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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Bola

Dungeons and Dragons – Mystara

Weapons Mastery – Bola

A type of throwing weapon made of weights on the ends of interconnected cords, used to capture animals by entangling their legs.

  • 5E Stats – Ranged Simple Weapon, Costs 5 gp and has a weight of 3 lb.
  • Weapon Options: Blinding Binds, Headcrack, Wing-Wrapping Attack

Weapons Mastery – Bola

  • Bola Attack: (Non-Proficient) + to hit, Thrown range (-/50 ft), one target
    • Hit: 1+mod bludgeoning + Entangle
      • Entangle – (Base DC) A creature up to your size is restrained.
  • Bola Attack: (Proficient) + to hit, Thrown range (20/60 ft), one target
    • Hit: 1d2+mod bludgeoning + Entangle.
      • Entangle – (Base DC) A creature up to one size larger is restrained.
    • Crit: Strangle – (Base DC) Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
  • Bola Attack: (Skilled) + to hit, Thrown range (25/70 ft), one target
    • Hit: 1d4+mod bludgeoning + Entangle
      • Entangle – (Base DC+1) A creature up to one size larger is restrained.
    • Crit: Strangle – (Base DC+1) Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
    • (B) AC Defence (+1/1) – You gain an armour class bonus, for a set number of attacks each round.
  • Bola Attack: (Expert) + to hit, Crit (19-20), Thrown range (30/80 ft), one target or two adjacent medium or smaller creatures
    • Hit: 2d4+mod bludgeoning + Entangle.
      • Entangle – (Base DC+2) A creature up to one size larger is restrained.
    • Crit: Strangle – (Base DC+2) Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
    • (B) AC Defence (+1/1) – You gain an armour class bonus, for a set number of attacks each round.
  • Bola Attack: (Master) + to hit, Crit (19-20), Thrown range (35/90 ft), one target or three adjacent medium or smaller creatures sharing a corner
    • Hit: 3d4+mod bludgeoning + Entangle.
      • Entangle – (Base DC+3) A creature up to one size larger is restrained.
    • Crit: Strangle – (Base DC+3) Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
    • (B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
  • Bola Attack:(Grand Master) + to hit, Crit (19-20), Thrown range (40/100 ft), one target or four adjacent medium or smaller creatures sharing a corner
    • Hit: 4d4+mod bludgeoning + Entangle.
      • Entangle – (Base DC+4) A creature up to one size larger is restrained.
    • Crit: Strangle – (Base DC+4) Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
    • (B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.

Weapon Qualities – Bola

  • AC Defence(ac bonus/number of attacks): If you spend your bonus action this round on this quality you gain a bonus for your armour class for the next indicated number of attacks. (+bonus/number of attacks)
  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Crit (range): This represents the weapon scoring a critical hit if the roll other than a 20 is still a hit. A 20 is always considered a hit and a critical hit.
  • Entangle: A creature up to one size larger is restrained. A creature may make an action to perform a Base DC Strength check to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the weapon. When you attack with this weapon it is the only attack you can make in the round.
  • Strangle: On a Crit, this weapon causes the target to become paralysed and stops the targets ability to breathe (if it does not breathe no effect) and follows rules for suffocation. Con save vs Base DC to avoid the effect.

Weapon Options – Bola

  • Blinding Binds: Instead of restraining your foe, you may instead wrap the thick cords of your weapon around a single creature’s head. A Large or smaller creature hit by the weapon when you use this maneuver is blinded but is not restrained, until the weapon is removed.
  • Headcrack. As an action, you may make a single ranged weapon attack with your bludgeoning weapon. If the attack hits, the target must make a Constitution saving throw or be stunned until the beginning of its next turn.
  • Wing-Wrapping Attack: Instead of restraining a flying creature, you may entangle its wings in your weapon. A Huge or smaller winged creature hit by the weapon when you use this maneuver has its fly speed reduced to 0 (but is not restrained) until the weapon is removed.

Design Development Notes

The choice to reduce the effectiveness for non-proficient use was to make it more useful to those who are skilled. I did not want to cheapen weapon skill by allowing the unskilled person to be able to take down a larger foe as well.

I was also glad to be able to add in a few weapon options even if they overlap a little with the weapon qualities.

Content Updates

  • 2021-08-05 – Updated the layout and links.
  • 2020-06-10 – Updated to Grand Master and added Options.
  • 2020-05-07 – Reduced the size of target affected by non-proficient use.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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