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Class Conversion Pathfinder

PF2 Reference Feat Skills

Pathfinder 2 – Rules Reference

Skill Feats

This is to showcase the errata changes for both General Feats and Skill Feats.

PF2 Core Rulebook
pf2-cr – PF2 Core Rulebook (pzo2101-se)

All General Feats

Note – most skill feats also count as general feats.

Level 1 Feat – Adopted Ancestry (cr-258), Armour Proficiency (cr-258), Breath Control (cr-259), Canny Acumen (cr-259), Diehard (cr-260), Fast Recovery (cr-261), Feather Step (cr-261), Fleet (see below), Incredible Initiative (see below), Ride (cr266), Shield Block (see blow), Toughness (see below), Weapon Proficiency (cr269)

Level 3 FeatAncestral Paragon (see below), Untrained Improvisation (cr-267)

Level 7 Feat – Expeditious Search (cr-260)

Level 11 Feat – Incredible Investiture (cr-262)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Skill Feats by Skill

Note – most skill feats also count as general feats.

General Skill Feats

Level 1 FeatAssurance (see below), Dubious Knowledge (cr-260), Quick Identification (cr-264), Recognize Spell (cr-265), Skill Training (cr-266), Trick Magic Item (cr-267)

Level 2 FeatAutomatic Knowledge (see below), Magical Shorthand (cr-264)

Level 7 Feat – Numb to Death (gm-105), Quick Recognition (cr-265)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Acrobatics Skill Feats

Level 1 FeatAssurance (see below), Cat Fall (cr-259), Quick Squeeze (cr-265), Steady Balance (pf2-cr-267)

Level 2 Feat – Nimble Crawl (cr-264)

Level 7 Feat – Kip Up (cr-262)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Arcana Skill Feats

Level 1 FeatAssurance (see below), Arcane Sense (cr-258)

Level 2 Feat – Eye of the Arclords (U wg-p81)

Level 15 Feat – Unified Theory (cr-267)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Athletics Skill Feats

Level 1 FeatAssurance (see below), Combat Climber (cr-260), Hefty Hauler (cr-262), Quick Jump (cr-264), Titan Wrestler (cr-267), Underwater Marauder (cr-267)

Level 2 Feat – Powerful Leap (cr-264), Rapid Mantel (cr-265)

Level 7 Feat – Quick Climb (cr-264), Quick Swim (cr-265), Wall Jump (cr-269)

Level 15 Feat – Cloud Jump (cr-260)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Crafting Skill Feats

Level 1 Feat – Alchemical Crafting (cr-258), Assurance (see below), Quick Repair (cr-265), Snare Crafting (cr-266), Specialty Crafting (cr-266)

Level 2 Feat – Magical Crafting (cr-263)

Level 7 Feat – Bless Tonic (gm-104), Bless Toxin (gm-104), Impeccable Crafting (cr-262), Inventor (cr-262)

Level 15 Feat – Craft Anything (cr-260)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Deception Skill Feats

Level 1 FeatAssurance (see below), Charlatan (gm-104), Charming Liar (cr-259), Lengthy Diversion (cr-263), Lie to Me (cr-263)

Level 2 FeatBackup Disguise (U Firebrand lo-cg-71), Confabulator (cr-260), Quick Disguise (cr-264), Sow Rumour (U Firebrand, lo-cg-71),

Level 7 Feat – Slippery Secrets (cr-266)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Diplomacy Skill Feats

Level 1 FeatAssurance (see below), Bargain Hunter (cr-258), Group Impression (cr-262), Hobnobber (see below)

Level 2 Feat – Glad-Hand (cr-261)

Level 7 FeatEntourage (R Firebrand lo-cg-72), Evangelize (gm-105), Shameless Request (cr-266)

Level 15 Feat – Legendary Negotiation (cr-263)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Intimidation Skill Feats

Level 1 FeatAssurance (see below), Group Coercion (cr-262), Intimidation Glare (cr-262), Quick Coercion (cr-264)

Level 2 Feat – Intimidating Prowess (cr-262), Lasting Coercion (cr-262)

Level 7 Feat – Battle Cry (cr-258), Terrified Retreat (cr-267)

Level 15 Feat – Scare to Death (cr-266)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Lore Skill Feats

Level 1 Feat – Additional Lore (cr-258), Assurance (see below), Experienced Professional (cr-261)

Level 2 Feat – Unmistakable Lore (cr-267)

Level 15 Feat – Legendary Professional (cr-263)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Medicine Skill Feats

Level 1 FeatAssurance (see below), Battle Medicine (see below), Medical Researcher (R leg78)

Level 2 Feat – Continual Recovery (cr-260), Godless Healing (General, Skill, lo-wg-56), Mortal Healing (gm-105), Robust Recovery (cr-266), Ward Medic (cr-269)

Level 7 Feat – Paragon Battle Medic (R leg72)

Level 15 Feat – Legendary Medic (cr-263)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Nature Skill Feats

Level 1 FeatAssurance (see below), Natural Medicine (cr-264), Train Animal (cr-267)

Level 2 Feat – Bonded Animal (cr-259)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Occultism Skill Feats

Level 1 FeatAssurance (see below), Oddity Identification (cr-264)

Level 7 Feat – Bizarre Magic (cr-258)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Performance Skill Feats

Level 1 FeatAssurance (see below), Fascinating Performance (cr-261), Impressive Performance (cr-262), Virtuosic Performance (cr-267)

Level 15 Feat – Legendary Performance (cr-263)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Religion Skill Feats

Level 1 FeatAssurance (see below), Student of the Canon (cr-267)

Level 7 Feat – Battle Prayer (gm-104), Sacred Defence (gm-105), Sanctify Water (gm-105)

Level 15 Feat – Divine Guidance (cr-260)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Society Skill Feats

Level 1 FeatAssurance (see below), Courtly Graces (cr-260), Multilingual (cr-264), Read Lips (cr-265), Sign Language (cr-266), Streetwise (cr-267)

Level 2 Feat – Connections (cr-260)

Level 15 Feat – Legendary Codebreaker (cr-262), Legendary Linguist (cr-263)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Stealth Skill Feats

Level 1 FeatAssurance (see below), Experienced Smuggler (cr-261), Terrain Stalker (cr-267)

Level 2 Feat – Quiet Allies (cr-265)

Level 7 Feat – Foil Senses (cr-261), Swift Sneak (cr-267)

Level 15 Feat – Legendary Sneak (cr-263)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Survival Skill Feats

Level 1 FeatAssurance (see below), Experienced Tracker (cr-261), Forager (see below), Survey Wildlife (cr-267), Terrain Expertise (cr-267)

Level 2 Feat – Planar Survival (cr-264)

Level 7 Feat – Environmental Grace (gm-105)

Level 15 Feat – Legendary Survivalist (cr-263)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

Thievery

Level 1 FeatAssurance (see below), Pickpocket (cr-264), Subtle Theft (cr-267)

Level 2 Feat – Wary Disarmament (cr-269)

Level 7 Feat – Quick Unlock (cr-265)

Level 15 Feat – Legendary Thief (cr-263)

PF2 Source – Advanced Player’s Guide (rb-apg), Core Rulebook (rb-cr), Lost Omens (Character Guide (lo-cg), World Guide (lo-wg))
U – Uncommon Option, R – Rare Option

General and Skill Feat Descriptions

PF2 General or Skill Feats – Additional Lore – General Skill Feat 1

  • Source: Core Rulebook (rb-cr-259)
  • Traits: General, Skill
  • Prerequisites trained in Lore
  • Your knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.
  • Special You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.

PF2 General Feats – Ancestral Paragon – General Feat 3

  • Source: Core Rulebook (rb-cr-259)
  • Traits: General
  • Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat.

PF2 General or Skill Feats – Assurance – General Skill Feat 1

  • Source: Core Rulebook (rb-cr p258)
  • Traits: Fortune, General, Skill
  • Even in the worst circumstances, you can perform basic tasks. Choose a skill your trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers)
  • Special: You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.

PF2 General or Skill Feats – Automatic Knowledge – General Skill Feat 1

  • Source: Core Rulebook (rb-cr p258)
  • Traits: General, Skill
  • Requirements: Expert in selected Skill, Assurance in selected Skill.
  • You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check.
  • Special: You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round

PF2 General and Skill Feats – Battle Medicine – Medicine Skill Feat 1

  • Source: Core Rulebook (rb-cr-258), Errata 1.0 – 2019-10-30
  • Traits: General, Healing, Manipulate, Skill
  • Action: One Standard Action
  • Prerequisite: Trained in Medicine
  • You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
  • Errata: Changed words around healing

PF2 General Feats – Fleet – General Feat 1

  • Source: Core Rulebook (rb-cr p261)
  • Traits: General
  • You move more quickly on foot. Your Speed increases by 5 ft.

PF2 General and Skill Feats – Forager – Survival Skill Feat 1

  • Source: Core Rulebook (rb-cr-261)
  • Traits: General, Skill
  • Prerequisite: Trained in Survival
  • When using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.
  • Each time your proficiency rank in survival increases, double the number of creatures you can take care of on a success (eight at expert, sixteen at master, thirty-two at legendary). You can choose to care for half the number of additional creature and provide a comfortable living instead of subsistence living.
  • Multiple smaller creatures or creature with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.

PF2 General and Skill Feats – Hobnobber – Survival Skill Feat 1

  • Source: Core Rulebook (rb-cr-263)
  • Traits: General, Skill
  • Prerequisite: Trained in Diplomacy
  • You are skilled at learning information through conversation. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you’re a master in Diplomacy and you Gather Information at the normal speed, when you attempt to do so and roll a critical failure, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate.

PF2 General Feats – Incredible Initiative – General Feat 1

  • Source: Core Rulebook (rb-cr-263)
  • Traits: General
  • You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.

PF2 General Feats – Shield Block – General Feat 1

  • Source: Core Rulebook (rb-cr-261)
  • Traits: General
  • Actions: Reaction
  • Trigger: While you have your shield raised, you would take damage from a physical attack
  • You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

PF2 General Feats – Toughness – General Feat 1

  • Source: Core Rulebook (rb-cr p268), Errata 1.0 – 2019-10-30
  • Traits: General
  • You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value (page 459).
  • Errata: Reworded the recovery checks.

Content Updates

  • 2022-05-07 – Combined General and Skill feats, as most skill feets are also general feats.
  • 2022-04-08 – Updated for bring characters to level 4.
  • 2021-12-20 – Updates the references and added in feats from Legends.
  • 2021-12-14 – Updated errata listings, added in fleet, shield block and forager descriptions.
  • 2021-08-13 – Updated layout and menu.
  • 2020-11-14 – Adding in content from Lost Omens World Guide.
  • 2020-11-11 – Added internal links.
  • 2020-11-06 – Updates and Extra feats
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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