PF2 – PFS Factions
Campaign – Osirion Faction
Thassilonian Resurgence

Intro to the Osirion Faction
The Osirion faction within the Pathfinder Society represented the interests of the Ruby Prince in Osirion’s attempts to reclaim past glory through the recovery of ancient artefacts of power.
- Leader: Amenpheus, the Sapphire Sage
- Alignment: Lawful Neutral
- Headquarters: Absalom
- Goals: Power through Knowledge
Ranks of the Osirion Faction
Ranks: Halcyon Speaker (lo-cg-105, Fame +10), Living Monolith (lo-wg-60, Fame +10), Magic Warrior (lo-wg-96, Fame +10), Magaambyan Attendant (lo-cg-101, Fame +10), Pathfinder Agent (lo-wg-24, Fame +10), Scrollmaster (lo-cg-113, Fame +10), Spellmaster (lo-cg-114, Fame +10), Student of Perfection (lo-wg-84, Fame +10),
- Halcyon Speaker (locg104) (Fame +10)
- Magaambyan Attendant (locg101) (Fame +5)
- The Constant (Fame +20)
- Risen Guard (Fame +10)
Background of the Osirion Faction
Osirion was once the most glorious empire of Golarion. Pharaohs ruled as gods on earth, their monuments towered over even Thassilon’s mightiest, and their armies could churn a kingdom to mud and blot out the sun on wings of death. Now, Osirion ages from millennia of foreign rule under the rulership of the youthful Ruby Prince Khemet III, who hearkens back to the ancient days of Osirion’s glory. One year ago, Khemet opened the vast deserts of Osirion – long closed by the Keleshite overlords who held the nation as a satrapy of Qadira – to foreign exploration. Today the great treasures and arcane formulas of the living gods of ancient Osirion are unearthed for the entire world to see, and the ascendancy of the Land of Pharaohs is at hand. Most Inner Sea nations view Osirion as a relic from a bygone age. In truth, Osirion is a slumbering giant that, when awakened, could wash away all fledgling challengers with the power of its traditions. The Osiriani are wise people who look deep into the past for answers to present troubles. Their sense of history gives them a unique perspective on the ebb and flow of power in the political landscape of the modern Inner Sea. Many folk of Osirion are of old Garundi blood, bronze-skinned, and gifted with the noble bearing of the ancient pharaohs. It would take a special brand of fool to ignore this semblance of power and dismiss the Osirion faction as less of a threat than any of the other factions clamouring for control of Absalom.
Faction Goal – Power through Knowledge
In bygone ages, the pharaohs of Ancient Osirion created wonders beyond reason. They concocted potent arcane plagues to decimate their enemies and erected mighty monuments capable of entrapping the souls of deities. Let the other factions jockey for meagre political fancy or table scraps like favourable economic sanctions. Osirion is interested in rediscovering the powerful artefacts of its heritage and preventing their theft by aggressive powers such as Cheliax. Once these powers are returned to their rightful hands, no one shall dare breach Osirion’s borders again.
Methodology – Hide Your Power, Lest the Enemy Seek to Take It from You
For centuries now, the other powers of the Inner Sea have regarded Osirion as an impotent nation of conquered people. Osirion wouldn’t have it any other way. Since the Ruby Prince ascended the ancestral throne a few decades past, Osirion has been gathering its power and preparing to make a bid for supremacy on the Inner Sea. Most of the Osirion faction’s missions involve quietly undermining the power of their enemies. Osirion agents in Absalom plant the seeds of dissolution with a whisper or a poisonous draught, never with a naked blade, and never with a witness. Just as most of the Great Emerald Sphinx is buried beneath the sands of Osirion’s deserts, so is the nation’s power carefully hidden in secret brotherhoods and spies loyal to the pharaonic throne. When Absalom sits firmly in Osirion’s grasp, then Khemet III shall declare himself Pharaoh in the tradition of his ancestors and Osirion’s Second Golden Age shall follow.
Spending Osirion Organisation Renown
Associated Regions with the Eye of Dread (lo-wg-37), Golden Road (lo-wg-49), Impossible Lands (lo-wg-73) and Mwangi Expanse (lo-wg-85) and the Organisations Arclords of Nex (lo-wg-81), Aspis Consortium (rb-cr-21), Esoteric Order of the Palatine Eye (lo-wg-46), Green Faith (rb-cr-21), Magambya (lo-wg-90), Night Heralds (lo-wg) and Whispering Way ()
FEAT OPTIONS
You gain a new feat, you cannot have more additional feats than levels.
- (4) Godless Healing (General, Skill, Feat 2, lo-wg-57), Eye of the Arclords (U General, Skill, Feat 2, lo-wg-82),
SPECIAL OPTIONS
- Language training – Choice of Speak or Read/Write reduced depending on faction. It the same again to learn as Expert. It costs twice as much for Master, and three times for Legendary.
- (1) Common language – Common, Dwarven, Elven, Gnomish, Goblin, Halfling, Orcish
- (2) Uncommon language – Garundi, Hallit, Kelesh, Kellish, Mwangi, Necril, Osiriani, Varisian, Vudrani and Tien
- (8) Rare language – Ancient Osirion, Sphinx
- Other Services Unique to Osirion
- (1) Pesh – Refined (Item 1, lo-wg-53)
- (20) Know the Sands – You have advantage in navigation and survival checks when in the deserts.
- (24) Artokus’s Fire (R Feat 6, Alchemist, lo-leg-21),
- (72) Sun Orchid Poultice (R Item 18, lo-leg-21),
- (80) Sun Orchid Elixir (R Item 20, lo-wg-56), Wish Alchemy (R Feat 20, Alchemist, lo-leg21),
MULTI-CLASS OPTIONS
- (12) Halcyon Speaker (U Feat 6, lo-cg-105) You gain the Halcyon Speaker Dedication feat and gain the title Halcyon Speaker.
- (1) Scrollstaff (U Staff Item 1, lo-cg-100),
- (4) Blessed Tattoo (U Tattoo Item 4, lo-wg-93),
- (16) Dualistic Synergy (Feat 8, lo-cg-104), Persistent Creation (Feat 8, lo-cg-104),
- (20) Halcyon Spellcasting Initiate (Feat 10, lo-cg-104), Shared Synergy (Feat 10, lo-cg-104),
- (24) Charged Creation (Feat 12, lo-cg-104), Flexible Halcyon Spellcasting (Feat 12, lo-cg-105)
- (28) Halcyon Spellcasting Adept (Feat 14, lo-cg-105)
- (32) Fulminating Synergy (Feat 16, lo-cg-105)
- (36) Halcyon Spellcasting Sage (Feat 18, lo-cg-105)
- (40) Synergistic Spell (Feat 20, lo-cg-105)
- (4) Living Monolith (U Feat 2, lo-wg-60) You gain the Archetype and feat Living Monolith Dedication and the Title Living Monolith
- (8) Ka Stone Ritual (R Feat 4, lo-wg-60)
- (12) Stone Blood (Feat 6, lo-wg-60)
- (16) Fortified Flesh (Feat 8, lo-wg-60),
- (20) Attunement to Stone (Feat 10, lo-wg-60),
- (24) Judgement of the Monolith (Feat 12, lo-wg-60),
- (28) Stone Communion (Feat 14, lo-wg-60),
- (4) Magaambyan Attendant (U Feat 2, lo-cg-101) You gain the Magaambyan Attendant Dedication feat and gain the title Magaambyan Attendant.
- (1) Scrollstaff (U Staff Item 1, lo-cg-100),
- (4) Blessed Tattoo (U Tattoo Item 4, lo-wg-93),
- (8) Mask Familiar (Feat 4, lo-cg-101),
- (12) Adaptive Mask Familiar (Feat 6, lo-cg-101), Cascade Bearers Flexibility (Feat 6, lo-cg-101), Emerald Boughs Accustomation (Feat 6, lo-cg-102), Rain-Scribe Sustenance (Feat 6, lo-cg-102), Tempest-Sun Redirection (Feat 6, lo-cg-102), Uzunjati Storytelling (Feat 6, lo-cg-102)
- (20) Cascade Bearers Spellcasting (Feat 10, lo-cg-103), Emerald Boughs Hideaway (Feat 10, lo-cg-103), Rain-Scribe Mobility (Feat 10, lo-cg-103), Tempest-Sun Shielding (Feat 10, lo-cg-103), Unzjanti Recollection (Feat 10, lo-cg-103)
- (24) Janitimo’s Lessons (R Feat 12, lo-leg-61),
- (4) Magic Warrior (U Feat 2, lo-wg-96) You gain the Magic Warrior Dedication feat and gain the title Magic Warrior.
- (1) Scrollstaff (U Staff Item 1, lo-cg-100),
- (4) Blessed Tattoo (U Tattoo Item 4, lo-wg-93),
- (8) Magic Warrior Aspect (Feat 4, lo-wg-96), Magic Warrior Transformation (Feat 4, lo-wg-96)
- (12) Nameless Anonymity (Feat 6, lo-wg-96)
- (4) Pathfinder Agent (U Feat 2, lo-wg-24) You gain the pathfinder Archetype and feat Pathfinder Agent Dedication and the Title Pathfinder Agent.
- (2) Archaic Wayfinder (U Item 2, lo-wg-18), Pathfinder’s Coin (U Held Item 2, lo-cg-110), Wayfinder (U Item 2, rc-cr-618),
- (3) Pathfinder Chronicle (U Item 3, lo-cg-110),
- (4) Fortifying Pebble (U Talisman Item 4, lo-cg-110), Scroll Case of Simplicity (U Held Item 4, lo-cg-111), Shining Wayfinder (U Worn Item 4, lo-cg-111),
- (5) Vanishing Wayfinder (U Worn Item 5, lo-cg-112),
- (6) Bi-Resonant Wayfinder (U Worn Item 6, lo-cg-110), Pathfinder’s Pouch (U Worn Item 6, lo-cg-111),
- (8) Careful Explorer (Feat 4, lo-wg-23), Deft Cooperation (Feat 4, lo-wg-23), Thorough Reports (Skill, Feat 4, lo-wg p23), Wayfinder Resonance Tinkerer (Feat 4, lo-wg-23)
- (12) Forced Entry (U Feat 6, Skill, lo-cg-112),
- (16) Recognize Threat (U Feat 8, Skill, lo-cg-112),
- (20) Everyone Duck! (U Feat 10, lo-cg-112),
- (24) Educated Assessment (U Feat 12, lo-cg-112),
- (4) Pathfinder Scroll Expert (Feat 2, rb-cr-220) You gain the pathfinder Archetype for a another class as selected below.
- Alchemist Dedication (rb-cr)
- Bard Dedication (rb-cr)
- Investigator Dedication (rb-apg)
- Monk Dedication (rb-cr)
- Rogue Dedication (rb-cr)
- (12) Pathfinder Scrollmaster (U Feat 6 – lo-cg-113) You gain the pathfinder Archetype and feat Scrollmaster Dedication and the title Scrollmaster.
- (2) Archaic Wayfinder (U Item 2, lo-wg-18), Pathfinder’s Coin (U Held Item 2, lo-cg-110), Wayfinder (U Item 2, rc-cr-618),
- (3) Pathfinder Chronicle (U Item 3, lo-cg-110),
- (4) Fortifying Pebble (U Talisman Item 4, lo-cg-110), Scroll Case of Simplicity (U Held Item 4, lo-cg-111), Shining Wayfinder (U Worn Item 4, lo-cg-111),
- (5) Vanishing Wayfinder (U Worn Item 5, lo-cg-112),
- (6) Bi-Resonant Wayfinder (U Worn Item 6, lo-cg-110), Pathfinder’s Pouch (U Worn Item 6, lo-cg-111),
- (16) Lore Seeker (Feat 8, lo-cg-113), Unravel Mysteries (Feat 8, lo-cg-113)
- (20) Font of Knowledge (Feat 10, lo-cg-113)
- (4) Pathfinder Spell Expert (Feat 2, rb-cr-220) You gain the pathfinder Archetype for a another class as selected below.
- Cleric Dedication (rb-cr)
- Druid Dedication (rb-cr)
- Oracle Dedication (rb-apg)
- Sorcerer Dedication (rb-cr)
- Witch Dedication (rb-apg)
- Wizard Dedication (rb-cr)
- (12) Pathfinder Spellmaster (U Feat 6 – lo-cg-114) You gain the Feat Spellmaster Dedication and gain the title Spellmaster.
- (2) Archaic Wayfinder (U Item 2, lo-wg-18), Pathfinder’s Coin (U Held Item 2, lo-cg-110), Wayfinder (U Item 2, rc-cr-618),
- (3) Pathfinder Chronicle (U Item 3, lo-cg-110),
- (4) Fortifying Pebble (U Talisman Item 4, lo-cg-110), Scroll Case of Simplicity (U Held Item 4, lo-cg-111), Shining Wayfinder (U Worn Item 4, lo-cg-111),
- (5) Vanishing Wayfinder (U Worn Item 5, lo-cg-112),
- (6) Bi-Resonant Wayfinder (U Worn Item 6, lo-cg-110), Pathfinder’s Pouch (U Worn Item 6, lo-cg-111),
- (16) Surreptitious Spellcaster (Feat 8, lo-cg-114)
- (20) Ward Casting (Feat 10, lo-cg-114)
- (24) Spellmaster’s Resilience (Feat 12 lo-cg-114)
- (24) Absorb Spell (Feat 14 lo-cg-114)
- (2) Student of Perfection (U Feat 2, lo-wg-84) You gain the Student of Perfection Dedication feat and gain the title Student of Perfection.
- (8) Perfect Strike (Feat 4, lo-wg-84)
- (12) Perfect Ki Adept (Feat 6, lo-wg-84)
RANK OPTIONS
- 20 pts – Risen Guard: You have advantage against death affects, but you have been killed and brought back by the Ruby Prince.
- 40 pts – The Constant: You have advantage with social interactions with people from Osirion.
Gaining and Losing Renown in the Osirion Faction
The most valuable asset to the Osirion faction is knowledge, and Pathfinders willing and able to procure ancient relics for study, copy secret documents, and decipher long-dead languages find themselves well rewarded for carrying out Amenopheus’s requests. Many of the faction’s goals involve delving into haunted, cursed crypts, and Pathfinders with resistances or dominance over the undead are particularly useful.
Gaining faction renown
- +1 renown – Completing an Objective of the Osirion Faction
- +1 renown – Gaining a level while a member of the Osirion Faction
Loosing faction Renown
- -1 renown – Turning down a Osirion Faction quest.
- -1 renown – Failing to achieve an Osirion Objective in an accepted quest.
- – half current renown – changing factions within the society.
Letters from the Faction
Characters associated with these adventures have the following letters:
- #1 – Aspirant Pathfinders (acceptance into the Osirion Faction)
- #2 – The City of Strangers (accepting quest as part of Osirion Faction)
- #3 – The City of Strangers (day after arrival at Kaer Maga)
#1 – Aspirant Pathfinders

Seeker of Knowledge and Truth,
As representative to the Pathfinder Society of the Ruby Prince of Osirion, it is my distinct honour of asking you to join our time-honoured cause. The work of a Pathfinder is intertwined with the exploration of lost ruins and the uncovering of ancient secrets. While most of these will likely not be Osirian in nature, they nevertheless increase our power. The more we learn from those who came before, and the more of our strength we keep hidden from those who oppose us, the more strongly and swiftly we can strike while their guard is down. Along your travels, I may ask you to procure information or relics for the Ruby Prince. In return, the nation of Osirion will ensure that you never go wanting. I hope you see the benefit of this arrangement to both of us.
In Service to Lore,
Amenopheus, the Sapphire Sage
Characters also receive an Ornate Scrollcase with the symbology of Osirion on it.
#2 – The City of Strangers

Loyal Servant of the Ruby Prince,
This letter’s introduction couldn’t be more truthful – you truly are one of the Ruby Prince’s most trusted servants and because of that he asks you to accomplish several very important tasks while you’re away in Kaer Maga.
Attached is a letter from the Ruby Prince to the golem-creating Ardoc family in the City of Strangers. It’s important that only someone with the last name of “Ardoc” receives the letter – it cannot be given to a slave, servant, or employee of the family. An Ardoc must break the seal.
Further, one of the Ruby Prince’s best bodyguards left his service several years ago and is believed to have traveled to Kaer Maga to join the city’s prestigious Duskwardens. His name is Gahiji, and he’s likely the only Garundi working for the Duskwardens. You must use your considerable charm to convince him to return to Sothis – should he do so, the Ruby Prince has agreed to make him one of the Risen Guard, an honor I hope he doesn’t decline.
In Service to Lore,
Amenopheus, the Sapphire Sage
#3 – The City of Strangers

Honored Servant of the Ruby Prince,
I hope this message reaches you in Kaer Maga – I missed you at the dock and have had to send this missive chasing after you. If it does, there’s a coded message included with this one. Find a man in Kaer Maga named Krazel – he’ll know what to do with it.
I am most interested in these troll augurs in Kaer Maga. I’ve never seen them, but I hear they cut themselves open, tear out their own entrails, and read the future from them. Fascinating. Go to the Augur Temple and pay for an audience with one of their sages. Once you’re alone and he’s about to read your future, instead explain to him that you work for a powerful arcanist in Sothis who is most interested in augury and would like to trade letters with an augur. Naturally, I will pay the augur with each letter sent
For our Ancestors,
Amenopheus, the Sapphire Sage
Content Updates
- 2022-04-13 – Updated with content from Lost Omens World Guide.
- 2021-08-07 – Update to layout and menu.
TRAP Campaign
Adventures, Challenges, Personalities, Runelords, Varisia, TRAP Design
Characters: Feats (Location, Social (RotR), Social (JR))
Main Settlements: Absalom, Korvosa, Magnimar, Riddleport
Other Settlements: Abken, Baslwief, Biston, Galduria, Harse, Ilsurian, Janderhoff, Kaer Maga, Melfesh, Nybor, Palin’s Cove, Ravenmoor, Roderic’s Cove, Sandpoint, Sirathu, Turtleback Ferry, Urglin, Velderaine, Wartle, Whistledown, Windsong Abbey, Wolf’s Ear
Other Locations: Ashwood, Bloodsworn Vale, Brinewall, Calphiak Mountains, Celwynvian, Chorak’s Tomb, Churlwood, Cinderlands, Crystalrock, Crystilan, Curchain Hills, Ember Lake, Fenwall Mountains, Fogscar Mountains, Gnashers, Gruankus, Guiltspur, Hollow Mountain, Hook Mountain, Iron Peaks, Kodar Mountains, Lady’s Light, Lurkwood, Malgorian Mountains, Mierani Forest, Minderhal’s Anvil, Mindspin Mountains, Mobhad Leigh, Mundatei, Mushfelns, Nolands, Red Mountains, Rift of Niltak, Rimeskull, Sanos Forest, Shimmerglens, Skotha Lake, Skull’s Crossing, Spindlehorn, Spire of Lemriss, Stormunder Lake, Stony Mountains, Storval Deep, Storval Plateau, Storval Stairs, Sunken Queen, Syrantula Lake, Varisian Gulf, Velashu River, Velashu Uplands, Viperwall, Wormwood Hall, Wyvern Mountains, Yondabakari River
Organisations: Hellknights, Pathfinder Society
PFS Factions: Andoran, Cheliax, Grand Lodge, Lantern Lodge, Osirion, Qadira, Sczarni, Shadow Lodge, Silver Crusade, Taldor
Adventures
Level 1: Aspirant Pathfinders, The Lost Star, Ilsundal Carnival, Pharasma’s Quest, Welcome to Kaer Maga
Level 2: Sandpoint Festival, Shard of Pride, Welcome to Korvosa, Welcome to Riddleport
Level 3: Korvosa Gone Mad, Missing people in Sandpoint, Rescue of Ameiko, Shard of Greed
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.