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Dungeons & Dragons Roleplaying Weapon Mastery

DnD Weapons Mastery Lasso

Dungeons and Dragons – Mystara

Weapons Mastery – Lasso

This is can be made from 50 ft of rope and used to restrain or capture the intended target. Unless the 50 ft of rope is specially treated you have disadvantage on attack rolls using it as a lasso.

  • 5E Stats – One Handed Simple Weapon, Costs 1 gp and has a weight of 10 lb.
  • Weapon Options: Blinding Binds, Bullwhip, Snare, Trip, Wing-Wrapping Attack

Weapons Mastery – Lasso

  • Lasso Attack: (Non-Proficient) + to hit, Reach 20 ft, one target
    • Hit: Entangle A creature up to one size larger is restrained. A creature may make an action to perform a Strength check (Base DC) to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the rope.
  • Lasso Attack: (Proficient) + to hit, Light, Reach 25 ft, one target
    • Hit: Entangle A creature up to one size larger is restrained. A creature may make an action to perform a Strength check (Base DC) to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the rope.
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Lasso Attack: (Skilled) + to hit, Light, Reach 30 ft, one target
    • Hit: Entangle A creature up to one size larger is restrained. A creature may make an action to perform a Strength check (Base DC +1) to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the rope.
    • Crit: Strangle – (base DC) Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Lasso Attack: (Expert) + to hit, Light, Reach 35 ft, one target or two adjacent medium or smaller creatures.
    • Hit: Entangle A creature up to one size larger is restrained. A creature may make an action to perform a Strength check (Base DC +2) to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the rope.
    • Crit: Strangle – (Base DC +1) Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Lasso Attack: (Master) + to hit, Light, Reach 40 ft, one target or three adjacent medium or smaller creatures.
    • Hit: Entangle A creature up to one size larger is restrained. A creature may make an action to perform a Strength check (Base DC +3) to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the rope.
    • Crit: Strangle or Stun
      • Strangle (Base DC +2) – Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
      • Stun (Base DC) – Save vs Con or become Stunned for one round. For every 5 points they fail by, they are stunned for another round. If this effect is increased for longer than a round, then the target receives a save each round to remove the effect (but not increase it).
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.
  • Lasso Attack: (Grand Master) + to hit, Light, Reach 45 ft, one target or four adjacent medium or smaller creatures.
    • Hit: Entangle A creature up to one size larger is restrained. A creature may make an action to perform a Strength check (Base DC +4) to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the rope.
    • Crit: Strangle or Stun
      • Strangle (Base DC +3) – Save vs Con or become paralysed and stops the target from breathing (if it needs to breathe) and the start to suffocate.
      • Stun (Base DC) – Save vs Con or become Stunned for one round. For every 5 points they fail by, they are stunned for another round. If this effect is increased for longer than a round, then the target receives a save each round to remove the effect (but not increase it).
    • (B) Two-Weapon Fighting – Can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.

Weapon Qualities – Lasso

  • Base DC (+number): Some of the effects produced by weapons masters has a saving throw to resist. This saving throw is calculated as 8 plus the ability modifier used in the attack roll. This is sometimes increased as you gain skill with the weapon, gain the Weapon Mastery feat or the fighter archetype.
  • Entangle: A creature up to one size larger is restrained. A creature may make an action to perform a Base DC Strength check to free a someone restrained. Dealing 5 slashing damage (AC 10) also frees the creature without harming it and destroying the weapon. When you attack with this weapon it is the only attack you can make in the round.
  • Light: Can be used with Two Weapon Fighting.
  • Reach: This weapon adds the listed distance to your reach when you attack with it.
  • Strangle: On a Crit, this weapon causes the target to become paralysed and stops the targets ability to breathe (if it does not breathe no effect) and follows rules for suffocation. Con save vs Base DC to avoid the effect.
  • Stun: On a Crit, the target must make a Con save vs Base DC. If they fail, they are stunned for one round. No effect if they pass. If this effect is increased for longer than a round, then the target receives a save each round to remove the effect. For every 5 points they fail by, they are stunned for another round.
  • Two-Weapon Fighting: As a bonus action you can use this attack if other attack in the round was a light weapon. This attack does not use your mod bonus to damage.

Weapon Options – Lasso

  • Blinding Binds: Instead of restraining your foe, you may instead wrap the thick cords of your weapon around a single creature’s head. A Large or smaller creature hit by the weapon when you use this maneuver is blinded but is not restrained, until the weapon is removed.
  • Bullwhip: As part of your attack action, make a weapon attack against a beast or a creature with an Intelligence score of 2 or lower. The target must make a Wisdom saving throw or be frightened of you until the end of its next turn.
  • Snare: As part of your attack action, you may snap your weapon around a creature or its weapon. If you target the weapon, the creature must make a Strength saving throw (vs Base DC) or drop its weapon at its feet. If you target the creature, it must make a Strength saving throw or be restrained. It may repeat this saving throw at the end of each of its turns. You cannot make weapon attacks until the restrained condition is ended.
  • Trip. As a melee weapon attack while you are wielding this weapon, you may sweep your opponent’s legs in an attempt to trip them. Make an attack roll against a Large or smaller creature. If the attack hits, it must succeed on a Strength saving throw (against base DC) or fall prone.
  • Wing-Wrapping Attack: Instead of restraining a flying creature, you may entangle its wings in your weapon. A Huge or smaller winged creature hit by the weapon when you use this maneuver has its fly speed reduced to 0 (but is not restrained) until the weapon is removed.

Designing the Weapons Mastery

Cleaned up the weapons options so they are more thematic and work with different types of binding, though there is some overlap from the options to what the weapon actually does.

Content Updates

  • 2021-08-04 – Updated the layout and menu.
  • 2020-06-09 – Lots more options and upgraded to Grand Mastery.
  • 2020-03-28 – Structure.
  • 2020-03-08 – Structure update.
Weapons Mastery

Overview, Downtime for Weapons Mastery, Secret Craft: Weaponologist

Simple 1H or Versatile: Blackjack (or Sap), Cestus, Club (or torch), Dagger, Handaxe (or Tomahawk), Javelin, Lasso, Light Hammer, Mace, Quarterstaff, Sickle, Spear, Unarmed

Simple 2H: Greatclub, Scythe

Simple Ranged: Bola, Dart, Light Crossbow, Shortbow, Sling

Martial 1H or Versatile: Bastard Sword, Battleaxe, Flail, Lance, Longsword, Morningstar, Rapier, Scimitar, Shortsword, Spontoon, Trident, Warhammer, Warpick, Whip

Martial 2H: Bardiche, Bill, Glaive, Greataxe, Greatsword, Guisarme, Halberd, Lochaber Axe, Maul, Partisan, Pike, Poleaxe, Ranseur, Spectum, Voulge

Martial Ranged: Blowgun 1H, Blowgun 2H, Hand Crossbow, Heavy Crossbow, Longbow, Net

Martial Shield: Horned Shield, Knife Shield, Sword Shield, Throwing Shield, Tusked Shield

D&D 5E in Mystara

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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