Roleplaying Star Wars

SW Adventure Chronicles of the Gatekeeper

Star Wars – Adventures

Force and Destiny

Chronicles of the Gatekeeper

Running the Game

6 sessions 6th April 2018 to 15th June 2018

This adventure centres on a lost Holocron that has space for three more kyber crystals to expand the knowledge available which are found in the adventure…

So starting the adventure with the players arriving at a freighter in the middle of a pirate sweep of the ship and a firefight ensures as the pirate retreat onto their ship and escape. The force using Jedi want-to-be characters made a choice to avoid the GM (Games Master) hints and go looting. This forced me as the GM to find another player to give the hint to and progress the storyline. The hint once taken made the character became force sensitive (he saw it as a penalty at the time as it introduces a level or morality he had been able to ignore up to then) as he heard the holocron calling him and awakened to the force. This caused the player who ignored the hint to pull out of the game a few sessions later due to not getting a holocron which was what he wanted to do and felt disrespected that the other player got it (even after pointing out to them why the other player got the holocron).

It tells the new prospective Jedi that he must track down the first missing piece of the holocron, while teaching him some of its secrets and the history of the Jedi who created the holocron. He learns a new force power that allows him to predict what a target will do based on a question in his head at the time. (if you have seen the minority report then you might have some idea where this might be going)

The party heads to the first missing kyber crystal, on a remote world, with an avian based culture that has been dominated by a dark twisted and bitter force user and proceed to throw a culture into chaos, wipe out a imperial survey patrol and loosen the dark twisted and bitter force user onto the galaxy. They successfully integrate the first crystal into the holocron and gain more knowledge on how this predictive power works, manage to destroy one of the party members precious vibroswords and gain another baby creature specimen for their menagerie.

Chasing the second crystal to a world in the Colonies region, they enter a clone wars battleground that has not recovered, a suspended city above a rocky land. They find many clues to what the Jedi who made the holocron had done in the city, but needed to find people to verify or expand upon what they discovered. This included a prison break, done while pretending to be from imperial intelligence, upsetting the local governor who started a file on them and their ship after they scared off his bounty hunters (pirates) at the start of the story. They also chased down the aid to the Jedi and met with the Clone Commander who is still serving as a Stormtrooper officer. This lead them to the final battle of the Jedi, activating some clone wars droids they got past them by throwing the droids out of a tower, they gain the second kyber crystal and a lightsaber and find they have to go to a world that is no more, does not exist in any databanks, the sith burial world of Korriban.

While the holocron does not know the coordinates to the sith burial world, it does know of a lost and forgotten Jedi temple, so they are off to a water world. This place has no imperial presence but the undewater temple appears to be at the point of collapse so they have very little time to loot and gain the lost information. Luckily they steal a starfighter that had the necessary coordinates stored in its computer system having survived the empires purge. The cost is the Jedi temple is destroyed in the process by a rather large underwater creature.

Using the coordinates they arrive onto the home of the Sith, their funeral world, their ancient seat of power. They discover the creator of their Holocron had crashed landed here and been stranded for at least 20 years and he has fallen to the darkside and they are forced to meet him in battle. There they fight for their lives against the fallen and have their bodies and their minds assaulted to the point were even one of the non-force sensitive members of the group gained the ability to feel the force in the final battle. Having a lightsaber through the chest and a discussion with some Sith Spirits might have something to do with that. Each of the battling characters gets an offer for power, knowledge or assistance in the final battle.

They manage to defeat the fallen Jedi, without accepting any aid and the final kyber crystal was obtained, as was a ligthsaber, though the wielder does not remember taking it, or carrying it. Which is a story element for the next force an destiny adventure.

Episodes of the adventure:

  • Introduction (8 pages)
  • The Gatekeeper’s Legacy (28 pages)
  • Chasing Ghosts (32 pages)
  • Chronicles’ End (23 pages)

Arbooine, Outer Rim Territories Contents

Set on Arbooine, Arboo System, Outer Rim, you get to meet the following characters in the adventure (Rival unless specified):

  • Bearsloth
  • Tarvix
  • Quolas Guard (minion)
  • Quolas Guard Captain
  • Pathran Helshar
  • Quolas Citozen (minion)
  • Quolas Elder
  • Kon Helshar (background only)
  • Odir Tumris (background only)
  • Jyl Korlis (background only)
  • Lt Salial Devrays (refers to core rules)
  • Stormtrooper Sergeant (refers to core rules)
  • Gel Marcolf (nemesis)

Cato Neimodia, The Colonies Contents

Set on Cato Neimoidia, The Colonies, you get to meet the following characters in the adventure (Rival unless specified):

  • Duke Erron Irbian (nemesis)
  • Dalan Oberos (nemesis)
  • Neimoidian Citizen (minion)
  • Kreehawk Ganger (minion)
  • Lor Keln, Kreehawk leader
  • Tor Haido
  • Zel N’Got
  • Stormtrooper Captain TH-313
  • Onrein Hasar (nemesis)
  • BX Commando Droid (minion)
  • Droideka, Destroyer Droid

Delriss, Expansion Region Contents

Set on Delriss, Expansion Region, you get to meet the following characters in the adventure (Rival unless specified):

  • Aquatic Predator (background only)

Moraband, Outer Rim Territories Contents

Set on Moraband, Outer Rim, you get to meet the following characters in the adventure (Rival unless specified):

  • Phantasmal Beast of Moraband
  • Moraband Sith Phantasm
  • Suljo Warde (nemesis)

New Races

Races introduced in the adventure:

  • Sathari – birdlike humanoids

New Equipment

Equipment introduced in the adventure:

  • Holocron, Jedi Master Suljo Warde
  • Diiro (melee weapon)
  • The Kyber Crystal of Arbooine
  • The Kyber Crystal of Cato Neimoidia
  • The Kyber Crystal of Moraband
  • Jedi technical manuals and instructional material
  • Warde’s Lightsaber

New Vehicles

Vehicles introduced in the adventure:

  • Silver Star, G9 Rigger-class freighter (background only)
  • Pathfinder-class scout ship (background only)
  • Mobquet Flare-V Swoop Bike
  • Delta-7

New Force Powers

Force powers introduced in the adventure:

  • Warde’s Foresight

Concluding Thoughts

This is an interesting storyline, with many twists and turns, each of the main locations can be reused in different storylines, and as they take place over various world and even regions of the galaxy it provides hooks for other storylines to be woven into the storyline.

This does provide another holocron, and a fully working lightsaber, so it is something to be wary of with your group if you are not ready for that level of advancement in the storyline. While providing hooks and examples of how various storylines can go, I am unlikely to use a lot of these pieces again, except for maybe the force ghost battle at the end. Though that would have to be sparingly used to be effective.

Content Updates

  • 2021-08-01 – Updating the lists and links.
  • 2020-04-27 – Structure and content.
Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)

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Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
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SW Adventures

Campaigns: 2011 West End Games Edition, WEG to Fantasy Flight Games

The Star Wars Beginner Games: Overall Review, EotE Escape from Mos Shuuta, This includes: The Long Arm of the Hutt, AoR Takeover at Whisper Base, This includes: Operation: Shadowpoint, FD Mountaintop Rescue, This includes: Lure of the Lost, FA Discovery on Jakku , This includes: A Call for Heroes

The Published Adventures Campaign: Character Creation

The Beta Rule Adventures: Crates of Krayts (EotE), Operation: Shell Game (AoR), Lost Knowledge (FD)

The Core Rule Adventures: Trouble Brewing (EotE), Perlemian Haul (AoR), Lessons from the Past (FD)

The Game Master Kit Adventures: Debts to Pay (EotE), Dead in the Water (AoR), Hidden Depths (FD)

The Published Adventures: Beyond the Rim (EotE), Onslaught at Arda I (AoR), Chronicles of the Gatekeeper (FD), The Jewel of Yavin (EotE), Friends Like These (AoR), Ghosts of Dathomir (FD)

(EotE) Edge of the Empire, (AoR) Age of Rebellion, (FD) Force & Destiny, (FA) The Force Awakens

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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