Pathfinder 2 – Converted Races
Campaign – Shadowkin
Thassilonian Resurgence – GM Only
- Source: GM Created – with Help from one of the Players
- Shadowkin Overview
- Shadowkin Feats
- Design Decision
- Content Updates

Another aspect of my Thassilonian Resurgence Adventure Path (TRAP) that has been house ruled is half-races. Unlike my D&D world where half races are not available, here they are part of the core setting, and as such I have tried to enhance the experience and make it easier to extend over time.
Shadowkin Overview
- Traits: Shadowkin, Humanoid, Rare
- Darkvision: You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.
Shadowkin Feats
Level 9:
- Shadow Sight (Uncommon) See Below
- Shadow Walk (Uncommon) See Below
Shadow-Blending – Uncommon Ancestry 1
- Traits: Shadowkin, Uncommon
- The shadows themselves protect you from harm. The concealed condition requires a flat DC 11 check to affect you.
- Note: This doesn’t increase your concealment level to hidden, just increases the DC required.
Shadow-Step – Uncommon Ancestry 5
- Requirement: Shadow-Blending
- Traits: Shadowkin, Uncommon
- Your feet find some purchase on the very shadows themselves. You ignore difficult terrain when in darkness or dim light.
Shadow Sight – Uncommon Ancestry 9
- Requirement: Darkvision
- Traits: Shadowkin, Uncommon
- The darkness hides no secrets from you. You gain Greater Darkvision (CRB p.465), allowing you to see through even magically generated darkness effects.
Shadow Walk – Uncommon Ancestry 9
- Requirement: Shadow-Step
- Traits: Shadowkin
- By understanding the darkness within, you can slip into the worlds of shadow for a time. You can cast the Shadow Walk spell once per day, heightened as an Occult Sorcerer of your character level.
Design Decisions
This was created as part of a player wanting advantages over the rest of the party, not following the campaign brief and succeeding on a campaign of GM bullying to get his way with a character concept that did not fit with the game everyone agreed to. I have left it here as it might be useful as an NPC, but it is not going to be a player character again in my game. The bullying here is where the player thinks its cool to play something NOT in the game, but so enthusiastic about the concept and how they can make it work with the team that before you know what is happening your enthusiastic as well and making it sort of fit in. Later you wonder what really happened and find something that does not fit in the game running around with abilities that do not scale with some of the other characters avoiding early limitations (with other characters not recommended) and getting into a lot of trouble in the story because they believe they are more powerful than the lords of the first town they go to…
Content Updates
- 2021-08-10 – Cleaned up the layout, added a menu
PF2 Races
Common Races: Dwarves, Elven, Gnomes, Halfling, Human
Uncommon Races: Goblin
Rare Races: Hag, Orcs, Ratfolk, Shadowkin
Also see: Half-Breeds, Half-Breed Feats
Pathfinder 2E
PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience
Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)
Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning
Game Modes: Encounter, Exploration, Downtime
Feats: Background, General & Skill, Location
PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction
References: Creatures, Equipment, Items, NPCs, Spells
Thassilonian Resurgence Adventure Path (TRAP) Campaign
Design, Campaign, Campaign Journal, Runelords
Jade Regent Adventure Path (JRAP) Campaign
Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats
References
b1 – Bestiary 1 (Paizo)
cr – Pathfinder Core Rulebook (Paizo)
gm – Game Master created
lopg – Lost Omens Players Guide (Paizo)
lowg – Lost Omens World Guide (Paizo)
Library of Books
B5, d20 System, Pathfinder, SW

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