Pathfinder 2 – TRAP Design
Gaining Renown and Fame
Welcome back to another instalment of my blog regarding the Thassilonian Resurgence Adventure Path (TRAP). If you want to read more posts about this design, you will find all the links at the bottom of the page.
What is Renown?
Renown is a currency for having players achieve objectives for stakeholders in the campaign. They earn them by doing jobs for them, and they spend them by asking for favours from the stakeholder.
So to be able to use and maintain renown, a character needs to be connected or engaged with something in the setting. This provides rewards and incentives to work with the pathfinder society (and other factions for them to discover).
So if a character starts behaving in contradiction to that of the organisation they have gained renown with, they might also lose it, reduce it, or have requests to use it denied. This makes it a useful tool for Game Masters to utilise in managing player expectations and what their characters are able to get away with in game.
How can I earn it?
In my TRAP campaign, I have the characters all starting with a quest line based on the pathfinder scenario’s called First Steps that I have called “Aspirant Pathfinders” set in Absalom and deals with the characters taking the final tests to become trainee pathfinders.
What I have introduced in this storyline is that when characters have done what the pathfinder society factions wanted them to achieve, they received a badge (token) for which they can measure their success by how many tokens they have earned during the three trials.
Once they successfully become pathfinders, these tokens will be converted over to standing (points) once they obtain a wayfinder and have it bonded it to become their link to the society. This also becomes a way for the character to track or compare their standing in the factions.
The plan for characters to gain renown ongoing is around the missions they are asked to do. A character will receive one point for the faction that sponsored the mission if it succeeds, if it is their faction they receive a extra point. If there are any side quests attached to that mission by any faction (including the sponsor) achieving it will also gain you a point in that faction (with an additional one if its your faction).
Heroic actions that other characters report on and are verified by the society also earn you renown if it is in the interest of the society you present it to. This provides renown to both the character committing the act, and the one reporting on it.
Characters can never gain equal or more renown in a faction when compared to the faction they belong to. If a character was to change factions (with a story reason) then they loose standing in all other factions until they are at least one less than the one they joined.
There was an intention for who a character belongs to be secret from the table, but that was not a style of play I felt comfortable continuing.
Characters will gain renown in the society as a whole for each chronicle they complete detailing their exploits.
How do I lose it?
The easiest way to loose renown is to spend it on faction favours. Some favours will be limited to the members of that faction which may change during the storyline.
The next way characters will loose renown is to take on a quest and fail to achieve the outcome requested (without providing a suitable alternative).
Another way of loosing renown is to act against the interest of one of the factions and having it reported to that faction. Once it is verified, the person who reports it gains the amount of renown lost by the other party.
What is Fame?
Fame can be used for multiple things, but in the case of the TRAP campaign I am running there is an internal Fame rating that will be based on your character level, plus certain titles you acquire in the course of the game.
When conversing with another Pathfinder, you will be able to compare fame scores as well as Renown. In some situations (which will be discovered in play) having a high or lower score than your opponent will provide you an advantage in that encounter.
This may even affect other party members, with your most famous member being given the most attention, or the character with the most renown in that faction treated as party leader.
Once gained, fame stays with you. Though alternate identities can be made, and work up until it is outed as you. Any fame earned by the alternate identity will apply to you character once this happens.
Renown and Fame are just two extra mechanics to help enhance the role-playing experience and while they are not always used, they will help my TRAP campaigns keep their society feel, with the internal intrigue and the external pressures. I am looking forward to seeing where this will end up going.
- 2021-08-05 – Fixed heading.
- 2021-08-04 – Updating the layout, links and content.
- 2020-06-15 – Structure.
- 2020-03-24 – Structure.
Creating a New Campaign: Part 1 (The Concept), Part 2 (Main Cities and Guide), Part 3 (The Adventure Path), Part 4 (House Rules), Part 5 (Thassilonia), Part 6 (Factions and Characters), Part 7 (Pathfinder Factions), Part 8 (Learning from Conversion), Part 9 (Half-Breed), Part 10 (Using Renown), Part 11 (Gaining Renown and Fame), Part 12 (Location Feats), Part 13 (Adventures), Part 14 (Faction Points)
Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)
Thassilonian Resurgence Adventure Path (TRAP) Campaign
Jade Regent Adventure Path (JRAP) Campaign
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.