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Dungeons & Dragons Magical Items Roleplaying

DnD Artefact Mazikeen’s Staff

Dungeons and Dragons – Mystara

Artefacts – Mazikeen’s Staff

0e-wi-b1 Wrath of the Immortals Book one
0e-wi-b1 D&D BECMI Wrath of the Immortals Book One

Player Section – Mazikeen’s Staff

  • Artefact – Energy – Mazikeen – Mazikeen’s Staff
    • Standard: This staff appears to be made of crystal.
      • Staff acts as a +1 Quarterstaff and you are considered to be proficient in its use if not already.
      • Staff acts as a +0 item bonus to Knowledge checks about Riddles or Puzzles while providing proficiency with these skills.
      • The staff has 10 charges. The staff regains 1d4 expended charges at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
      • You can spend a charge of the staff to have resistance to fire damage while you hold this staff, until you have a short rest.
      • A Portolologist can use PP in place of part of all SB taking no additional Soul Burn for the effort. Each PP counts as one SB.
      • This item has standard powers: Detect Magic, Suppress and Energy’s Empowerment. (these hurt the user to activate)
    • Attunement: If this staff is attuned you gain the following qualities
      • When used as a quarterstaff adds its bonus to the number of damage dice of the weapon.
      • Staff acts as a +1 item bonus to Knowledge checks about Riddles or Puzzles while providing proficiency with these skills.
      • Your proficiency level in the staff is increased by the item bonus. (see Weapons Mastery). For every increase over Grand Master, you gain an extra dice of damage.
      • The staff regains 1d6 + 4 expended charges after a long rest.
      • While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).
      • A Portolologist can use PP in place of part of all SB taking no additional Soul Burn for the effort. Each PP counts as two SB.
      • This item has attuned powers: Activate and Doorway. (these hurt the user to activate)
    • Relic: An fire aspected character gains a bonus to their intelligence and fire based magic attacks of the weapon bonus. If a cold, force or water based attack is used, the user takes a penalty instead.
  • Note: When a power with PP is used, roll a d20. Further awakening on the item can bring more powers.

Item still to be Awakened

  • Awakened: One the item is awakened it auto-attunes to someone, no longer takes up an attunement slot and makes you unable to touch another Artefact.
    • Staff acts as a +2 Quarterstaff.
    • Staff acts as a +2 item bonus to Knowledge checks about Riddles or Puzzles while providing proficiency with these skills.
    • You have resistance to fire damage while you hold this staff
    • A Portolologist can use PP in place of part of all SB taking no additional Soul Burn for the effort. Each PP counts as three SB.
    • This item has awakened powers: Find the Path and Forbiddance. (these hurt the user to activate)
    • Staff gains Sentience Stage 1
  • Exalted Status: Currently unknown.
  • Exalted: Once the item is exalted it remains that way.
    • Staff acts as a +3 Quarterstaff.
    • Staff acts as a +3 item bonus to Knowledge checks about Riddles or Puzzles while providing proficiency with these skills.
    • You and your allies within 15 ft have resistance to fire damage while you hold this staff
    • A Portolologist can use PP in place of part of all SB taking no additional Soul Burn for the effort. Each PP counts as four SB.
    • This item has exalted powers: Imprisonment and Maze (these hurt the user to activate)
    • Staff gains Sentience Stage 2

GM Section – Mazikeen’s Staff

Artefact Details

Note: Discussing GM Section in character at the game table causes your character to take a penalty. Full penalty details are discovered by trial and error

  • Requirement: Can only be attuned by a follower of a Pantheon supporting Mazikeen.
  • Handicap: Weakness to Cold damage. Lasts until the second full moon.
  • Power Points: Base 8, Attuned 10, Awaken 12, Exalted 14 PP.
  • Recharge: Base 4 PP, Attuned 5 PP, Awakened 6 PP, Exalted 7 PP per long rest.
  • Powers:
    • Energy’s Empowerment: Can use this item as part of casting a spell to enhance the spell with time with one of the following effects: Note: This can’t enhance cold or water spells.
      • Caster check to cast a Evocation or Illusion spell as if native to region including in the hollow world. 1 PP
      • 1 PP Change the damage of a spell to Fire damage
      • +1 damage dice per PP used
      • 1 PP per level of spell Empower Evocation and Illusion Spell with Immortal power
      • 1 PP per level of spell to bypass spell restrictions
      • A critical hit with this weapon will give the target disadvantage on saving throws vs magic for a round. 1 PP
    • Activate: All PP with same penalty chance. When placed in the appropriate space (unknown) will awaken. If placed in an inappropriate space, will consume the person who activated it.
    • Detect Magic: Costs 2 PP. Allows the holder to cast Detect Magic as a bonus action. (1 to 2 on a d20 chance of a penalty)
    • Doorway: 9 PP with same penalty chance. This item creates a doorway as per the spell Demiplane, but only to one specific location.
    • Suppress: Costs 4 PP. This item uses Dispel Magic and any magic dispelled is absorbed into the staff until it is released (either by distance from target or choice), then it returns to its original source. (1 to 4 on a d20 chance of a penalty)
  • Forbiddance
    • Find the Path: Costs 7 PP. This item uses the spell Find the Path. (1 to 7 on a d20 chance of a penalty)
    • Forbiddance: Costs 7 PP. This item uses the spell Forbiddance. (1 to 7 on a d20 chance of a penalty)
  • Exalted Powers
    • Imprisonment: Costs 10 PP. This item uses the spell Imprisonment. (1 to 10 on a d20 chance of a penalty)
    • Maze: Costs 9 PP. This item uses the spell Maze. (1 to 9 on a d20 chance of a penalty)

Artefact Penalty

A section of their body begins to rot (chosen by the player from left or right arm, left or right leg, head or torso). Each rotted area provides a -1 in its use in skill checks. Once the whole body is rotted, the next time your score a penalty to turn to dust. This rot cannot be healed with mortal magic.

Artefact History

  • 1000-08-27 – Llewell (Elf Warlock) Found in ruins under Palace of Atruaghin.

Artefact Traits

  • Handicap – This is an effect applied to all who pend PP while handling the item until the given time has passed.
  • Penalty – A penalty can be removed by a special downtime activity with discussion and approval by games master only. (limit once per game year)
  • Plane Locked – All artefacts cannot be taken through extra dimensional travel, this includes teleportation, fey step and dimensional travel.
  • Power Points (PP) – This is the amount of power points that the artefact can draw upon to use its abilities. All abilities with a PP cost have a chance of causing a penalty on a d20 equal to the cost. Use of PP also causes the wielder to reduce their maximum hit points by the PP spent. This lost hit points uses the Soul Burn mechanics from Secret Crafts.
  • Recharge – the amount of power points that the artefact will refresh over a set time.
  • Set Items – can be combined to form a more powerful item.
  • Team Item – can provide other powers if members of the part wield other items in the team set.

Content Updates

  • 2021-08-11 – Update to layout and menu, with recharge update to match half of total available power per day. Links to weapon master and secret crafts. Portolologist is still to be added to the site and will need to be linked later.
  • 2020-10-25 – Powers and effects clean up.
Mystara Artefacts

Staves: Mazikeen’s Staff (Energy – Mazikeen), Rheddrian’s Staff (Energy – Benekander),

Weapons: Blackrazor (Entropy – Masauwu), Haziwarn (Entropy – Alphaks), Wave (Time – Protius), Whelm (Matter – Kagyar),

Wondrous Items: Crown of Air (Matter – Opal), Crown of Darkness (Entropy – Idris), Crown of the Dragonlord (Matter – The Great One), Crown of Earth (Matter – The Great One), Crown of Fire (Matter – Diamond), Crown of Water (Matter – Pearl), Tree of Life (Energy – Ilsundal), Yehm’s Diamond (Thought – Korotiku)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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