Categories
Item Conversion Pathfinder Roleplaying

PF2 Item Alchemical Fireworks

Pathfinder 2 – Item

Alchemical – Fireworks

pf1-jr-b1 The Brinewall Legacy
pf1-jr-b1 The Brinewall Legacy

Here are a couple of items I have converted over to Pathfinder 2 from the Jade Regent Adventure Path. They are currently in use in all three games.

Fireworks

They are designed to be shot into the sky and explode for entertainment, but can be used as offensive weapons. On a critical fumble it explodes, using all of its charges in one go.

Desnan Candle – Item 2+

(Alchemical, Bomb, Consumable, Fire, Firework, Splash)

Activate (Double-Action) Interact Effect A desnan candle is a firework that launches flaming pyrotechnic candles. Once it is lit it continues to fire candles on the following round each round until its exhausted. On a critical failure, the firework explodes dealing all remaining damage to all within the first range increment.

Type lesser; Level 2; Price 7 gp
The fireworks range increment is 5 ft and lasts 4 rounds. A successful hit deals 1d4 fire and sonic damage, 1 fire and sonic splash damage. On a critical hit the target is blinded 1.

Type moderate; Level 7; Price 70 gp
You gain a +2 item bonus to hit. The fireworks range increment is 10 ft and lasts 6 rounds. A successful hit deals 2d4 fire and sonic damage, 2 fire and sonic splash damage. On a critical hit the target is blinded 1.

Type greater; Level 11; Price 250 gp
You gain a +4 item bonus to hit. The fireworks range increment is 15 ft and lasts 8 rounds. A successful hit deals 3d4 fire and sonic damage, 3 fire and sonic splash damage. On a critical hit the target is blinded 1.

Type major; Level 15; Price 1,000 gp
You gain a +6 item bonus to hit. The fireworks range increment is 20 ft and lasts 10 rounds. A successful hit deals 4d4 fire and sonic damage, 4 fire and sonic splash damage. On critical hit the target is blinded 1.

Skyrocket – Item 8+

(Alchemical, Bomb, Burst, Consumable, Fire, Firework)

Activate (Double-Action) Interact Effect A skyrocket when lit, causes the foot long wooded tube to shake and emit a handful of white sparks as a torch. One round later it takes flight, moving in a straight line before exploding. If it strikes something before reaching the end of its range it explodes against the target.

Type moderate; Level 8; Price 90 gp
Range is 90 ft, explodes in a 10 ft burst dealing 2d6 fire and sonic damage (DC 18 Reflex). Anyone who takes damage needs to make a Fortitude DC 18 save for Blindness 1, and again for Deafness 1. On a critical fail of they are also slowed 1.

Type greater; Level 12; Price 400 gp
+2 item bonus to hit. Range is 110 ft, explodes in a 15 ft burst dealing 3d6 fire and sonic damage (DC 24 Reflex). Anyone who takes damage needs to make a Fortitude DC 24 save for Blindness, and again for Deafness. On a critical fail of they are also slowed 1.

Type major; Level 16; Price 1,500 gp
+4 item bonus to hit. Range is 130 ft, explodes in a 20 ft burst dealing 4d6 fire and sonic damage (DC 30 Reflex). Anyone who takes damage needs to make a Fortitude DC 30 save for Blindness, and again for Deafness. On a critical fail of they are also slowed 1.

Starfountain – Item 13+

(Alchemical, Bomb, Burst, Consumable, Fire, Firework)

Activate (Double-Action) Interact Effect A tree stump bundle of tubes which weighs about 100 pounds (or 10 bulk). Once it is activated it immediately begins to emit arcs of multicoloured sparks when lit. Starting 1d6 rounds after lighting, it loudly releases brightly coloured streaks of tiny flaming particles until finished. Outdoors, these particles soar far into the sky before dispersing. Indoors or in a closed area, they ricocheting fireworks hitting everything in a burst.

Type greater; Level 13; Price 500 gp
The burst is 20 ft dealing 1d6 fire and sonic damage each round for 4 rounds with a Reflex DC 23. On a failure creatures are blinded for 1d4 round and deafened for 1 hour, and a critical failure makes the blindness last 1 hour and the deafness is permanent.

Type major; Level 17; Price 2,500 gp
The burst is 30 ft dealing 2d6 fire and sonic damage each round for 8 rounds with a Reflex DC 27. On a failure creatures are blinded for 1d6 round and deafened for 1 hour, and a critical failure makes the blindness last 1 hour and the deafness is permanent.

Content Updates

  • 2021-07-31 – Updated the layout and links.
  • 2021-02-01 – Layout Cleanup.
  • 2020-04-30 – Structure.
Alchemical Items

Alchemical Fireworks: Desnan Candle, Skyrocket, Starfountain

Pathfinder 2E

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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