Roleplaying Star Wars

SW Campaign WEG to FFG

Star Wars – Campaign

22nd November 2013

Star Wars – Fantasy Flight Games
Beta Test Rules

Running the Games

  • Star Wars (FFG Edge of the Empire (beta), Age of Rebellion (beta) and Force and Destiny (beta))
  • Group: Friday (D&D Week)
  • Session 34 to 68 (35 sessions)
  • 22nd November 2013 to 17th July 2015
  • Players: John H – Phil (30), Paul W – Ford (25), Fiona B – Pala (16) / Jayne (13), Nathan L – Samuel Backet (7) / Braak (3) / MT10 (7) / Obed (1) / Satia (15), Kristy C – Wendersrost (11) / Kiza (6), David K – Darkon (8), Shannan D – Pratorian (5), Mel D – Nibsani (4), James F – Zekk (2), Rich H – Capt Awesome (2), Greg C – Nima (1), Jessica S – Roxis (0)

Why I Started using FFG Rules

From 22nd November 2013 to 17th July 2015 (35 sessions)

I decided to switch my SW d6 RE game over to SW EotE once I had a chance to go through the new rulebook as it was easier to read than the beta I had picked up a year earlier. Most of my players were hesitant at first to change systems but grew to like it more as the dice helped the game with the players being able to read the result.

The release schedule was such that I was running the beta of Age of Rebellion with the Core Rules of Edge of the Empire using the Beta for Edge of the Empire as a 2nd reference for players. Everyone built a new character using these rules and we started off doing more adventures from my library.

Rules Release Schedule

This is the list of published rules for Fantasy Flight Games and with the release of Force and Destiny as a rulebook I closed the campaign in preparation of using the Beginner games to get a greater understanding of the mechanics of play having mostly winged it during these adventures.

Comparing FFG to WEG

One thing that I noticed from running WEG adventure in SW EoTE, AoR and F&D is that as numbers where not used in most places, and stated difficulties were, they adventures simply transferred with little to no modifications needed.

The difference between WEG and FFG books at first glace is the beautiful artwork of FFG. The scale of the characters involved is also at the low end of the spectrum with no earth shattering force use. While force use is powerful, it is not the completely overwhelming power of the other system. Damage output of a Jedi is at least on par with any other character, unlike any other version I have run over the years.

Unique Rules

The initiative system is nice, either the party goes as one, or everyone does individual roles, and they become party slots vs opponent slots and any player can take any party initiative slot on the consensus of the group.

Then there is the narrative dice that let the player who rolls it determine the outcome of the roll. This allows the GM to overrule but give the players more control over how things go badly for them to fit with their character.

Narrative Dice

The three core mechanics for each rules supplement also appear to have different effects:

  • Edge of the Empire – Obligation – A penalty of no experience expenditure if you allow it to get too large, and if it triggers in a session/adventure you become easier to take out as your strain threshold is reduced.
  • Age of Rebellion – Duty – A reward as it grants gear and vehicles to the party, and if it triggers in a session/adventure you become harder to kill with your wound threshold increasing.
  • Force and Destiny – Morality – A harsh system where your companions can cause your character to fall to the dark side and either become a NPC or a drain on party resources to use your abilities as you try to redeem yourself.

A character can potentially have all three of these mechanics applied to their character, but only gain morality if they have a force rating. I stated that all dark side characters are instantly NPCs as I did not have any redeem storylines planned for this campaign due to issues.

The Advenures Converted

Here are the adventures I ran in the Core Rules with Beta books. Again most of the details are left out as I intend to run them again as only one of my players is still around and may not remember these as well I as do. They ran for an average of 5 sessions per adventure.

  • Strike Force: Shantipole (Classic Adventure v5 – Ken Rolston and Steve Gilbert) A six episode adventure that introduced new starfighters to the rebellion if they survive.
  • Scavenger Hunt (Brad Freeman) A six episode adventure where just the poster map of the imperial shuttle with the adventure was worth the price of the book. The adventure was fun to run.
  • Battle for the Golden Sun (Douglas Kaufman) A six episode adventure in an aquatic environment.
  • Otherspace (Bill Slavicsek) A seven episode excursion where people where never meant to tread.
  • The Long Shot Campaign (Classic Campaigns – Paul Murphy, Bill Smith & Ed Stark) Has some good ideas, though required more ad-lib to run than most of the other adventures in this series.
    • Test of the Godking – A three episode adventure.
    • The Heart of Freedom – A two episode outline.
    • Assault on Repair Station M13 – A two episode outline.
    • The Plant – A two episode outline.
    • Lens Reekeene is Missing – A two episode outline.
  • The Bissillirus Campaign (Classic Campaigns – Paul Murphy, Bill Smith & Ed Stark) – A eight episode adventure, a solid backup for the more ad-lib earlier one.
  • The Isis Coordinates (Christopher Kubasik) A six episode adventure which is a race against time to save a secret rebel base.

Now the original plan was to take the characters from the beginner game into a campaign once all three (at the time) had been completed. Though nothing survives the test of players.

Content Updates

  • 2021-05-09 – Adding more content and lining in the campaign information.
  • 2020-04-26 – Structure.
Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Item Qualities, Empire, Jedi, Rebels, Sith

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringers Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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