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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Bastard Sword

Dungeons and Dragons – Mystara

Weapons Mastery – Bastard Sword

0e-rb-rc D&D BECMI Rules Cyclopedia
0e-rb-rc – D&D BECMI Rules Cyclopedia

The bastard sword is mostly distinguished from a longsword because it has a grip long enough to allow two-handed use. Bastard swords have slightly longer blades as well, but they remain light enough to be wielded one-handed should the need arise, unlike the greatsword that requires two hands.

  • 5E Stats – One Handed or Versatile Martial Weapon, Costs 15 gp and has a weight of 4 lb.
  • Weapon Options: Arching Slash, Fearsome Accuracy, Lock Blades, Main Gauche, Pinning Hit. Short Draw

Weapons Mastery – Bastard Sword

  • Sword, Bastard Attack: (Non-Proficient) + to hit, one target
    • Hit: 1d4+mod slashing.
  • Sword, Bastard Attack: (Proficient) + to hit, Versatile, one target
    • Hit (1 hand): 1d6+mod slashing.
    • Hit (2 hands): 2d4+mod slashing.
  • Sword, Bastard Attack: (Skilled) + to hit, Versatile, one target
    • Hit (1 hand): 2d4+mod slashing.
    • Hit (2 hands): 2d6+mod slashing.
    • (B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC if higher.
  • Sword, Bastard Attack: (Expert) + to hit, Versatile, Thrown range (-/15), one target
    • Hit (1 hand): 3d4+mod slashing.
    • Hit (2 hands): 3d6+mod slashing.
    • (B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (2) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC if higher.
  • Sword, Bastard Attack: (Master) + to hit, Versatile, Thrown range (5/20), one target
    • Hit (1 hand): 2d6+mod slashing.
    • Hit (2 hands): 2d8+mod slashing.
    • (B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (2) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC if higher.
  • Sword, Bastard Attack: (Grand Master) + to hit, Versatile, Thrown range (10/25), one target
    • Hit (1 hand): 2d8+mod slashing.
    • Hit (2 hands): 2d10+mod slashing.
    • (B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of attacks each round.
    • (B) Deflect (3) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC if higher.

Weapon Qualities – Bastard Sword

  • AC Defence (+ AC bonus/number of attacks): If you spend your bonus action this round on this quality you gain a bonus for your armour class for the next indicated number of attacks.
  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Deflect (number of attacks): If you spend your bonus action this round on this quality, you can attempt to deflect several attacks per round. This can be used to deflect melee or ranged attacks with a base of ability mod for weapon using the attack roll as DC. Failure to deflect an attack still uses the ability. On a successful deflect you weapon takes half the damage you deflected.
  • Range (additional effects for proficiency): A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. When attacking a target beyond normal range, you have disadvantage on the attack rolI.Voucan’t attack a target beyond the weapon’s long range.
  • Versatile: Does more damage if wielded in two hands.

Weapon Options – Bastard Sword

  • Arching Slash: When you attack with this bladed weapon, you may choose to target two creatures within your reach with a single attack. This attack uses the same attack roll for both targets and deals slashing damage equal to half your normal damage to each target.
  • Fearsome Accuracy. As an attack, you may throw your weapon at a creature at the very limit of your range. Make an attack roll against a creature exactly at you range maximum. If the attack hits, the creature takes normal damage and must make a Wisdom saving throw. On a failure, the creature becomes frightened of you for 1 minute.
  • Lock Blades. When a creature attacks you with a weapon, you may use your reaction to attempt to lock blades and parry their attack. Make an attack roll with your bladed weapon. You have advantage on this roll if you are wielding your bladed weapon with two hands. If the result of this roll equals or exceeds their attack roll, their attack misses.
  • Main Gauche: While wielding both a bladed weapon and a light bladed weapon, you may use a reaction after being attacked to roll a d4 and add the result to your Armour Class until the end of the attacker’s turn.
  • Pinning Hit. When you make a melee or ranged attack with this weapon, you may attempt to pin a creature up to one size larger to a wall or surface by catching their clothing with the weapons edge or point. This can be used against creatures without clothing at the GM’s discretion. If you hit, the target must make a Strength saving throw vs your base DC. On a failure the creature is reduced to zero movement and can use an action on their turn to make another Strength saving throw.
  • Short Draw. As an attack, you may draw a sheathed one-handed blade and make an attack roll to strike the enemy with its pommel, leaving the target gasping for breath. This attack deals no damage, but the next attack roll made against the target has advantage. You must have at least one hand free to take this action.

Designing the Weapons Mastery

Reduced some of the damage over the progression to keep it in line with the progression model I had planned for the storyline.

Content Updates

  • 2021-08-11 – Update to layout and menu.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

D&D 5E in Mystara

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Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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