Star Wars – Adventures
Age of Rebellion
Onslaught at Arda I
Running the Game
8 session 15th December 2017 to 6th April 2018
This adventure is about the rebels coming home to a base for some rest and relaxation and then the empire shows up and ruins your fun. Then what happens when you have to set up shop elsewhere and misplace your leader.
So the characters show up and almost start off being thrown in the brig for insubordination. This is not really anything new in an RPG session, just players were not expecting to be called on it and have their characters punished with tedious activities and cleaning detail.
They help slow down the empire, manage to let loose traps laid by the rebel general and helped with the evacuation, include the self destruct of the base, unfortunately they timed it badly and their general did not make it out intending to be the last to leave, with the timer going off 5 minutes too early.
So new leader at the next base, and they are put on lockdown with the rest of the new arrivals until the base can be set up for basic security. They manage to find a temple with some interesting rocks and started to follow the whispers of the base to find out if someone had set them up and started their own counter intelligence operation to flush them out (two players had counter-intelligence as their duty) so they set out to find out what they could. In the process they lost their commander.
Much arguments happened from players wanting to quick draw (without having quick draw mind you) and stating they had their weapons ready (when they just came in to talk to the base commander, and technically they should have had their weapons in the armoury) so there was some train noises and complaints about the adventure being on rails at this point. In hindsight I should have let them end the story at this point, like the previous adventure, but wanted to experience what was on offer. So I let them get away and the third part of the adventure was now available.
Next they followed the spy, wined and dined the imperial governor, and made a deal with the local hut creating a fictitious “ali the hutt” alias for hutts to pin crimes they wished not to be attributed to themselves.
We also got to witness amazing parking by the gunner, an upgraded nemesis suited to more than one character and a successful escape with their misplaced commander back to her base with the imperials getting a hint of them being more than they seem.
Episodes of the adventure:
- Introduction (8 pages)
- The Battle of the Gauntlet (34 pages)
- Uncharted Territory (26 pages)
- Rendezvous at Ord Randama (24 pages)
Arda I, Gordian Reach Sector Content
Set on Arda I, Arda System, Gordian Reach Sector, Outer Rim Territories, you get to meet the following characters in the adventure (Rival unless specified):
- Senior Advisor Setanna Hase, human (nemesis)
- General Ran Niall, human (nemesis)
- Commander Danel Qurno, duros (nemesis)
- Captain Harl Bess, human
- Urel Haydon, human
- Doctor Lorren Morrick, human
- Major Yalor, Sullustan
- Clik, Verpine
- Arda I Viper Probe Droid
- Doran’enok (creature at personal scale)
- Imperial Vehicle Corps
- Imperial Sandtrooper (minion)
- Captain Belrekk (nemesis)
- Imperial Sandtrooper Sergeant
- Tam Blackstar
- Arda I TIE Pilot (minion)
Jagomair, Esstran Sector Content
Set on Jagomir, Jaga’s Cluster, Esstran Sector, Outer Rim Territories, you get to meet the following characters in the adventure (Rival unless specified):
- Evarrian Hunter
- Evarrian Queen (nemesis)
- Evarrian Larva (minion)
- Jagomiri Swamp Stalker (minion)
- Bog Spitter
- Dream Shimmer
- Tunneling Garrix (nemesis)
- Dorrian Vodani, Dressellian Pilot
- Isstharr, Wookiee Warrior
- Lt. Masi Qual, Bothan Spy
- Lt. Rik Torrence, Human Pilot
- Urtuaa Haaot, Ithorian Diplomat
- VX-19, Engineer Droid
- Var Narrex, Lieutenant Field Assistant (nemesis)
Ord Radama, Esstran Sector Content
Set on Ord Radama, Esstran Sector, Outer Rim Territories, you get to meet the following characters in the adventure (Rival unless specified):
- Spaceport Official
- Haril Zense, Rebel Spy
- Ellor Orgraal, Imperial Governor (nemesis)
- Ord Radama Security Officer (minion)
- Malau Jocaos, Imperial Intelligence Agent (nemesis)
- Barrows’ Thug (minion)
- Devlikk (minion)
- Imperial Stormtrooper (minion) – appears twice
- Commander Treaska
Equipment introduced in the adventure:
- Arda I Anti-Vehicle Laser Cannon
- Arda I Anti-Infantry Laser Cannon
Vehicles introduced in the adventure:
- Doran’enok (creature at vehicle scale)
- Z-95-AF4 Headhunter
- Alliance T-47 Sandspeeder
- All-Terrain Scout Transport – appears twice
- Tam Blackstar’s TIE Hunter
- TIE/LN Interceptor
- TIE/LN Starfighter
- MSP-100 Ptropter Hover Pod
- JM-5000 Jumpmaster Long Range Scout
- The Eternal Wrath, Interdictor Star Destroyer
- Ord Radama Landspeeder
- Zephyr-G Swoop
This adventure is amazing and has a lot of potential for reuse. Firstly it contains not one, but two rebel bases. One established and one during set up.
What the established based has to offer is that it works for a Rebel outpost, a smuggler or criminal base of operation or a remote outpost with starship facilities.
The new base give the rural outpost, or roving criminals feel as well as an example of a simple rebel base.
The assault on the base showcases how the empire could attack and try to take over a rebel base, with many examples of the assault and how you could show either a mass battle or how small interactions with the PCs can turn the tide of battle for or against each side.
There is enough in Ord Radama that it could be used as a central location for a larger storyline, including the interactions with the various criminal organisations of the planet.
This has enough material to definitely be of interested in a long term game.
- 2021-08-01 – Updating layout and links, fixing spelling.
- 2020-04-27 – Structure and content.
Star Wars RPG
SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle
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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
Creating a Campaign:
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(3) Fringes Storyline,
(4) Rebels Storyline,
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Campaigns: 2011 West End Games Edition, WEG to Fantasy Flight Games
The Star Wars Beginner Games: Overall Review, EotE – Escape from Mos Shuuta, This includes: The Long Arm of the Hutt, AoR – Takeover at Whisper Base, This includes: Operation: Shadowpoint, FD – Mountaintop Rescue, This includes: Lure of the Lost, FA – Discovery on Jakku , This includes: A Call for Heroes
The Published Adventures Campaign: Character Creation
The Beta Rule Adventures: Crates of Krayts (EotE), Operation: Shell Game (AoR), Lost Knowledge (FD)
The Core Rule Adventures: Trouble Brewing (EotE), Perlemian Haul (AoR), Lessons from the Past (FD)
The Game Master Kit Adventures: Debts to Pay (EotE), Dead in the Water (AoR), Hidden Depths (FD)
The Published Adventures: Beyond the Rim (EotE), Onslaught at Arda I (AoR), Chronicles of the Gatekeeper (FD), The Jewel of Yavin (EotE), Friends Like These (AoR), Ghosts of Dathomir (FD)
(EotE) Edge of the Empire, (AoR) Age of Rebellion, (FD) Force & Destiny, (FA) The Force Awakens
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