Star Wars – Adventures
Age of Rebellion
I ran this adventure for 1 session on the 24th February 2017.
This adventure has the party trying to hijack an imperial supply ship as part of a convoy.
The highlights of this adventure was using a droid pc against the imperial disdain for droids as thinking entities and having it deliver stun grenades to the various areas helping to take the ship quietly and quickly.
Episodes of the adventure:
- Introduction (3.5 pages) – contains a nice section on how to deal with duty in the adventure
- Martle Station (7 pages)
- Stern to Stem (9 pages) – Beautiful map of a temple-class starship, though it looks like an upside down nebulon-b frigate. It also has three cargo slots with five choices so can be tailored to the groups duty requirements easier
- The Prize (3.5 pages) – Again no suggest XP for the adventure complete
Martle Station, Remduba System Contents
Set on Martle Station in the Remduba system, you get to meet the following characters in the adventure (Rival unless specified):
- Passk, Trandoshan Information Broker
- Imperial Navy Trooper (minion)
- Varla Prule, Corrupt Governor
- Raf, Zabrak Workgang Leader
- Martle Station Dockhands (minion)
- IT-O Interrogation Droid
Imperial Transport Contents
Set on M226 in hyperspace, you get to meet the following characters in the adventure (Rival unless specified):
- Petty Officer Tera Wen, Security Chief
- M226 Navy Troopers (minion)
- M226 Navy Crewmen (minion)
- Tik, Ranat Leader
- Ranat Stalker (minion)
- M226 Crew Chief
- M226 Navy Crewman (minion) – repeated
- NR-5 Maintenance Droid
- Ranat Scout (minion)
- Mark IV Patrol Droid (minion)
- M226 Navy Trooper (minion) – repeated
- Lt. Commander Jilan Noor, Imperial Officer (nemesis)
- Lieutenant Hyzgan Troo, Imperial Officer
- M226 Bridge Crew (minion)
Vehicles introduced in the adventure:
- Star Galleon Armed-Transport
- “M226” Temple-Class Heavy Freighter
- Aratech “Shiphand” Cargo Skiff
This is a good rebel infiltration adventure, it is set up so it can be run multiple times, with different payloads each time. This works because of how the empire is structured using set modular systems, security and design. So until they change their practices, having a familiar structure to enter and exit will help the players in a long term storyline.
This would work as a side adventure if you need to rescue a captured NPC or PC, recover lost data, or just gain some in the first place, or even obtain some hard to get supplies. Not everything needs to be done on the ship, as there is no reason that the modular cargo containers can’t be accessed before or after the ship uses them.
- 2021-07-30 – Updating the layout and links
- 2020-04-27 – Structure and content.
- 2019-10-10 – Split from Core Rules.
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
The Star Wars Beginner Games: Overall Review, EotE – Escape from Mos Shuuta, This includes: The Long Arm of the Hutt, AoR – Takeover at Whisper Base, This includes: Operation: Shadowpoint, FD – Mountaintop Rescue, This includes: Lure of the Lost, FA – Discovery on Jakku , This includes: A Call for Heroes
The Published Adventures Campaign: Character Creation
(EotE) Edge of the Empire, (AoR) Age of Rebellion, (FD) Force & Destiny, (FA) The Force Awakens