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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Sling

Dungeons and Dragons – Mystara

Weapons Mastery – Sling

0e-rb-rc D&D BECMI Rules Cyclopedia
0e-rb-rc – D&D BECMI Rules Cyclopedia

A sling is a projectile weapon typically used to throw a blunt projectile such as a stone, clay, or lead “sling-bullet”. It is also known as the shepherd’s sling. Someone who specialises in using slings is called a slinger. A sling has a small cradle or pouch in the middle of two lengths of cord.

  • 5E Stats – Ranged Simple Weapon, Costs 1 sp and has a weight of 1/10 lb.
  • Weapon Options: Distracting Shot, Headcrack, Patient Shot, Shrapnel Shot, Staggering Shot, Underdog Strike

Weapons Mastery – Sling

  • Sling Attack:(Non-Proficient) + to hit, Ammunition range (-/110 ft), one target
    • Hit: 1d2+mod bludgeoning.
  • Sling Attack: (Proficient) + to hit, Ammunition range (30/120 ft), one target
    • Hit: 1d4+mod bludgeoning.
  • Sling Attack: (Skilled) + to hit, Ammunition range (35/130 ft), one target
    • Hit: 1d6+mod piercing.
    • Crit (within 35): Stun (Base DC) Con save or stunned for 1 round/per 5 under the check.
    • (B) AC Defence (+1/1) – You gain an armour class bonus, for a set number of attacks each round.
  • Sling Attack: (Expert) + to hit, Ammunition range (40/140 ft), one target
    • Hit: 2d4+mod piercing.
    • Crit (within 40): Stun (Base DC) Con save or stunned for 1 round/per 5 under the check.
    • (B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
    • (F) Extra Missiles (+1) – When attacking you can add a number of extra missiles to the attack at -1 per extra missile. Each extra missile that hits adds +1 dice to the total damage but counts as one attack for damage reduction.
  • Sling Attack: (Master) + to hit, Ammunition range (45/150 ft), one target
    • Hit: 3d4+mod piercing.
    • Crit (within 45): Stun (Base DC) Con save or stunned for 1 round/per 5 under the check.
    • (B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
    • (F) Extra Missiles (+2) – When attacking you can add a number of extra missiles to the attack at -1 per extra missile. Each extra missile that hits adds +1 dice to the total damage but counts as one attack for damage reduction.
  • Sling Attack: (Grand Master) + to hit, Ammunition range (50/160 ft), one target
    • Hit: 2d6+mod piercing.
    • Crit (within 50): Stun (Base DC) Con save or stunned for 1 round/per 5 under the check.
    • (B) AC Defence (+1/4) – You gain an armour class bonus, for a set number of attacks each round.
    • (F) Extra Missiles (+3) – When attacking you can add a number of extra missiles to the attack at -1 per extra missile. Each extra missile that hits adds +1 dice to the total damage but counts as one attack for damage reduction.

Weapon Qualities – Sling

  • AC Defence(ac bonus/number of attacks): If you spend your bonus action this round on this quality you gain a bonus for your armour class for the next indicated number of attacks. (+bonus/number of attacks)
  • Ammunition (non-Proficient) You can use a weapon that has the ammunition properly lo make a ranged attack only if you have ammunition lo fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack.
  • Ammunition (additional effects for proficiency). At the end of the battle, you can recover half your expended ammunition by taking a minute lo search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Extra Missile (Number of extra missiles): Some ranged weapon allow you to add an extra missile at the same target as a free action. When attacking you can add a number of extra missiles to the attack at -1 per extra missile. Each extra missile that hits adds +1 dice to the total damage but counts as one attack for damage reduction.
  • Stun: On a Crit, the target must make a Con save vs Base DC. If they fail, they are stunned for one round. No effect if they pass. If this effect is increased for longer than a round, then the target receives a save each round to remove the effect. For every 5 points they fail by, they are stunned for another round.

Weapon Options – Sling

  • Distracting Shot: As an action, make a single attack with your bow. You intentionally miss your target but give an ally the chance to attack while it is distracted. The next attack roll against the target has advantage if it is made before the beginning of the target’s next turn.
  • Headcrack. As an action, you may make a single ranged weapon attack with your bludgeoning weapon. If the attack hits, the target must make a Constitution saving throw or be stunned until the beginning of its next turn.
  • Patient Shot. You carefully align your ranged weapon’s sites over your target. As an action in a turn that you have not moved, you may make a single ranged attack with advantage.
  • Shrapnel Shot. As an action, make a single attack with your ranged weapon against an unattended object. The attack deals double damage to the target. If the object is destroyed, it explodes into a cloud of shrapnel. Choose one of the following options:
    • Creatures within 5 feet of the object must make a Dexterity saving throw, taking 1d6 piercing damage on a failure.
    • A creature adjacent to the object must make a Constitution saving throw. On a failure, the creature is blinded until the beginning of your next turn.
  • Staggering Shot. As an action while wielding a ranged weapon, you may make a single ranged weapon attack. If this attack hits, the enemy takes full weapon damage and must make a Constitution saving throw. On a failure, the target’s speed is reduced to 0 until the end of its next turn.
  • Underdog Strike. As an action, you may make a single ranged weapon attack with your bludgeoning attack against a creature at least 1 size category larger than you. This attack deals normal weapon damage, and an extra 1d4 bludgeoning damage per size category difference.

Details on building Weapons Mastery

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.

Content Updates

  • 2021-08-11 – Update to layout and menu. Reduced non-proficient use of the weapon.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

D&D 5E in Mystara

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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