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Downtime Dungeons & Dragons Roleplaying

DnD Downtime Weapons Mastery

Dungeons and Dragons – Mystara

Downtime Weapons Mastery

In my D&D game, I have an advanced weapon system called Weapon Mastery that comes from the original D&D BECMI Rules Cyclopedia.

This contains the following downtime activities:

Note: Downtime between sessions is handled slightly differently than in session.

  • In Game – During a game session it takes up time and a roll is involved.
  • Between Sessions – When done as off screen time, no roll is done, and a flat 10 is added to the bonus. If you can’t succeed at the check with a flat 10 then you can’t do this downtime off screen. The type of check shows if you can do any extra time to modify the check and any limitations.
  • Number of Downtime Activities – A character can attempt as many downtime activities in a week as their character tier.

Learning Weapons Mastery

Uses one of the downtime activities for the duration

Note: Tier 1 (levels 1-5), Tier 2 (Levels 6-10), Tier 3 (Levels 11-15), Tier 4 (Levels 16-20), Tier 5 (Levels 21+)

Downtime activity for learning the secrets of weapon mastery.

A character’s first level is assumed to have spent the time and money to learn all the proficiencies needed. For every 3 class levels each character also receives another proficiency they gain as part of levelling that does not require this downtime or check.

After 1st level they need to invest time and money unless the feature granting the proficiency says otherwise. A character can learn a weapon option for a weapon they have achieved expert training with. To learn skilled or higher you need to be a member of the secret craft of battle or gain enough renown to be able to be taught by a teacher with more skill than yourself. The teacher will dictate what renown you will be required to have.

Note: The Tier requirement is for learning Weapons Mastery as downtime outside of class improvement, the class will tell you what changes they have to when you can improve them.

  • Requirement
    • Stay in location for duration
    • Pass a Renown Check – see Downtime – Renown
      • Proficient – Tier 1 check DC 10
      • Skilled – Tier 2 check DC 12
      • Expert – Tier 3 check DC 14
      • Master – Tier 4 check DC 16
      • Grand Master – Tier 5 check DC 18
    • Limit of one Weapon per game year gained through downtime training.
  • Time
    • 1 week per tier (+1 to check per extra week)
  • Cost
    • Proficient 10 gp per week (or 2 per day)
    • Skilled 20 gp per week (or 4 per day)
    • Expert 30 gp per week (or 6 per day)
    • Master 40 gp per week (or 8 per day)
    • Grand Master 50 gp per week (or 10 per day)
  • Check
    • Intelligence Check modified by settlement and lifestyle vs DC 8 (+2 per proficiency level known +1 per extra weapon at that level)
      • Critical Failure – Asked by teacher to leave and never return
      • Critical Success – Offer to teach less advanced students
      • Between Session – 10 + Stat bonus + Renown + Settlement mod + Lifestyle
Lifestyle modifier table

see Downtime – Lifestyle

  • Wretched -3 (0 gp per week)
  • Squalid -2 (7 cp per week)
  • Poor -1 (7 sp per week)
  • Modest – no change (7 ep per week)
  • Comfortable +1 (7 gp per week)
  • Wealthy +2 (35 gp per week)
  • Aristocratic +3 (70 gp per week)
Settlement Modifier Table

Type – Check mod

  • Thorp -8
  • Hamlet -6 (Tier 1 max)
  • Village -4
  • Town, Small -2 (Tier 2 max)
  • Town, Large 0
  • City, Small +2 (Tier 3 max)
  • City, Large +4
  • Metropolis +6 (Tier 4 max)
  • Capital +8 (Tier 5 max)

Complications: Complications arise while training typically involve the teacher. For each point you increased your failure by, you increase the cost by a number of days.

Learning Weapon Options

Uses one of the downtime activities for the duration

Weapon Options: You must be at least an expert with a weapon to learn one of its weapon options. You can learn

  • Requirement
    • Stay in location for duration
    • Expert in Weapon and Pass a Renown Check – see Downtime – Renown
    • Limit of One Weapons option per game year gained through weapon options training
  • Time
    • 1 week (+1 to check per extra week)
  • Cost
    • 30 gp per week (or 6 gp per day)
  • Check
    • Intelligence Check modified by settlement vs DC 14 (+1 per Weapon Option known)
      • Critical Failure – Asked by teacher to leave and never return
      • Critical Success – Offer to teach less advanced students
      • Between Session 10 + stat bonus + renown + settlement mod+lifestyle
Lifestyle modifier table

see Downtime – Lifestyle

  • Wretched -3 (0 gp per week)
  • Squalid -2 (7 cp per week)
  • Poor -1 (7 sp per week)
  • Modest – no change (7 ep per week)
  • Comfortable +1 (7 gp per week)
  • Wealthy +2 (35 gp per week)
  • Aristocratic +3 (70 gp per week)
Settlement Modifier Table

Type – Check mod

  • Thorp -8
  • Hamlet -6 (Tier 1 max)
  • Village -4
  • Town, Small -2 (Tier 2 max)
  • Town, Large 0
  • City, Small +2 (Tier 3 max)
  • City, Large +4
  • Metropolis +6 (Tier 4 max)
  • Capital +8 (Tier 5 max)

It is up to the player to justify the attribute they are going to use and to describe their teachers as part of the training process, adding to the lore of the setting. The teacher will only train with that attribute. Settlement modifier might apply.

Check: At the end of the training time, once all training has been paid for, an attribute check is made versus a DC based on the level of mastery to successfully complete it. A natural 1 causes the time and effort to be wasted. A natural 20 saves you 20% of the cost. You can choose to succeed on a failure if you also take a complication.

Complications: Complications arise while training typically involve the teacher. For each point you increased your failure by, you increase the cost by a number of days.

Learning Armour Proficiency

Uses one of the downtime activities for the duration

You can choose to learn to use armour instead of improving your weapon training. as most martial classes already know the basics of armour use, being trained in it for other classes requires convincing an instructor to spend time with you. You can learn: Shields, Light Armour (padded, leather or Studded Leather), Medium Armour (Hide, Chain Shirt, Scale Mail, Beastpate or Half-Plate) and Heavy Armour (Ring Mail, Chain Mail, Splint or Plate) in that order.

Note: Tier requirements have been added to assist with game balance. A character must have gained proficiency in the previous Tier before training in the next tier. This is for training outside of class advancement.

  • Requirement
    • Stay in location for duration
    • Pass a Renown Check – see Downtime – Renown
    • Shields – Tier 1 (Base DC 10)
      • Light
      • Medium
      • Heavy
      • Tower
    • Light Armour – Tier 2 (Base DC 12 Select one from Light Armour types)
      • Padded
      • Leather
      • Studded Leather
    • Medium Armour – Tier 3 (Base DC 14 Select one from Medium Armour types)
      • Hide
      • Chain Shirt
      • Scale Mail
      • Breastplate
      • Half-Plate
    • Heavy Armour – Tier 4 (Base DC 16 Select one from Heavy Armour types)
      • Ring Mail
      • Chain Mail
      • Splint
      • Plate
  • Time
    • 1 week (+1 to check per extra week, maximum of 5 weeks)
  • Cost
    • 100 gp per Tier per week (or 60 gp per day)
  • Check
    • Intelligence Check modified by settlement vs DC 8 (+1 per Armour type known, +2 per Tier)
      • Critical Failure – Asked by teacher to leave and never return
      • Critical Success – Offer to teach less advanced students
      • Between Session 10 + stat bonus + renown + settlement mod+lifestyle
  • Skilled Armour Proficiency (Tier 2)
  • Expert Armour Proficiency (Tier 3)
  • Master Armour Proficiency (Tier 4)
  • Grand Master Armour Proficiency (Tier 5)

Armour proficiency advancement Under Construction, please check back later.

Lifestyle modifier table

see Downtime – Lifestyle

  • Wretched -3 (0 gp per week)
  • Squalid -2 (7 cp per week)
  • Poor -1 (7 sp per week)
  • Modest – no change (7 ep per week)
  • Comfortable +1 (7 gp per week)
  • Wealthy +2 (35 gp per week)
  • Aristocratic +3 (70 gp per week)
Settlement Modifier Table

Type – Check mod

  • Thorp -8
  • Hamlet -6 (Tier 1 max)
  • Village -4
  • Town, Small -2 (Tier 2 max)
  • Town, Large 0
  • City, Small +2 (Tier 3 max)
  • City, Large +4
  • Metropolis +6 (Tier 4 max)
  • Capital +8 (Tier 5 max)
Weapons training Complications Table

d6 / Complications (* Might involve a rival)

  1. Your instructor disappears, forcing you to find a new one. *
  2. Your teacher is a spy sent to learn your plans. *
  3. Your teacher is a cruel taskmaster.
  4. Your teacher instructs you in rare, archaic methods, which draw comments from others.
  5. Your teacher is a wanted criminal.
  6. Your teacher asks for help dealing with a threat.
Downtime – Teach Weapons Mastery or Weapon Options
Uses one of the downtime activities for the duration

You can teach a weapon or option you have learnt, gaining half the cost of the training each week. You can only teach weapon and options you know.

Design Decisions

Originally I had set aside learning weapon options and proficiencies at a lower rate, now it takes as long as the character needs to make the check.

  • New Weapon Options – 20 gp per week – 2 weeks (DC 12 Int check)
  • Armour or Shield Proficiency – 20 gp per week – 2 weeks (DC 12 Int check)
Old Version of Level Requirements for Weapons Mastery
  • Requirement
    • Stay in location for duration
    • Pass a Renown Check – see Downtime – Renown
      • Proficient – 1st level check DC 12
      • Skilled – 1st level check DC 14
      • Expert – 6th level check DC 16
      • Master – 11th level check DC 18
      • Grand Master – 16th level check DC 20
Old Version of Level Requirements for Armour Mastery

There was no requirements for level in the original armour mastery section. This has been updated to cater for better game balance.

Content Updates

  • 2021-08-04 – Updated menu.
  • 2021-06-23 – Moved the level requirements to the Tier System
  • 2021-03-11 – Adding in details for in session and between session downtime plus a few extra details.
  • 2020-10-15 – Updated table, split of weapon options and armour proficiency, added in renown requirements and linked in settlement size to the roll to indicate a larger settlement is able to teach you faster than a smaller settlement.
  • 2020-09-17 – Adding in details about level requirements that were on the Weapons Mastery Overview, but not on the downtime activity.
Downtime for Mystara

Overview, Downtime Uses

Appease (Immortal, Secret Craft), Arduous Rally, Building Stronghold, Buying and Selling (Finding, New Spell, Selling Magical Item, Selling Other Item, Sharing Spells), Carousing, Crafting (Item Formula, Magical Item, Other Item, Spell Scroll), Crime, Druidic Wild Shape, Gambling, Performing Sacred Rites or Religious Services, Pit Fighting, Practicing Profession, Recuperating & Relaxing, Renown, Research, Research Assistance, Rivals, Running Business, Sowing Rumours, Spellcasters, Wizards School

Teaching: Class, Language or Tool, Secret Craft, Spell, Weapons Mastery, Wild Shape

Training: Class Levels, Extra Wild Shapes, Language or Tool, New or Replacement Spell, Secret Craft, Weapons Mastery

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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