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Adventure Path Pathfinder Roleplaying

PF2 Campaign Feats Social RotR

Pathfinder 2 – Campaign

Social Feats – RotR

Rise of the Runelords

pf1-rotr-pg Rise of the Runelords Anniversary Edition Players Guide
pf1-rotr-pg- Rise of the Runelords Anniversary Edition – Players Guide

Each of the Social feats is for the Rise of the Runelords Adventure Path campaign only. For the purpose of my home games, all Social Feats are considered common.

The Social Feats

Eager Performer – Social 2

Group 2 – Quest

Hearing that Sandpoint had a theater rivaling those found in large cities like Magnimar and Korvosa, you decided to try your luck getting stage time there. After sending a letter to Cyrdak Drokkus requesting an audition and not hearing back, you’ve taken it upon yourself to travel to Sandpoint and meet him in person, trusting your force of will and charming influence will get you what you want. You gain a +1 bonus on checks for any one Perform skill while on stage. Additionally, spells of the enchantment school have its save DC increases by +1 while your performing on stage.

Family Ties – Social 2

Group 2 – Duzhar

While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain trained in Sandpoint Lore and Szcarni Lore (if already trained, these skills are upgraded to expert). In addition, you begin play able to speak and read Varisian (if you already speak varisian, you gain another language of the area).

Friends and Enemies – Social 2

Group 2 – Willy

One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of goblins near Sandpoint. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Sandpoint and meet up with Daviren Hosk at the Goblin Squash Stables, he gives you one of his best steeds and all the necessary accoutrements as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Goblin Squash Stables.

Giant Slayer – Social 2

Group 1 – Cangacerio, Group 2 – Krol

Your family’s village was plundered by giants in the wilds of Varisia, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since hearing of giants mobilizing throughout the countryside, you ventured to Sandpoint to help the town prepare for a possible incursion. You gain a +1 bonus on Social checks and +1 bonus on attack rolls and damage rolls against creatures of the giant subtype.

Goblin Watcher – Social 2

Group 1 – Kordar

You grew up in Sandpoint staring off the cliff across the Varisian Gulf. Spending so much time there at Junker’s Edge watching the goblins below as they scrounged through the discarded junk and seeing what they made out of the garbage, you developed an eye for spotting the most useful and valuable discarded items. You gain a +1 bonus on Perception checks to notice valuables in the muck, to determine the most valuable item visible in a treasure hoard, and on a craft roll to repair an item of poor quality.

Hagfish Hopeful – Social 2

Group 2 – Margo

Ever since passing through Sandpoint when you were a child and hearing about the contest at the popular tavern known as the Hagfish, you wanted to take that coin purse as your own and carve your name on the ceiling beam above the bar. Training yourself to choke down indigestible food and drink water a pig would refuse, you’ve built up quite a strong resistance to all things putrid and gross. You gain a +1 bonus on Fortitude saves against the effects of ingesting Alcohol, Disease and poisons.

Merchant Family – Social 2

Group 1 – Pimwinkle, Group 2 – Passim

You are related to one of the four noble families from Magnimar who founded the Mercantile League of Sandpoint. You either grew up in Magnimar as a cousin in the Valdemar or Deverin family or were born and raised in Sandpoint. Education in running a business and years of looking after the family enterprise have given you a knack for trade. You increase the gp limit of any Magnimar settlement by 20% and can resell items at an additional 10% over the amount of gp you normally would get from selling off treasure in a Magnimar settlement.

Monster Hunter – Social 2

Group 1 – Nexa, Group 2 – Zed

Perhaps you came to the Varisian Gulf in search of the Sandpoint Devil, or maybe you followed fisherman’s tales of Old Murdermaw – regardless, you’ve ventured through Varisia to hunt down famous monsters. While they have all eluded you so far, you made it to Sandpoint to research and restock before heading back out into the wilderness. Because of your training, you gain a +1 bonus on rolls against aberrations and magical beasts of a CR higher than your level.

Scholar of the Ancients – Social 2

Group 2 – Parry

Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain Thassilonian Lore, and begin play able to read Thassilonian which does not count as one of your language selections.

Student of Faith – Social 2

Group 1 – Belath

While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study, you cast all cure spells with +1 dice, and whenever you channel energy, you effect an extra 10 ft in the radius of effect.

Content Updates

  • 2021-08-14 – Updating tags.
  • 2021-08-13 – Update to layout, allocated characters and menu.
Pathfinder 2E

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Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit) Druid (Wild Order)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

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Feats: Background, General & Skill,

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

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Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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