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PF2 TRD Part 9 Half-Breeds

Pathfinder 2 – TRAP Design

Part 9 – Half-Breed’s in the TRAP Campaign

Another aspect of my Thassilonian Resurgence Adventure Path (TRAP) that has been house ruled is half-races. Unlike my D&D world where half races are not available, here they are part of the core setting, and as such I have tried to enhance the experience and make it easier to extend over time.

What is a Half-Breed, and how is it being represented in game?

In the base rules, a half-race is always human and a second race. This was not where I wanted to go with the game so modified it to be different.

The main change here is that you can have any combination of races and classes.

Basic design principles:

  • The mother is always the core species that the character is built from. Even if she is a half-race, she will still have a core race she was built from. This is the starting race for all the racial options.
  • The half-race replaces the heritage of the creature and provides additional racial aspects based on the selected heritage.
  • If either of the parent races is small, then the child is also small.
  • Lifespan is equal to the mothers race, not the half-race.

This leads to races being described as follows:

  • a Human Half-Elven
  • a Elven Half-Human
  • a Goblin Half-Orc

Half-Breed Options

In my campaign I have the following base race options currently available: (note: as per the rules, an Uncommon race require GM approval before they are taken, so make sure you have it in an email to be sure.)

Mothers Race is the Base Race

Common Base Race:

Uncommon Base Race:

  • Goblin
  • Hobgoblin (lopg)
  • Lizardfolk (lopg)
  • Orc (gm)

Rare Base Race:

A character gains ALL the character build mechanics of the mothers race and is identifiable as that race.

Fathers Race is the Half-Race Option

Common Half-Race:

Uncommon Half-Race:

A character only gains the details listed in the “Half-Breed” Heritage feat for the fathers race, and while having a resemblance to that race. They don’t get any further character creation bonuses of the fathers race.

Each of these base races can choose to take as their heritage “Half-Breed” which means they can then select one of the half-breed options based on the same race list. This has been designed so that any one race can have offspring with any other race. The core race is always the mother’s core race, even if she is a half-breed herself.

The race the father passes on is always their core race (inherited from their mother) so certain genetic markers always breed true, and most of the linage see’s those traits passed down. With GM approval you can have the Half-breed race be passed down, but this is another feature that will require GM approval, best in email.

Note: The word “QUALIFY” does not mean you gain something, it means your character is able to selected it as one of its advancement options.

For example, A Dwarf Half-Dwarf qualifies for the Dual Ancestry feat, meaning that they meet the prerequisites for that feat even if the previously did not.

Race: Dwarf
Heritage: Half-Dwarf
Ancestry Feat: 1st level feat Dual Heritage (allowing for you to then take two Dwarf Heritage options)

The Half-Breed Heritage Feats

Half-Dwarf – Rare Heritage

Your father was a dwarf or half-dwarf. You have a strong beard, broad nose and other tell-tale signs of dwarf heritage. You gain the following:

  • Traits: Dwarf, Half-Breed
  • Perception: Darkvision.
  • Language: Dwarven

You can select Dwarf, Half-Breed and Half-Dwarf feats on top of your existing ancestry feats.

Note: If you are already an Dwarf Taking Half-Dwarf only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Dwarf Half-Dwarf making you descendant from two different types of dwarves and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two dwarven cultures (select two dwarven heritage options).

Half-Elf – Heritage

Your father was an elf or half-elf. You have pointed ears and other tell-tale signs of elf heritage. You gain the following:

  • Traits: Elf, Half-Breed
  • Perception: low-light vision.
  • Language: Elven

You can select Elf, Half-Breed and Half-Elf feats on top of your existing ancestry feats.

Note: If you are already an Elf Taking Half-Elf only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Elven Half-Elven making you descendant from two different types of elves and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two dwarven cultures (select two elven heritage options).

Half-Gnome – Uncommon Heritage

Your father was a gnome or half-gnome. You have pointed ears, small size and other tell-tale signs of gnome heritage. You gain the following:

  • Traits: Gnome, Half-Breed
  • Perception: Low-light Vision
  • Language: Gnomish
  • Size: Small (if mother is medium or large, a half gnome is always small)

You can select Gnome, Half-Breed and Half-Gnome feats on top of your existing ancestry feats.

Note: If you are already an Gnome Taking Half-Gnome only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Gnome Half-Gnome making you descendant from two different types of gnomes and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two gnome cultures (select two gnome heritage options).

Half-Goblin – Rare Heritage

Your father was a goblin or half-goblin. You have pointed ears, green skin, small size and other tell-tale signs of goblin heritage. You gain the following:

  • Traits: Goblin, Half-Breed
  • Perception: Darkvision.
  • Languages: Goblin
  • Size: Small (if mother is medium or large, a half goblin is always small)

You can select Goblin, Half-Breed and Half-Goblin feats on top of your existing ancestry feats.

Note: If you are already an Goblin Taking Half-Goblin only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Goblin Half-Goblin making you descendant from two different types of goblins and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two goblin cultures (select two gobin heritage options).

Half-Hag – Uncommon Heritage

Your father was a hag or half-hag known as changelings. You have difficult to pick up tell-tale signs of hag heritage. You have the following:

  • Traits: Hag, Half-Hag (Changeling), Half-Breed
  • Perception: Darkvision
  • Language: Aklo

You can select Hag, Half-Breed and Half-Hag feats on top of your existing ancestry feats.

Note: If you are already an Hag Taking Half-Hag only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Hag Half-Hag making you descendant from two different types of hags and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two hag cultures (select two hag heritage options).

Half-Halfling – Uncommon Heritage

Your father was a halfling or half-halfling. You have hairy feet and don’t need shoes, small size and other tell-tale signs of halfling heritage. You have the following:

  • Traits: Halfling. Half-Breed
  • Languages: Halfling
  • Size: Small (if mother is medium or large, a half halfling is always small)

You can select Halfling, Half-Breed and Half-Halfling feats on top of your existing ancestry feats.

Note: If you are already an Halfling Taking Half-Halfling only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Halfling Half-Halfling making you descendant from two different types of halflings and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two halfling cultures (select two halfling heritage options).

Half-Hobgoblin – Rare Heritage

Your father was a Hobgoblin or half-hobgoblin. You have short legs with a longer back, long ears and other tell-tale signs of hobgoblin heritage. You gain the following:

  • Traits: Hobgoblin, Half-Breed
  • Perception: Darkvision.
  • Language: Goblin

You can select Hobgoblin, Half-Breed and Half-Hobgoblin feats on top of your existing ancestry feats.

Note: If you are already an Hobgoblin Taking Half-Hobgoblin only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Hobgoblin Half-Hobgoblin making you descendant from two different types of hobgoblins and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two hobgoblin cultures (select two hobgoblin heritage options).

Half-Human – Uncommon Heritage

Your father was a Human or half-human. You have rounded ears and other tell-tale signs of human heritage. You have the following:

  • Traits: Human, Half-Breed
  • Language: Your human cultural language.

You can select Human, Half-Breed and Half-Human feats on top of your existing ancestry feats.

Note: If you are already an Human Taking Half-Human only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Human Half-Human making you descendant from two different types of humans and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two human cultures (select two human heritage options).

Half-Leshie – Rare Heritage

Your father was a leshie or half-leashie. You have plant life growing out of your skin, of small size and other indicators of leashie heritage. You have the following:

  • Traits: Leasie, Half-Breed.
  • Racial Feature: plant nourishment.
  • Language: Sylvan

You can select leashie, half-breed or half-leshie feats whenever you gain an ancestry feat.

Note: If you are already an Leshie Taking Half-Leshie only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Leashie Half-Leashie making you descendant from two different types of leashies and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two leashie cultures (select two leachie heritage options).

Half-Lizardfolk – Rare Heritage

Your father was a lizardfolk or half-lizardfolk. You have scales with your skin, a tail and other indicators of lizardfolk heritage. You gain the following:

  • Traits: Lizardfolk, Half-Breed
  • Racial Feature: Aquatic adaptation.
  • Languages: Iruxi

You can select lizardfolk, half-breed or half-lizardfolk feats whenever you gain an ancestry feat.

Note: If you are already an Lizardfolk Taking Half-Lizardfolk only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Lizardfolk Half-Lizardfolk making you descendant from two different types of lizardfolk and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two lizardfolk cultures (select two lizardlok heritage options).

Half-Orc – Heritage

Your father was an orc or half-orc. You have a green tinge to your skin and other indicators of orc heritage. You gain the following:

  • Traits: Orc, Half-Breed
  • Perception: low-light vision.
  • Language: Orcish

You can select orc, half-breed or half-orc feats whenever you gain an ancestry feat.

Note: If you are already an Orc Taking Half-Orc only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Orc Half-Orc making you descendant from two different types of orc and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two orc cultures (select two orc heritage options).

Half-Ratfolk – Rare Heritage

Your father was a ratfolk or half-ratfolk. You have fur mixed with your normal appearance, small of size. You gain the following:

  • Traits: Ratfolk, Half-Breed
  • Perception: darkvision.
  • Language: extra language of your choosing
  • Size: Small (if mother is medium or large, a half ratfolk is always small)

You an select ratfolk, half-breed or half-ratfolk feats whenever you gain an ancestry feat.

Note: If you are already an Ratfolk Taking Half-Ratfolk only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Ratfolk Half-Ratfolk making you descendant from two different types of ratfolk and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two ratfolk cultures (select two ratfolk heritage options).

Half-Shadowkin – Rare Heritage

Your father was a shadowkin (or commonly known as fetchling). You have either a darkness to your skin (if mother light coloured) or a lightness making you stand out among your mothers’ people, and other indicators of your shadow touched heritage. You gain the following:

  • Traits: Shadowkin, Half-Breed
  • Perception: darkvision.
  • Language: You gain a language known by your father

You can select shadowkin, half-breed or half-shadowkin feats whenever you gain an ancestry feat.

Note: If you are already an Shadowkin Taking Half-Shadowkin only qualifies you for the Dual Heritage Ancestry Feat and does not gain the Half-Breed trait. You can be a Shadowfolk Half-Shadowfolk making you descendant from two different types of shadowfolk and qualify for the Dual Heritage Ancestry Feat allowing you to take the traits of two shadowfolk cultures (select two shadowfolk heritage options).

Concluding Thoughts

What this gives me is a stable and consistent format to add new half races such as Tiefling (half fiend) or Aasimiir (half celestial) to the options in my pathfinder 2 campaign. This page has room to group, and there are plans for it to be expanded with articles on each race details how they can be a base race, or a half race.

This needed clarification as the difference between Heritage and Ancestry was not clear enough for my players, I will be expanding this further in a look at each of the races in more depth.

Content Updates

  • 2021-08-04 – Cleaned up the menu and headings.
  • 2020-06-15 – Racial rarities moved around to work better with location feat
  • 2020-06-06 – Feat wording clarification.
  • 2020-03-24 – Structure.
  • 2020-03-09 – Structure update.
TRAP Design

Creating a New Campaign: Part 1 (The Concept), Part 2 (Main Cities and Guide), Part 3 (The Adventure Path), Part 4 (House Rules), Part 5 (Thassilonia), Part 6 (Factions and Characters), Part 7 (Pathfinder Factions), Part 8 (Learning from Conversion), Part 9 (Half-Breed), Part 10 (Using Renown), Part 11 (Gaining Renown and Fame), Part 12 (Location Feats), Part 13 (Adventures), Part 14 (Faction Points)

Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit) Druid (Wild Order)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill,

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

References

b1 – Bestiary 1 (Paizo)
cr – Pathfinder Core Rulebook (Paizo)
gm – Game Master created
lopg – Lost Omens Players Guide (Paizo)
lowg – Lost Omens World Guide (Paizo)

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

3 replies on “PF2 TRD Part 9 Half-Breeds”

Good homebrew that works in practise, but has a few discrepancies requiring refinement (e.g. small PCs with Orc initial HP)

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I am happy with it being fairly simple in application, with it becoming a role-playing things over a mechanic thing. But some players will attempt to take a mechanic without the negative. So in this case, you might be small, you grew up with Orcs, your might also be covered in scar’s or be used to being the butt of all the jokes. If a player wants to take a half-race in my games, they MUST have a story to go with it. And that story MUST fit the campaign they are in, or the answer is no. Half-Breed is treated and an uncommon choice in my setting requiring GM approval to take for anything not built into the main book and Orc as the core race is one of those things.

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