arts, and never misses a new show at the playhouse.​
  10. Sandpoint Garrison – ​Barracks and Jail​ – This stone fortress serves double duty as Sandpoint’s militia barracks and its jail. The jail itself is located in an underground wing, while the above-ground portion houses the town’s guard. Sandpoint’s town guard consists of a dozen full-time watchmen (human warrior 2); about twice this many servants and other experts (smiths, cooks, bookkeepers, couriers, and the like) dwell here as well. Guards patrol the city alone; there’s generally not much trouble beyond the odd drunk for them to handle, so usually only three or four are on duty at any one time.​ Sandpoint also maintains a militia of 62 able-bodied men and women (human warrior 1) who are expected to attend training and exercise here at least once a week. This militia can be brought to service in 1d3 hours.​ The garrison is currently under the watchful eye of Sheriff Belor Hemlock (CG male human fighter 4), a native Shoanti who inherited the post of sheriff when the previous holder, Casp Avertin, was murdered by Chopper. Belor saw the town through that last terrible night and is generally held to be the man who stopped Chopper’s rampage. In the emergency election that followed a week later, the people of Sandpoint officialized his role, and Belor became the first Shoanti sheriff of Sandpoint. Honored and eager to live up to Casp’s legacy, Belor changed his last name to its Chelish translation, from Viskalai to Hemlock, a choice that has endeared him to Sandpoint’s mostly Chelish populace but hasn’t sat well with his brother Garridan (see area 3). Belor’s not-as-secretas-he’d-like romance with Kaye Tesarani (see area 43) has put further strains on his relationship with his family.​ The jail below the garrison is generally empty save for a few drunks or Sczarni doing time for some minor crime. Murderers and other hardened criminals generally stay for only a few days before an escort from Magnimar arrives to bring them to the high court for trial in the big city. The garrison’s jailor is a heavily scarred brute named Vachedi (CG male human barbarian 3), a Shoanti tribesman who hopes someday to earn enough money to buy back his two sons from Kaer Magan slavers.​ (12) Watchmen – Human Warrior 2, (62) Militia – Human Warrior 1)
  11. Sandpoint Town Hall – Meeting hall and bank​ – ​The majority of the ground floor of this two-story building consists of a meeting hall large enough to seat most of Sandpoint’s adults, although town meetings have rarely been even half so well attended. The upper floor contains offices and storerooms, while a vault in the basement below has been functioning as the town bank for decades. Plans to build a proper bank have been stalled for various reasons since the town was founded. Sandpoint’s mayor, Kendra Deverin (NG female human aristocrat 4/expert 3), can often be found in this building, tending to the town’s needs.​
  12. Savah’s Armoury
  13. Risa’s Place – Tavern – Risa Magravi (NG female human sorcerer 4) operated this tavern for the first 30 years of Sandpoint’s history, and even now that she’s gone mostly blind in her old age and has left the day-to-day affairs of the job to her three children Besk Magravi, Lanalee Magravi, and Vodger Magravi (NG human commoner 2), the mysterious Varisian sorcerer remains a fixture of the tavern. Known as much for Risa’s tales of ancient legends and myths as for its spiced potatoes and cider, this tavern is a favourite of the locals if only because its out-of-the-way location ensures strangers rarely come by.
  14. Rovanky Tannery – Situated at the edge of town, Larz Rovanky (LG male human expert 3) runs Sandpoint’s tannery with ruthless efficiency. He expects perfection from his workers and his products, and as a result often works long hours on his own during the stretches when he’s temporarily fired the help. His leather and fur goods are of high quality, enough so that locals generally don’t mind the extra wait for custom orders while Larz fusses with getting things perfect.​
  15. Red Dog Smithy – Blacksmith – Named for its owner’s affection for large red mastiffs, two to three of which can always be seen lounging about nearby, Red Dog Smithy is owned by a bald and powerfully muscled man named Das Korvut (LN male human fighter 1/expert 3). Das’s temper is, perhaps, his true claim to fame—he has little patience for customers, and even less for everyone else. Sandpoint suffers his foul-mouthed attitude and frequent drunken midnight rants because he really does know his job. And as long as he’s busy hammering metal, he stays relatively calm and confined to his smithy. The local children have recently been circulating a somewhat cruel rhyme about Das that they’ve taken to chanting at hopsquares, a rhyme sure to come to an end once the smith hears it.​
    • ​“Here comes crazy-man Das Korvut,
    • Mad as a cut snake in a wagon rut.
    • See how his chops go bouncity-bounce?
    • How many people has he trounced?
    • One! Two! Three! Four…”​
  16. The Pillbug’s Pantry – Herbalist – Nestled at the base of a cliff and tucked between several old tenements, nothing but a painting of a pillbug perched on a mushroom indicates this building’s anything more than yet another home in Sandpoint. The proprietor of this establishment is a short, rotund man named Aliver “Pillbug” Podiker (LE male human adept 5), an accomplished herbalist, gardener, and secret poisoner. Although he’s of mixed Chelish/Varisian blood, the Sczarni (see area 43) have taken to treating him as a full-blooded Varisian. While his primary source of income is from legitimate sales of medicine and potions, he maintains a healthy side-business selling poison to Sczarni locals as well. Before he’ll even admit to being a poison merchant, though, a potential customer first has to ask him, “Have any happy pillbugs turned up lately?”​
  17. Bottled Solutions – Alchemist – This cluttered shop in Sandpoint is filled with shelves upon shelves of bottles, bags, and other alchemical containers, some covered with dust and others so new that the pungent stink of their brewing still fills the air. Nisk Tander (NG male half-elf wizard 1/expert 2) fancies himself a more gifted alchemist than he really is—items purchased from this shop have a 5% chance of not working as intended, either being subdued, inert, or wildly unpredictable in their actual effects (such as a flask of alchemist’s fire bursting in a flash of light that acts as a daze spell in a five-foot-radius, or a vial of antitoxin functioning instead as a vial of acid). A DC 25 Craft (alchemy) check is good enough to determine if something purchased at Bottled Solutions is good or not, but Nisk doesn’t take kindly to people looking too closely at his wares before they buy.
  18. Cracktooth’s Tavern – A particular favorite of patrons of the Sandpoint Theater, Cracktooth’s Tavern in Sandpoint is always full after the latest show at the nearby playhouse lets out. A large stage gives actors, singers, and anyone else the opportunity to show their stuff. Every night a crowd of would-be entertainers packs the taproom in the hopes of being discovered. Owner Jesk “Cracktooth” Berinni (NG human male half-orc expert 3) might look like a thug, but he’s actually quite well-read and possesses a scathing wit – nights when he takes the stage to deliver his observations on the political situations in Magnimar are quite popular.​
  19. House of Blue Stones – Library (History, The Planes) – This long stone building is primarily a single large chamber, the floor decorated with polished blue stones set within winding pathways of reed mats. This structure was built 10 years after Sandpoint was founded by a wandering monk named Enderaki Sorn—today, the monastery is tended by Enderaki’s daughter, Sabyl Sorn (LN female human monk 4), her father having passed away seven years ago. A worshiper of Irori, the god of self-perfection and knowledge, Sabyl maintains a large collection of old books and scrolls in the basement chambers below. She opens both the meditation floor and her library to fellow worshipers, but others must convince her of their good intentions with a DC 25 Diplomacy check before she’ll let them in. Use of Sabyl’s library grants a +4 bonus on Knowledge (history) and Knowledge (the planes) checks.​
  20. Sandpoint Glassworks – One of the oldest industries in Sandpoint, the Glassworks has been owned by the Kaijitsu family from the town’s inception. The glassworking trade has been in the family for generations, and many of their techniques—perfected in distant Minkai—result in dazzling and impressive works that fetch top price among the nobles of Magnimar, Korvosa, and beyond. (see Burnt Offerings for more details)
  21. Sandpoint Savories – Bakery – The smells issuing from this bakery fight against the salty tang of the sea every morning except on Sunday. Owned and operated by the Avertin family for the past two decades in Sandpoint, Alma Avertin (LG female human expert 7) still hasn’t quite recovered from the brutal death of her son Casp five years ago under Chopper’s blade. Her twin daughters Arika Avertin and Aneka Avertin (LG female human expert 2) all but run the business these days.​
  22. The Curious Goblin – Bookstore – The sign out in front of this shop in Sandpoint shows a wide-eyed goblin reading a book nearly as tall as him. Inside, this bookshop is a testament to one man’s obsession with the printed word. Chask Haladan (CG male human bard 3/expert 3) has maintained his love affair with books for nearly 70 years and shows no sign of giving it up any time soon. His store is surprisingly complete, and while almost all of his wares are far too pricy for any of the locals to shop here with any frequency, a nest egg gathered in his adventurous youth combined with a frugal lifestyle makes the success of his business secondary to his own satisfaction. Several locals, including Brodert Quink (area 8), Sabyl Sorn (area 19), and Ilsorai Gandethus (area 27) can often be found here, either chatting with Chask or sitting in one of several large chairs, reading.
  23. Turandarok Academy
  24. The Hagfish – Tavern
  25. The Rusty Dragon – Inn, owned by Ameiko.
  26. Two Knights Brewery
  27. Sandpoint Mercantile League
  28. Sandpoint Boutique – General Store
  29. Fatman’s Feedbag
  30. The Pixie’s Kitten – Brothel
  31. The Feathered Serpent – Magic Shop
  32. Hannah’s – Herbalist and Doctor
  33. Sandpoint Shipyards
  34. Valdemar Manor
  35. Scarnetti Manor
  36. Kajitsu Manor
  37. Deverin Manor
Map of Sandpoint
PF Sandpoint map

Location Descriptions

Deverin Manor (50)

Located off Schooner Gulch Road on the outskirts of Sandpoint.​​

Living within the largest manor, the Deverins have traditionally held the role of “leader” in Sandpoint. Old Amos Deverin served as the town’s mayor for its first 23 years, and his son Fenchus served for the next 11. Both Deverins perished to unfortunate accidents (Amos to a runaway horse on Festival street and Fenchus to a snakebite while on a boar hunt), leaving Amos’s youngest daughter as the heir to the family fortune and a likely candidate for mayor. Kendra Deverin didn’t initially want the job, but after she was nominated for the role by her close friend Casp Avertin, she won the election by a landslide, something her primary opponent in the election, Titus Scarnetti, has never quite come to terms with. For some time there was talk of her and Casp becoming wife and husband, but Casp’s death at Chopper’s hands cut that short. Kendra’s recovered now from the shock, but has put aside all interest in romance for politics. She shares this manor with her brother’s rather large family, and although her sister-in-law Vana Deverin constantly complains about needing even more space and luxuries, Kendra has done a saintly job so far in keeping her temper under control.​

Personalities:

  • Kendra Deverin (NG female human aristocrat 4/expert 3)
  • Vana Deverin (tba)
Hannah’s – Herbalist and Doctor (45)

Located on Hook Street in Sandpoint.​

Hannah’s ironically the one to go to when either one wants to end a pregnancy or needs a midwife to aid in a birth; Hannah encourages all of the women she sees to carry to term, and advises the use of pinberry extract to young women as a way to prevent unwanted pregnancies from happening in the first place, but in cases where there’s no other option, her other services are discrete and confidential.​ ​

While Abstalar Zantus (area 1) does his best to take care of Sandpoint’s truly sick and needy, he can’t help everyone. For minor aches, pains, and illnesses, most of Sandpoint’s citizens depend on Hannah Velerin. Hannah spends most of her mornings out in the surrounding wilds, gathering herbs or simply enjoying Gozreh’s bounty. In the afternoons, she returns to her shop and home here to prepare medicines and receive patients. ​​

Personalities:

  • Hannah Velerin (NG female elf cleric of Gozreh 3/expert 1)
Kajitsu Manor (49)

Located off Schooner Gulch Road in Sandpoint.​ ​

This manor is the smallest of the four noble houses overlooking Sandpoint, yet the Kaijitsus are perhaps the richest family in town. What this manor lacks in stature and size it more than makes up for in the exotic and impressive furnishings within. Lonjiku Kaijitsu has carried on his father’s proud work as glassmaker, and the Sandpoint Glassworks is perhaps the town’s most prosperous business, with its products regularly shipped as far as Korvosa. Lonjiku’s accomplishments are all the more impressive when one takes into account that he and his family are newcomers to Varisia, the survivors of an exiled family from Minkai sent over the crown of the world a half century ago for unknown crimes. Lonjiku was born in Magnimar and has never visited his motherland, but he carries memories of its wonders in the form of stories told to him by his now deceased parents. Yet for all of his success at business, Lonjiku has found the role of father to be one he’s particularly ill-suited for. His eldest son Tsuto Kaijitsu, in addition to being proof of his wife’s affair with an unknown elf, left the region several years ago after an argument that resulted in Lonjiku striking his son with his cane. His eldest daughter Ameiko Kaijitsu shamed him not only by becoming an adventurer, but by opening and running a tavern and flophouse and refers to him as her older brother instead of father – “hardly women’s work,” he’s fond of telling anyone who’ll listen. Of course, those who know Lonjiku know his short temper is his real problem.​

Personalities:

  • Lonjiku Kaijitsu (LN aristocrat 3/expert 2)
  • Ameiko Kaijitsu (tba)
  • Tsuto Kaijitsu (tba)
Sandpoint Boneyard (2)

The boneyard can be entered by Tomb Street or by Sandpoint Cathedral. It has a cliff to the south and west is Turandarok River.​

Set in the shadow of the Sandpoint Cathedral and accessible via a gate to the north or from several doors leading into the cathedral itself, this expansive cemetery overlooks the Turandarok River. Stone vaults owned by affluent members of the town stand near the cemetery’s edges or at its center, while dozens of humble plots, each marked with a simple gravestone, sit amid trees and shrubberies. The boneyard is well-maintained, kept by a man named Naffer Vosk, a deformed smuggler Father Tobyn took pity on after his ship wrecked just north of town a decade ago. Naffer has found redemption in Sarenrae, and despite a twisted spine that, from birth, has given him a sinister lurching gait, he’s one of the town’s most devout citizens. He keeps the boneyard meticulously clean and is also responsible for ringing the church bells every day at dawn, noon, and dusk.​

Personalities:

  • Naffer Vosk (NG male human rogue 1/cleric of sarenrae 2)
Sandpoint Boutique – General Store (41)

Located on the corner of Market Street with its front entrance and Salmon Street in Sandpoint.

This large boutique and shop sells all manner of clothing, weapons, toys, artwork, books, and tools imported from throughout the world, although most of the wares here are Varisian in nature. The place is owned by Hayliss Korvaski, who is, like her brother Sir Jasper Korvaski, a devout worshiper of Abadar. Yet unlike her brother, her temper isn’t braced by a desire to keep everyone happy. Hayliss isn’t afraid of making enemies and wears her disdain for the Scarnettis on her sleeve. She’s even gone as far as sometimes upcharging her goods for members of the Scarnetti family, in spite of Mayor Kendra Deverin’s repeated requests to keep the peace.​ ​​

Personalities:

Sandpoint Cathedral (1)

​At the Northern end of Sandpoint, western edge on Church Street, and Sandpoint Boneyard at its eastern, with Tomb Street in the north and a cliff as the south. The main entrance to the cathedral is from Church Street.​

Easily the largest building in Sandpoint, this impressive cathedral is also the town’s newest structure. Built over the foundations of the previous chapel, Sandpoint Cathedral is not dedicated to the worship of a single deity. Rather, it gathers under its eaves the six most commonly worshiped deities in the region, providing chapels for all of these deities in a communal forum. In a way, Sandpoint Cathedral is six different churches under one impressive roof.​

Yet even the previous chapel wasn’t the first holy site in this location. The core of both the original chapel and the new cathedral is an open-air courtyard surrounding a set of seven standing stones themselves surrounding a circular stone altar. These stones served the Varisians for centuries as a place of worship; although they generally venerated Desna at these stones, the stones themselves have a much older tradition. Unknown to anyone alive today, the seven standing stones once represented the seven Thassilonian schools of magic and served as a focus for wizards who wished to direct the destructive power of the nearby Hellstorm Flume. No one in Sandpoint suspects the standing stones are anything more than an ancient site of worship. Varisian oral tradition maintains that the seven stones represent the seven towers of Desna’s otherworldly palace, but this is merely a story perpetuated by early Varisian seers eager to hide yet another bit of their homeland’s destructive history.​

When the chapel burnt to the ground five years ago, Mayor Kendra Deverin set into motion a bold initiative. Not only would the chapel be rebuilt, but it would be done on a grand scale. A cathedral would be built in place of the chapel, and it would be made of stone and glass. Funding for this project came partially from the founding families, partially from Sandpoint businesses eager to earn favor in the eyes of the gods, and partially from the respective churches. It took years to finish the cathedral, but the end result is truly impressive. To the south, facing Sandpoint’s heart, are the shrines of civilization: Erastil and Abadar. To the west, offering a view of the Old Light and the sea beyond, are the shrines of Shelyn and Gozreh. And to the east, offering a view of the Sandpoint Boneyard and the rising sun, are the shrines of Sarenrae and Desna.​

The new high-priest of Sandpoint is his most accomplished student, a pleasant man named Abstalar Zantus. Himself a worshiper of Desna, Abstalar is very open about matters of faith and has slipped into the role of adviser for worshipers of other gods of Sandpoint with ease.​

Sandpoint Chapel and Orphanage – ​Burnt down during The Late Unpleasantness and replaced by Sandpoint Cathedral.​

The original chapel built here was a collection of six different shrines, each its own building and connected to the others by open-air walkways. Desna’s worship was incorporated into these shrines as part of the peace accord with the local Varisians, but the original builders also incorporated five other deities as well. Four of these (Abadar, Sarenrae, Shelyn, and Gozreh) were patrons of the original founders of the Sandpoint Mercantile League, while the fifth, Erastil, was the most popular among the initial settlers.​

​The previous chapel hosted less than a dozen acolytes, led by a well-loved cleric named Ezakien Tobyn, who sadly perished in the fire that claimed the church.

Personalities:

  • Abstalar Zantus (CG male human cleric of desna 4)
Sandpoint Mercantile League (40)

Located on Market Street with its main entrance, and the intersection with Salmon Street, it also has a back facing Shark Alley.

Headquarters for Sandpoint Mercantile League. ​

This large building serves many purposes. One can book passage on a ship bound for other ports, arrange for caravans or carriages for overland travel, or send messages to folk in town or as far away as Korvosa or even Riddleport.

Inquiries into land ownership, building construction, and founding new businesses, both in Sandpoint proper and in the surrounding hinterlands, must begin their processes of official foundation here.

Although ownership of the league remains split evenly between Sandpoint’s four noble families, few of them take part anymore in the actual day-to-day business, leaving such matters in the capable hands of Sir Jasper Korvaski. In his younger years, Jasper was a paladin of Abadar, and although he’s long since given up the more dangerous lifestyle of a crusader, he remains loyal and devout.

Despite his best efforts, his romance with Cyrdak Drokkus (area 23) has become one of Sandpoint’s worst-kept secrets. The Scarnettis, easily Sandpoint’s most conservative family, find the rumors of this relationship scandalous and offensive, but it’s unclear if they’re more offended by the relationship itself or the fact that the majority of Sandpoint is so accepting of it. In any event, the Scarnettis have been doing their best to make things difficult for Jasper in an attempt to not-so-subtly convince him to move back to Magnimar, but the support of the other three families has, so far, kept the Scarnettis from becoming too obnoxious.​ ​

Personalities:

  • Sir Jasper Korvaski (LG male human paladin of abadar 3/expert 1)
Sandpoint Shipyards (46)

Entrance on the intersection of Hook Street, Whisker Street and Rum Street, with its southern facing towards Sandpoint Harbour, Turandarok River and Boggy Creek.​

The southern facade of this long building is open to Sandpoint Harbour, allowing its small army of shipwrights, ropemakers, and sailmakers to work their trade in one of four drydocks right on the shore. The shipyard is owned by the Valdemars, with Belven Valdemar, old Ethram Valdemar’s eldest son, overseeing the constant work here. Belven is a handsome and quite available bachelor, but his dedication to his craft and family have so far left him little time to entertain the dozens of young women who’ve been trying to catch his eye for the past several years.​

Personalities:

  • Belven Valdemar (NG male human aristocrat 1/expert 5)
Savah’s Armoury (12)

The northeast corner of this building bears a few scars from the Sandpoint Fire, but fortunately for its owner, Savah Bevaniky, the building escaped significant damage. Savah’s shop sells all manner of weapons and armour, including several masterwork items and exotic weapons like a spiked chain, a dozen masterwork shuriken, and a +1 repeating crossbow with a darkwood and ivory stock that bears the name “Vansaya.” She’s not sure what the name means – she bought the weapon from an adventurer on the way to Riddleport a year ago, and the combination of its high price and complexity has ensured its semi-permanent stay in her shop.​

Personalities:

  • Savah Bevaniky (NG female human fighter 2/rogue 1)
Scarnetti Manor (48)

Located off Schooner Gulch Road in Sandpoint.​

Perhaps Sandpoint’s most notorious noble family, many of Sandpoint’s elderly Varisian locals still haven’t forgotten or forgiven Alamon Scarnetti’s assault on their people more than 40 years ago, even with Alamon 20 years in the ground at the Sandpoint Boneyard. The Scarnettis family, now headed by Alamon’s only surviving son Titus Scarnetti, controls Sandpoint’s mills and the lumber industry. The control of the lumber the Valdemars need for their enterprises is not lost on the Scarnettis, and they use this fact as often as possible to leverage Valdemar support. The Scarnettis are easily Sandpoint’s most traditional family, who cling to old Chelish values that are, in many cases, outdated today.​ ​

Personalities:

  • Titus Scarnetti (LN male human aristocrat 6)
The Feathered Serpent – Magic Shop (44)

Located between Rum Street and Brokestone Alley facing Turandarok River in Sandpoint.​​

This cramped and cluttered shop in Sandpoint, smells of a strange mixture of incense, spice, and dust. Its sole proprietor, Vorvashali Voon, an exotic-looking character with bright blue eyes, long red hair, and almost bronze-colored skin, is gregarious and excited about every customer. Not everything in his shop is for sale, rendering it part museum in its eclectic collection of strange relics, statues, and monument fragments. Vorvashali’s stock changes constantly, as his dozens of contacts from Magnimar come in weekly to buy and trade stock. Adventurers seeking magic items and other tools of the trade can find what they’re looking for here more often than not. ​

Personalities:

  • Vorvashali Voon (LN male human wizard 2/rogue 2/expert 2)
The Pixie’s Kitten – Brothel (43)

​Located between Salmon Street with its main entrance, and Hook Street with a discreet entrance at the rear of the building in Sandpoint.​

Many of Sandpoint’s crasser locals have a much more colorful name for this establishment, but Kaye Tesarani runs the town brothel with class and distinguished grace. She pays her girls and boys quite well, and the three Shoanti bouncers she employs are more than enough to handle troublemakers. Although prostitution isn’t illegal in Sandpoint, the Scarnettis have long lobbied for it being outlawed, viewing the Kitten as a place where vice and criminal activity can take root. Certainly, Jubrayl Vhiski has tried for the last five years to get in on the brothel business, but Kaye’s not-so-secret friendship (and romance) with the town’s sheriff Belor Hemlock make this a delicate, long-term goal for the Sandpoint Sczarni at best.

Personalities:

  • Kaye Tesarani (CG female human rogue 3/sorcerer 1)
  • three Shoanti bouncers (CG human male barbarian 3)
Two Knights Brewery (39)

Located on Market Street for its main entrance, and its intersections with River Street in Sandpoint. Its eastern side borders the turandarok river.​

While Sandpoint’s taverns serve a wide variety of spirits, they all proudly serve the mead, ale, and rum brewed here at the Two Knight Brewery. Established almost 40 years ago by two brothers (both worshipers of Abadar and cousins of Mayor Deverin) only a few years after Sandpoint was founded, their expertise at brewing has only increased over the years. Tragically, Wade Deverin was one of the first of Chopper’s victims, a murder that has shaken his brother Gaven’s faith. Locals whisper that since Wade’s death, the brew from here simply hasn’t tasted as good, but they would never say something to this effect to Gaven’s face.​ ​

Personalities:

  • Gaven Deverin (LG human male paladin of abadar 2/expert 3)
Valdemar Manor (47)

Connected to Sandpoint by the Schooner Gulch Road.​

​This manor house of the Valdemars family commands a breathtaking view of the town of Sandpoint and the harbor below, as befits the family most connected to the town’s shipbuilding and fishing industries. The family itself remains under the patriarchal rule of old Ethram Valdemar, the only one of the original members of the Sandpoint Mercantile League still alive. Ethram’s years are numbered, though, for the old man has a lung infection that keeps coming back, no matter how often the family pays to have it cured. ​

Personalities:

Points of Interest

Chopper’s Isle

Only a few hundred feet north of town rises an upthrust spur of rocky land topped with a few trees — this is known now as Chopper’s Isle, once the home to Sandpoint’s most notorious criminal. A remote outcropping accessible only by flight or by a skilled climber, locals now believe the isle to be haunted by Chopper’s ghost. Children often dare each other to go out to the isle’s base at low tide and touch the barren cliff face that surrounds it, but no one’s visited the top in years.

Sandpoint Harbour

Sandpoint Harbor is a fairly deep natural harbor, 30 feet for most of its expanse, with sharply rising slopes near the shore. The languid waters of the Turandarok River wind down from the hinterlands, skirting Devil’s Platter to empty into the harbor – the river is often used to transport lumber harvested far upriver down to the local saw mill. South of town rises another bluff on which Sandpoint’s most affluent landowners have staked their claims.​

The Old Light

The sight that strikes all visitors to Sandpoint at first is the ruins of the Old Light. The original height of this tower is unknown, but those who have studied the ancient architecture of the crumbling remains estimate it might have stood more than 700 feet tall. Today, less than a quarter of that remains. The Old Light rises from sea level and is built into the face of a 120-foot-tall cliff, the tower extending another 50 feet above that level to culminate in ragged ruins. The remaining shell is yet another reminder that neither the Chelaxians nor the Varisians are the first settlers of this land, yet apart from a few badly weathered carvings signifying that the peak of this tower once held a brilliant light, no insight to the tower’s true purpose remains.​

Turandarok River

This river ends at Sandpoint Harbour, in Sandpoint where it is joined by Boggy Creek.

Personalities of Sandpoint

see Campaign Personalities for all Personalities

Missing, Passing Through, Left or Died

  • Abstalar Zantus (Male Human) Town Priest of Desna, killed during goblin raid 4708 with a single arrow through the heart. (Rise of the Runelords Anniversary Edition p375) Area 1 on the Town Map.
  • Aeren Barett (Male Human) Villager and son of Alergast Barett and Amele Baret, brother of Verah Barett. (Rise of the Runelords Anniversary Edition p23) kidnapped during Goblin raids of late 4708.
  • Aldern Foxglove (Male Human) Noble caught up in the Goblin raids of late 4708, but was laid low by a Boar and rescued by Shalelu Andosana. (Rise of the Runelords Anniversary Edition p21)
  • Alergast Barett (Male Human) Villager and husband of Amele Barett, father of Aeren Barett and Verah Barett. (Rise of the Runelords Anniversary Edition p23) Killed by Gresgurt during Goblin raids 4708.
  • Ameiko Kaijitsu (Female Human) Owner of the Rusty Dragon. (Rise of the Runelords Anniversary Edition p22, 382) Area 37 on the Town Map. Captured by brother during Goblin raids of late 4708.
  • Amele Barett (Female Human) Villager and wife of Alergast Barett, mother of Aeren Barett and Verah Barett. (Rise of the Runelords Anniversary Edition p23) Killed by Gresgurt during Goblin raids 4708.
  • Arika Avertin (Female Human) Worker at the Sandpoint Savories and daughter of Alma Avertin, sister of Aneka Avertin. (Rise of the Runelords Anniversary Edition p379) see Area 21 on the Town Map. Captured by brother during Goblin raids of late 4708.
  • Gresgurt (Male Goblin) Responsible for many kidnappings during the late 4708 Goblin raids. (Rise of the Runelords Anniversary Edition p23)
  • Koruvus (Male Goblin) Champion of Seven Tooth Tribe. (Rise of the Runelords Anniversary Edition p25) Slain in Catacombs of Wrath under Sandpoint early 4709.
  • Koya Mvashti (Female Human) Varisian Cleric of Desna, regular visitor at Madame Mvashti’s House. Daughter of Niska MVashti. (Rise of the Runelords Anniversary Edition p380) Area 28 on the Town Map.
  • Lonjiku Kaijitsu (Male Human) Owner of Kaijitsu Manor. Father of Ameiko Kaijitsu and parent of Tsuto Kaijitsu. (Rise of the Runelords Anniversary Edition p22, 385) Area 28 on the Town Map. Murdered by Tsuto Kaijitsu during the Goblin raids of late 4708.
  • Shayliss Vinder (Female Human) Worker at the General Store, daughter of Ven Vinder and Sholta Vinder, and sister of Katrine Vinder. (Rise of the Runelords Anniversary Edition p20, 380) see Area 26 on the Town Map. Captured by brother during Goblin raids of late 4708.
  • Nualia (Female Human Half-Celestial Antipaladin) Killed in Destruction of first Cathedral of Sandpoint. (Before campaign start)
  • Shalelu Andosana (Female Elven) Ranger and guardian of the city, was forced out with the arrival of Hell Knights in 4708. (Rise of the Runelords Anniversary Edition p24)
  • Tsuto Kaijitsu (Male Human Half-Elven Ruffian) Brother of Ameiko and operator of the Sandpoint Glassworks. (Rise of the Runelords Anniversary Edition p379) Area 20 on the Town Map. Wanted for the murder of his father and kidnapping of his sister. Left late 4708.
  • Verah Barett (Female Human) Villager and daughter of Alergast Barett and Amele Baret, sister of Aeren Barett. (Rise of the Runelords Anniversary Edition p23) kidnapped during Goblin raids of late 4708.

Campaign Events as Reported to the People

  • 4708-??
    • Swallowtail festival, held off until the Cathedral was completed, with the Star of Desna. Night of goblin attack with many deaths, including women and children. Some locals say a wizard was responsible for burning locals alive with fire, while a orc barbarian was beheading children in the streets. Rumours are these were associated with the Hell Knights who showed up later.
  • 4708-??
    • Arrival of Hell Knights, who took possession of the Cathedral and dedicated it to Asmodeus and Asmortigan. A monk from Magnimar was married to one of the Hell Knight leaders in an elaborate ceremony many considered to be inappropriate for the audience. Many nightmares occured for the following months among the youth of the town.
  • 4709-??
    • Kordar son of the town, was rumoured to be responsible for stopping the deaths that had been accumulating over the last month that the locals had attributed to the hell knight rule. Much relief on both sides, with Kordar being awarded “The Order of the Imp” award from the chapter house. A mad druid was banished from town due to kicking in multiple doors and causing a disturbance of the peace. Was escorted out of town by a Halfling lord from Magnimar and Korvosa who convinced the Hell Knights he was needed elsewhere.

Content Updates

  • 2021-08-13 – Added more campaign events, dates still to be added.
  • 2021-07-14 – Added in content for personalities of sandpoint, shared from the personalities page.
  • 2020-10-16 – Migration of content from Realm Works with details on various locations around the town as discovered by talking with the locals.
TRAP Campaign

Challenges, Personalities, Runelords, Varisia, TRAP Design

Characters: Feats (Location, Social (RotR), Social (JR))

Main Settlements: Absalom, Korvosa, Magnimar, Riddleport

Other Settlements: Abken, Baslwief, Biston, Galduria, Harse, Ilsurian, Janderhoff, Kaer Maga, Melfesh, Nybor, Palin’s Cove, Ravenmoor, Roderic’s Cove, Sandpoint, Sirathu, Turtleback Ferry, Urglin, Velderaine, Wartle, Whistledown, Windsong Abbey, Wolf’s Ear

Other Locations: Ashwood, Bloodsworn Vale, Brinewall, Calphiak Mountains, Celwynvian, Chorak’s Tomb, Churlwood, Cinderlands, Crystalrock, Crystilan, Curchain Hills, Ember Lake, Fenwall Mountains, Fogscar Mountains, Gnashers, Gruankus, Guiltspur, Hollow Mountain, Hook Mountain, Iron Peaks, Kodar Mountains, Lady’s Light, Lurkwood, Malgorian Mountains, Mierani Forest, Minderhal’s Anvil, Mindspin Mountains, Mobhad Leigh, Mundatei, Mushfelns, Nolands, Red Mountains, Rift of Niltak, Rimeskull, Sanos Forest, Shimmerglens, Skotha Lake, Skull’s Crossing, Spindlehorn, Spire of Lemriss, Stormunder Lake, Stony Mountains, Storval Deep, Storval Plateau, Storval Stairs, Sunken Queen, Syrantula Lake, Varisian Gulf, Velashu River, Velashu Uplands, Viperwall, Wormwood Hall, Wyvern Mountains, Yondabakari River

Organisations: Hellknights, Pathfinder Society

PFS Factions: Andoran, Cheliax, Grand Lodge, Lantern Lodge, Osirion, Qadira, Sczarni, Shadow Lodge, Silver Crusade, Taldor

Adventures

Level 1: Aspirant Pathfinders, Doomsday Dawn: The Lost Star, The City of Strangers (tba), Murder’s Mark (tba), The Godsmouth Heresy

Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit) Druid (Wild Order)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill,

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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