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Item Conversion Pathfinder Roleplaying

PF2 Item Armour Magic Armour of the Armadillo

Pathfinder 2 – Magic Armour

Armour of the Armadillo

Source: PF Ultimate Combat (pf-uc128) and PF2 Gamemastery Guide (pf2-gg) inspired by Jade Regent – Forest of Spirits (jr-b4)

jr-b4 Jade Regent Forest of Spirits
jr-b4 Forest of Spirits

Here is another item I have converted over to Pathfinder 2 from the Jade Regent Adventure Path. It are currently available in all three games. This armour uses the O’Yoroi as a base and is provided as an example of the base item before enchantment.

O-Yoroi – Rare Item 5

O’Yoroi

  • Heavy Armour
  • Price: 170 gp
  • AC Bonus: +6
  • Dex Cap: +1
  • Check Penalty: -3
  • Speed Penalty: -10 ft
  • Strength: 15 – Bulk: 3 Group: Composite
  • Weapon Traits: Bulwark, Flexible

Note: Wearing the item gives you a +1 to intimidation checks, and is a unique set of armour that has its own story to tell, which you get to be part of. Very few of these armours are ever made, as few samurai ever reach the heights of fame to be allowed to wear them. Wearing one without authority is a capital office in all Tien lands.

Armour of the Armadillo – Unique Level 14

(Invested, Magical, Transmutation) – 4,045 gp

This +2 Resistant Greater Fire-Resistance Cold Iron O’Yoroi Heavy Armour has it should poultrons in the shape of an Armadillo with ruby coloured eyes.

  • Armour Potency +2: Your armour class in increase by 2.
  • Cold-Iron: A creature with a weakness to col iron that critically fails an unarmed attack against a creature in cold iron armour becomes sickened 1. A creature with weakness to cold iron becomes sickened 1 while it wears the armour.
  • Energy-Resistance: You have resistance 12 to cold, 10 to fire, and 5 to electricity.
  • Fiendish Defiance (Fiend): (GG100) +1 to AC vs celestials and oni and resistance to cold of 12.
  • Repository of Knowledge (Mind): (GG102) Expert in three lores to be determined. Dimension of Nightmares, North Pole, Oni?
  • Resistant: You have +1 to all saving throws.

Design Conversion Notes

I have built this item as end game content, that should serve out the rest of the storyline as appropriate. At this stage, the item has room to group and become more powerful over time.

  • base item – O’Yoroi Armour Level 5 – 170 gp
  • – Cold Iron Armour – Standard-Grade (lvl 11) 1,560 gp
  • – Armour Potency +2 (lvl 11) 1,000 gp
  • – Resilient (lvl 4) 65 gp
  • – Rune – Energy resistance Greater Fire (lvl 12) 1,650 gp
  • – Rune – Energy resistance Electricity (lvl 8) 420 gp
  • – Relic Gift (fiend) – Fiendish Defiance 20 gp
  • – Relic Gift (mind) – Repository of Knowledge 160 gp
  • Total Price 4,045 gp making it a level 14 item.

Content Updates

  • 2021-08-11 – Update to the layout.
  • 2021-02-01 – Name changed from “Magic Armour of the Armadillo” to “Item Armour Magic Armoiur of the Armadillo”
  • 2020-11-07 – Layout Update.
Magical Items

Magical Items: Item Creation, Reference List

Consumable Items: Dispelling Sliver, Fugitive’s Grenade, Halflight Charm

Held Items: Terra-Cotta Talismans, Trail Map of the Region

Runes: Poison Rune

Specific Armour: Armour of the Armadillo, Ghost Mirror Armour, Shozoku of the Night Wind

Specific Weapons: Dancing Wasp, Deadly Kiss, Earthfire Shuriken, Nine-Fold Spirit Sword, Oathtaker, Suishen, Whispering Shrike

Worn items: Claws of the Ice Bear, Sashimono of Comfort

Armour

New Heavy Armour: O’Yoroi

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New Uncommon Martial Weapons: Wakizashi

New Uncommon Advanced Weapons: Kusarigama, Tetsubo

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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