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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Blackjack (or Sap)

Dungeons and Dragons – Mystara

Weapons Mastery – Blackjack (or Sap)

A leather pouch with a weight in the end.

  • 5E Stats – One Handed Simple Weapon, Costs 5 sp and has a weight of 1 lb.
  • Weapon Options: Blackjack, Bruising Blow, Concealed Weapon

Weapons Mastery – Blackjack

  • Blackjack Attack: (Non-Proficient) + to hit, reach 5 ft, one target
    • Hit: 1+mod bludgeoning.
  • Blackjack Attack: (Proficient) + to hit, Light, one target
    • Hit: 1d2+mod bludgeoning.
    • Crit: Knockout (Base DC) Con save or unconscious for 1 round per every 5 the check failed by.
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Blackjack Attack: (Skilled) + to hit, Light, one target
    • Hit: 1d4+mod bludgeoning.
    • Crit: Knockout (Base DC+1) Con save or unconscious for 1 round per every 5 the check failed by.
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Blackjack Attack: (Expert) + to hit, Light, one target
    • Hit: 1d6+mod bludgeoning.
    • Crit: Knockout (Base DC+2) Con save or unconscious for 1 round per every 5 the check failed by.
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Blackjack Attack: (Master) + to hit, Light, one target
    • Hit: 2d4+mod bludgeoning.
    • Crit: Knockout (Base DC+3) Con save or unconscious for 1 round per every 5 the check failed by.
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Blackjack Attack: (Grand Master) + to hit, Light, one target
    • Hit: 2d6+mod bludgeoning.
    • Crit: Knockout (Base DC+4) Con save or unconscious for 1 round per every 5 the check failed by.
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.

Weapon Qualities – Blackjack

  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Knockout: On a Crit, the target must make a Con save vs Base DC. If they fail, they are unconscious for one round. No effect if they pass. If this effect is increased for longer than a round, then the target receives a save each round to remove the effect. For every 5 points they fail by, they are unconscious for another round.
  • Light: Can be used with Two Weapon Fighting.
  • Two-Weapon Fighting: As a bonus action you can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.

Weapon Options – Blackjack

  • Blackjack. Make a single attack roll with your weapon against a humanoid target. If the attack hits, it does no damage, but the target must make a Constitution saving throw (vs Base DC) or be stunned until the beginning of its next turn.
  • Bruising Blow: As an action, make a single attack roll with your weapon against a living creature. If the attack hits, it deals normal weapon damage and the target must make a Constitution saving throw (against your Base DC). On a failure, the target does not add its Dexterity modifier to its AC until the end of your next turn or until it is treated with a successful DC 10 Wisdom (Medicine) check.
  • Concealed Weapon: You can make a Dexterity (Sleight of Hand) check opposed by active or passive Wisdom (Perception) check to conceal this weapon. As an action you can attack with a concealed weapon gaining advantage.

Design details

I have reduced the damage non proficient use does, as most people should have proficiency with this. Also removed the ability to use it as a bonus attack (Light) option that was already in the base design but needed to be removed from the non-proficient stat block version.

I added in details for other weapon options that felt appropriate and thematic to the sap style of weapon.

Content Updates

  • 2021-08-05 – Updated the layout and menu.
  • 2020-07-15 – Removed reach.
  • 2020-06-08 – Updated with more options and expanded to Grand Master.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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